1 | const _ = require('lodash'),
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2 | q = require('q'),
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3 | common = require('@screeps/common'),
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4 | C = common.configManager.config.common.constants,
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5 | strongholds = require('@screeps/common/lib/strongholds'),
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6 | db = common.storage.db,
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7 | env = common.storage.env,
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8 | util = require('util'),
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9 | zlib = require('zlib'),
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10 | utils = require('./utils');
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11 |
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12 | const strongholdDeployTime = 5000;
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13 |
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14 | async function spawnStronghold(roomName, opts = {}) {
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15 |
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16 | if(!opts.deployTime) {
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17 | opts.deployTime = 1;
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18 | }
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19 |
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20 | if(!roomName) {
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21 | return q.reject('invalid room');
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22 | }
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23 |
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24 | if(opts.templateName && !strongholds.templates[opts.templateName]) {
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25 | q.reject('invalid template');
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26 | }
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27 | const user = opts.user || "2";
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28 |
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29 | const gameTime = await common.getGametime();
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30 |
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31 | const [{terrain}, objects] = await q.all([
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32 | db['rooms.terrain'].findOne({room: roomName}),
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33 | db['rooms.objects'].find({room: roomName, type: {$in: [C.STRUCTURE_RAMPART, ...C.OBSTACLE_OBJECT_TYPES]}})
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34 | ]);
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35 |
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36 | const templateNames = opts.templateName ? [opts.templateName] : _.keys(strongholds.templates);
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37 |
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38 | const controller = _(objects).filter({type: C.STRUCTURE_CONTROLLER}).first();
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39 | if(controller && (controller.user || (controller.reservation && controller.reservation.user != user))) {
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40 | return q.reject('room occupied');
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41 | }
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42 |
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43 | const spots = {};
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44 | if(!_.isUndefined(opts.templateName) && !_.isUndefined(opts.x) && !_.isUndefined(opts.y)){
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45 | return opts;
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46 | } else {
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47 | for(let x = 4; x < 45; x++)
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48 | for(let y = 4; y < 45; y++)
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49 | for(let t of templateNames)
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50 | if(_.reduce(strongholds.templates[t].structures, (r,s) => r && !common.checkTerrain(terrain, x+s.dx, y+s.dy, C.TERRAIN_MASK_WALL) && !_.some(objects, {x: x+s.dx, y: y+s.dy}), true)) {
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51 | if(_.isUndefined(spots[t])) {
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52 | spots[t] = [];
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53 | }
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54 | spots[t].push({x,y});
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55 | }
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56 | }
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57 |
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58 | if(!_.some(spots)) {
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59 | return q.reject('No spots');
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60 | }
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61 | const selectedTemplateName = _.sample(_.keys(spots));
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62 | const selectedTemplate = strongholds.templates[selectedTemplateName];
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63 | const spot = _.sample(spots[selectedTemplateName]);
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64 |
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65 | const depositType = _.sample(_.keys(strongholds.coreRewards));
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66 |
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67 | const deployTime = gameTime + opts.deployTime;
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68 | const strongholdId = `${""+roomName}_${gameTime}`;
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69 | const structures = _.reduce(selectedTemplate.structures, (acc, i) => {
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70 | if(i.type == C.STRUCTURE_INVADER_CORE) {
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71 | const core = _.merge({}, i, {
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72 | room: roomName,
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73 | x: 0+spot.x+i.dx,
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74 | y: 0+spot.y+i.dy,
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75 | user,
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76 | templateName: selectedTemplateName,
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77 | hits: C.INVADER_CORE_HITS,
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78 | hitsMax: C.INVADER_CORE_HITS,
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79 | nextExpandTime: deployTime + C.INVADER_CORE_EXPAND_TIME[i.level],
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80 | depositType,
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81 | deployTime,
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82 | strongholdId,
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83 | effects: [{
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84 | effect: C.EFFECT_INVULNERABILITY,
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85 | power: C.EFFECT_INVULNERABILITY,
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86 | endTime: deployTime,
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87 | duration: strongholdDeployTime
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88 | }]
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89 | });
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90 | delete core.dx;
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91 | delete core.dy;
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92 | acc.push(core);
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93 | }
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94 | if(i.type == C.STRUCTURE_RAMPART) {
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95 | acc.push({
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96 | type: C.STRUCTURE_RAMPART,
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97 | room: roomName,
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98 | x: 0+spot.x+i.dx,
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99 | y: 0+spot.y+i.dy,
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100 | user,
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101 | hits: 1,
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102 | hitsMax: 1,
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103 | isPublic: true,
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104 | strongholdId,
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105 | nextDecayTime: deployTime
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106 | });
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107 | }
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108 | return acc;
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109 | }, []);
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110 |
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111 | if(controller) {
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112 | await db['rooms.objects'].update({_id: controller._id}, {$set:
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113 | {
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114 | user,
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115 | level: 8,
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116 | progress: 0,
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117 | downgradeTime: deployTime,
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118 | effects: [{
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119 | effect: C.EFFECT_INVULNERABILITY,
