1 |
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2 | export let ShaderChunk: {
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3 | [name: string]: string;
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4 |
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5 | alphamap_fragment: string;
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6 | alphamap_pars_fragment: string;
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7 | alphatest_fragment: string;
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8 | aomap_fragment: string;
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9 | aomap_pars_fragment: string;
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10 | begin_vertex: string;
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11 | beginnormal_vertex: string;
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12 | bsdfs: string;
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13 | bumpmap_pars_fragment: string;
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14 | clipping_planes_fragment: string;
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15 | clipping_planes_pars_fragment: string;
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16 | clipping_planes_pars_vertex: string;
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17 | clipping_planes_vertex: string;
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18 | color_fragment: string;
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19 | color_pars_fragment: string;
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20 | color_pars_vertex: string;
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21 | color_vertex: string;
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22 | common: string;
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23 | cube_frag: string;
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24 | cube_vert: string;
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25 | cube_uv_reflection_fragment: string;
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26 | defaultnormal_vertex: string;
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27 | depth_frag: string;
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28 | depth_vert: string;
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29 | distanceRGBA_frag: string;
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30 | distanceRGBA_vert: string;
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31 | displacementmap_vertex: string;
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32 | displacementmap_pars_vertex: string;
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33 | emissivemap_fragment: string;
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34 | emissivemap_pars_fragment: string;
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35 | encodings_pars_fragment: string;
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36 | encodings_fragment: string;
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37 | envmap_fragment: string;
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38 | envmap_common_pars_fragment: string;
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39 | envmap_pars_fragment: string;
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40 | envmap_pars_vertex: string;
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41 | envmap_vertex: string;
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42 | equirect_frag: string;
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43 | equirect_vert: string;
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44 | fog_fragment: string;
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45 | fog_pars_fragment: string;
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46 | linedashed_frag: string;
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47 | linedashed_vert: string;
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48 | lightmap_fragment: string;
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49 | lightmap_pars_fragment: string;
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50 | lights_lambert_vertex: string;
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51 | lights_pars_begin: string;
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52 | envmap_physical_pars_fragment: string;
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53 | lights_pars_map: string;
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54 | lights_phong_fragment: string;
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55 | lights_phong_pars_fragment: string;
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56 | lights_physical_fragment: string;
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57 | lights_physical_pars_fragment: string;
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58 | lights_fragment_begin: string;
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59 | lights_fragment_maps: string;
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60 | lights_fragment_end: string;
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61 | logdepthbuf_fragment: string;
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62 | logdepthbuf_pars_fragment: string;
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63 | logdepthbuf_pars_vertex: string;
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64 | logdepthbuf_vertex: string;
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65 | map_fragment: string;
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66 | map_pars_fragment: string;
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67 | map_particle_fragment: string;
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68 | map_particle_pars_fragment: string;
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69 | meshbasic_frag: string;
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70 | meshbasic_vert: string;
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71 | meshlambert_frag: string;
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72 | meshlambert_vert: string;
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73 | meshphong_frag: string;
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74 | meshphong_vert: string;
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75 | meshphysical_frag: string;
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76 | meshphysical_vert: string;
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77 | metalnessmap_fragment: string;
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78 | metalnessmap_pars_fragment: string;
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79 | morphnormal_vertex: string;
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80 | morphtarget_pars_vertex: string;
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81 | morphtarget_vertex: string;
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82 | normal_flip: string;
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83 | normal_frag: string;
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84 | normal_fragment_begin: string;
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85 | normal_fragment_maps: string;
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86 | normal_vert: string;
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87 | normalmap_pars_fragment: string;
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88 | clearcoat_normal_fragment_begin: string;
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89 | clearcoat_normal_fragment_maps: string;
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90 | clearcoat_pars_fragment: string;
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91 | packing: string;
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92 | points_frag: string;
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93 | points_vert: string;
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94 | shadow_frag: string;
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95 | shadow_vert: string;
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96 |
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97 | premultiplied_alpha_fragment: string;
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98 | project_vertex: string;
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99 | roughnessmap_fragment: string;
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100 | roughnessmap_pars_fragment: string;
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101 | shadowmap_pars_fragment: string;
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102 | shadowmap_pars_vertex: string;
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103 | shadowmap_vertex: string;
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104 | shadowmask_pars_fragment: string;
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105 | skinbase_vertex: string;
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106 | skinning_pars_vertex: string;
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107 | skinning_vertex: string;
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108 | skinnormal_vertex: string;
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109 | specularmap_fragment: string;
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110 | specularmap_pars_fragment: string;
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111 | tonemapping_fragment: string;
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112 | tonemapping_pars_fragment: string;
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113 | uv2_pars_fragment: string;
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114 | uv2_pars_vertex: string;
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115 | uv2_vertex: string;
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116 | uv_pars_fragment: string;
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117 | uv_pars_vertex: string;
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118 | uv_vertex: string;
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119 | worldpos_vertex: string;
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120 | };
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