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3.83 kBTypeScriptView Raw
1// Renderers / Shaders /////////////////////////////////////////////////////////////////////
2export let ShaderChunk: {
3 [name: string]: string;
4
5 alphamap_fragment: string;
6 alphamap_pars_fragment: string;
7 alphatest_fragment: string;
8 aomap_fragment: string;
9 aomap_pars_fragment: string;
10 begin_vertex: string;
11 beginnormal_vertex: string;
12 bsdfs: string;
13 bumpmap_pars_fragment: string;
14 clipping_planes_fragment: string;
15 clipping_planes_pars_fragment: string;
16 clipping_planes_pars_vertex: string;
17 clipping_planes_vertex: string;
18 color_fragment: string;
19 color_pars_fragment: string;
20 color_pars_vertex: string;
21 color_vertex: string;
22 common: string;
23 cube_frag: string;
24 cube_vert: string;
25 cube_uv_reflection_fragment: string;
26 defaultnormal_vertex: string;
27 depth_frag: string;
28 depth_vert: string;
29 distanceRGBA_frag: string;
30 distanceRGBA_vert: string;
31 displacementmap_vertex: string;
32 displacementmap_pars_vertex: string;
33 emissivemap_fragment: string;
34 emissivemap_pars_fragment: string;
35 encodings_pars_fragment: string;
36 encodings_fragment: string;
37 envmap_fragment: string;
38 envmap_common_pars_fragment: string;
39 envmap_pars_fragment: string;
40 envmap_pars_vertex: string;
41 envmap_vertex: string;
42 equirect_frag: string;
43 equirect_vert: string;
44 fog_fragment: string;
45 fog_pars_fragment: string;
46 linedashed_frag: string;
47 linedashed_vert: string;
48 lightmap_fragment: string;
49 lightmap_pars_fragment: string;
50 lights_lambert_vertex: string;
51 lights_pars_begin: string;
52 envmap_physical_pars_fragment: string;
53 lights_pars_map: string;
54 lights_phong_fragment: string;
55 lights_phong_pars_fragment: string;
56 lights_physical_fragment: string;
57 lights_physical_pars_fragment: string;
58 lights_fragment_begin: string;
59 lights_fragment_maps: string;
60 lights_fragment_end: string;
61 logdepthbuf_fragment: string;
62 logdepthbuf_pars_fragment: string;
63 logdepthbuf_pars_vertex: string;
64 logdepthbuf_vertex: string;
65 map_fragment: string;
66 map_pars_fragment: string;
67 map_particle_fragment: string;
68 map_particle_pars_fragment: string;
69 meshbasic_frag: string;
70 meshbasic_vert: string;
71 meshlambert_frag: string;
72 meshlambert_vert: string;
73 meshphong_frag: string;
74 meshphong_vert: string;
75 meshphysical_frag: string;
76 meshphysical_vert: string;
77 metalnessmap_fragment: string;
78 metalnessmap_pars_fragment: string;
79 morphnormal_vertex: string;
80 morphtarget_pars_vertex: string;
81 morphtarget_vertex: string;
82 normal_flip: string;
83 normal_frag: string;
84 normal_fragment_begin: string;
85 normal_fragment_maps: string;
86 normal_vert: string;
87 normalmap_pars_fragment: string;
88 clearcoat_normal_fragment_begin: string;
89 clearcoat_normal_fragment_maps: string;
90 clearcoat_pars_fragment: string;
91 packing: string;
92 points_frag: string;
93 points_vert: string;
94 shadow_frag: string;
95 shadow_vert: string;
96
97 premultiplied_alpha_fragment: string;
98 project_vertex: string;
99 roughnessmap_fragment: string;
100 roughnessmap_pars_fragment: string;
101 shadowmap_pars_fragment: string;
102 shadowmap_pars_vertex: string;
103 shadowmap_vertex: string;
104 shadowmask_pars_fragment: string;
105 skinbase_vertex: string;
106 skinning_pars_vertex: string;
107 skinning_vertex: string;
108 skinnormal_vertex: string;
109 specularmap_fragment: string;
110 specularmap_pars_fragment: string;
111 tonemapping_fragment: string;
112 tonemapping_pars_fragment: string;
113 uv2_pars_fragment: string;
114 uv2_pars_vertex: string;
115 uv2_vertex: string;
116 uv_pars_fragment: string;
117 uv_pars_vertex: string;
118 uv_vertex: string;
119 worldpos_vertex: string;
120};