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120 | power: C.EFFECT_INVULNERABILITY,
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121 | endTime: deployTime,
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122 | duration: strongholdDeployTime
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123 | }]}});
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124 | }
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125 |
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126 | return db['rooms.objects'].insert(structures)
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127 | .then(()=> utils.activateRoom(roomName));
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128 | };
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129 |
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130 | async function selectRoom(sectorCenter) {
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131 |
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132 | const sectorRegex = sectorCenter._id.replace(/^([WE]\d*)5([NS]\d*)5$/, (str, p1, p2) => `^${p1}\\d${p2}\\d$`);
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133 | return q.all([
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134 | db['rooms'].find({_id: {$regex: sectorRegex}}),
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135 | db['rooms.objects'].find({type: {$in: ['creep', 'controller']}, room: {$regex: sectorRegex}})
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136 | ])
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137 | .then(([sectorRooms, sectorObjects]) => {
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138 |
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139 | const possibleRooms = _.filter(
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140 | sectorRooms,
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141 | r => {
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142 | const [x,y] = common.roomNameToXY(r._id);
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143 | if(r.bus || !utils.isCenter(x,y) || utils.isVeryCenter(x, y) || r._id.match('0$') || r._id.match('0[NS]')) {
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144 | return false;
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145 | }
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146 | const controller = _(sectorObjects).filter({type: 'controller', room: r._id}).first();
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147 | if(!controller) {
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148 | return true;
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149 | }
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150 | if(!!controller.user || !!controller.reservation) {
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151 | return false;
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152 | }
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153 |
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154 | return !_.some(sectorObjects, o => o.room==r._id && o.type == 'creep' && _.some(o.body, {type: 'claim'}));
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155 | });
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156 | if(_.some(possibleRooms)) {
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157 | const room = _.sample(possibleRooms);
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158 | return spawnStronghold(room._id, {deployTime: strongholdDeployTime});
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159 | }
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160 | });
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161 | };
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162 |
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163 | async function buildMapGrid() {
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164 |
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165 | const compressedTerrainData = await env.get(env.keys.TERRAIN_DATA);
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166 |
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167 | const buf = Buffer.from(compressedTerrainData, 'base64');
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168 | const terrainData = JSON.parse(await util.promisify(zlib.inflate)(buf));
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169 |
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170 | const accessibleRooms = JSON.parse(await env.get(env.keys.ACCESSIBLE_ROOMS));
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171 |
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172 | if (!accessibleRooms) return {};
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173 | const dirs = {
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174 | t: {
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175 | startx: 0,
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176 | starty: 0,
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177 | dx: 1,
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178 | dy: 0,
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179 | },
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180 | r: {
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181 | startx: 49,
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182 | starty: 0,
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183 | dx: 0,
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184 | dy: 1,
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185 | },
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186 | b: {
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187 | startx: 0,
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188 | starty: 49,
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189 | dx: 1,
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190 | dy: 0,
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191 | },
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192 | l: {
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193 | startx: 0,
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194 | starty: 0,
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195 | dx: 0,
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196 | dy: 1,
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197 | },
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198 | };
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199 | let gridData = {};
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200 | for (let roomName of accessibleRooms) {
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201 | let [x, y] = common.roomNameToXY(roomName);
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202 | let terrain = _.find(terrainData, {room:roomName}).terrain;
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203 | let roomData = {};
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204 | for (let dirName in dirs) {
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205 | let {startx, starty, dx, dy} = dirs[dirName];
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206 | let curx = startx;
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207 | let cury = starty;
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208 | let numExits = 0;
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209 | for (let i = 0; i < 50; ++i) {
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210 | if (terrain[cury * 50 + curx] == 0) {
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211 | numExits++;
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212 | }
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213 | curx += dx;
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214 | cury += dy;
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215 | }
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216 | if (numExits > 0) {
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217 | roomData[dirName] = numExits;
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218 | }
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219 | }
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220 | gridData[`${x},${y}`] = roomData;
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221 | }
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222 | return gridData;
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223 | }
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224 |
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225 | async function genStrongholds() {
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226 | const [rooms, objects] = await q.all([
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227 | db['rooms'].find({$and:[{_id: {$regex: '^[WE]\\d*5[NS]\\d*5$'}}, {'status': {$ne: 'out of borders'}}]}),
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228 | db['rooms.objects'].find({$or: [{type: 'invaderCore'},{$and: [{type: 'ruin'}, {'structure.type': 'invaderCore'}]}]})
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229 | ]);
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230 |
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231 | const sectorsWithoutCores = _.reject(rooms, r => _.some(objects, c => r._id == c.room.replace(/^([WE]\d*)\d([NS]\d*)\d$/, (str, p1, p2) => `${p1}5${p2}5`)));
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232 |
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233 | for(let s of sectorsWithoutCores) {
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234 | await selectRoom(s);
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235 | }
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236 | }
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237 |
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238 | async function expandStronghold(invaderCore, {gameTime, mapGrid} = {}) {
