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2 | import { Projector } from '../projector';
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3 |
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4 |
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5 |
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6 |
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7 |
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8 | export declare abstract class ProjectorWindows extends Projector {
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9 | |
10 |
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11 |
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12 | iconFile: string | null;
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13 | |
14 |
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15 |
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16 | iconData: Readonly<Buffer> | null;
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17 | |
18 |
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19 |
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20 | versionStrings: Readonly<{
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21 | [key: string]: string;
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22 | }> | null;
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23 | constructor(path: string);
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24 | /**
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25 | * Projector file extension.
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26 | *
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27 | * @returns File extension.
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28 | */
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29 | get extension(): string;
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30 | /**
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31 | * Config file newline characters.
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32 | *
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33 | * @returns Newline characters.
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34 | */
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35 | get configNewline(): string;
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36 | /**
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37 | * Lingo file newline characters.
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38 | *
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39 | * @returns Newline characters.
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40 | */
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41 | get lingoNewline(): string;
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42 | /**
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43 | * Splash image file extension.
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44 | *
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45 | * @returns File extension.
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46 | */
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47 | get splashImageExtension(): string;
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48 | /**
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49 | * Get the SKL name.
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50 | *
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51 | * @returns File name.
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52 | */
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53 | get sklName(): string;
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54 | /**
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55 | * Get icon data if any specified, from data or file.
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56 | *
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57 | * @returns Icon data or null.
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58 | */
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59 | getIconData(): Promise<Buffer | Readonly<Buffer> | null>;
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60 | /**
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61 | * Write the projector skeleton from archive.
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62 | *
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63 | * @param skeleton Skeleton path.
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64 | */
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65 | protected _writeSkeleton(skeleton: string): Promise<void>;
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66 | /**
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67 | * Modify the projector skeleton.
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68 | */
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69 | protected _modifySkeleton(): Promise<void>;
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70 | }
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