1 | export default class UnityProject {
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2 | private _projectPath;
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3 | constructor(projectPath: string);
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4 | readonly projectPath: string;
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5 | readonly assetsPath: string;
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6 | private readonly projectPathArgs;
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7 | createAsync(): Promise<void>;
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8 | exportPackageAsync(sourcePaths: string[], outputPath: string): Promise<void>;
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9 | importPackageAsync(packagePath: string): Promise<void>;
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10 | private verifyProjectExistsAsync();
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11 | }
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