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239 |
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240 | if(!mapGrid) {
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241 | mapGrid = await buildMapGrid();
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242 | }
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243 | if(!gameTime) {
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244 | gameTime = await common.getGametime();
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245 | }
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246 |
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247 | let openList = [invaderCore.room], closedList = [], found;
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248 |
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249 | let roomInfo = await db['rooms'].findOne({_id: invaderCore.room});
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250 | if(roomInfo.novice > Date.now() || roomInfo.respawnArea > Date.now()) {
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251 | return false;
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252 | }
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253 |
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254 | await db['rooms.objects'].update({_id: invaderCore._id},
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255 | {$set: {nextExpandTime: gameTime + C.INVADER_CORE_EXPAND_TIME[invaderCore.level]}});
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256 |
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257 | do {
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258 | let room = openList.shift();
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259 | closedList.push(room);
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260 | let [x, y] = common.roomNameToXY(room);
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261 | let exits = _.shuffle(Object.keys(mapGrid[`${x},${y}`]));
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262 | for (let dir of exits) {
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263 | let dx = 0, dy = 0;
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264 | if (dir == 't') {
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265 | dy = -1;
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266 | }
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267 | if (dir == 'b') {
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268 | dy = 1;
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269 | }
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270 | if (dir == 'l') {
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271 | dx = -1;
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272 | }
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273 | if (dir == 'r') {
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274 | dx = 1;
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275 | }
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276 | if (!mapGrid[`${x + dx},${y + dy}`]) {
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277 | continue;
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278 | }
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279 | let nextRoom = common.getRoomNameFromXY(x + dx, y + dy);
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280 | if(/(W|E)\d*0/.test(nextRoom) || /(N|S)\d*0/.test(nextRoom)) {
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281 | continue;
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282 | }
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283 | let nextRoomInfo = await db['rooms'].findOne({_id: nextRoom});
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284 | if(nextRoomInfo.novice > Date.now() || nextRoomInfo.respawnArea > Date.now()) {
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285 | continue;
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286 | }
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287 | let controller = await db['rooms.objects'].findOne({type: 'controller', room: nextRoom});
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288 | let hasCore = await db['rooms.objects'].count({type: 'invaderCore', room: nextRoom});
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289 | if(controller && !controller.user && !hasCore) {
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290 | found = {room: nextRoom, controller};
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291 | break;
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292 | }
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293 | if ((!controller || hasCore) && openList.indexOf(nextRoom) === -1 && closedList.indexOf(nextRoom) === -1) {
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294 | openList.push(nextRoom);
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295 | }
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296 | }
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297 | }
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298 | while(!found && openList.length > 0);
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299 |
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300 | if(!found) {
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301 | return false;
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302 | }
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303 |
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304 | try {
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305 | var {x, y} = await utils.findFreePos(found.room, 1, {
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306 | x1: Math.max(1, found.controller.x - 5),
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307 | x2: Math.min(48, found.controller.x + 5),
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308 | y1: Math.max(1, found.controller.y - 5),
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309 | y2: Math.min(48, found.controller.y + 5)
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310 | });
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311 | }
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312 | catch(e) {
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313 | console.log('no pos',e);
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314 | return false;
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315 | }
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316 |
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317 | await db['rooms.objects'].insert({
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318 | type: 'invaderCore',
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319 | level: 0,
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320 | room: found.room,
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321 | x, y,
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322 | user: '2',
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323 | hits: C.INVADER_CORE_HITS,
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324 | hitsMax: C.INVADER_CORE_HITS,
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325 | strongholdId: invaderCore.strongholdId,
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326 | effects: invaderCore.effects
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327 | });
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328 | await utils.activateRoom(found.room);
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329 |
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330 | return true;
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331 | }
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332 |
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333 | async function expandStrongholds() {
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334 |
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335 | let mapGrid = await buildMapGrid();
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336 |
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337 | let gameTime = await common.getGametime();
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338 | let invaderCores = await db['rooms.objects'].find({
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339 | type: 'invaderCore',
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340 | deployTime: null,
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341 | level: {$gt: 0},
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342 | nextExpandTime: {$lt: gameTime}
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343 | });
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344 |
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345 |
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346 | for(let invaderCore of invaderCores) {
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347 | await expandStronghold(invaderCore, {gameTime, mapGrid});
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348 | }
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349 | }
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350 |
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351 |
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352 | exports.spawnStronghold = spawnStronghold;
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353 | exports.selectRoom = selectRoom;
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354 | exports.genStrongholds = genStrongholds;
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355 | exports.expandStronghold = expandStronghold;
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356 | exports.expandStrongholds = expandStrongholds;
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357 | exports.templates = strongholds.templates;
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