1 | import { Color } from './../math/Color';
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2 | import { Vector3 } from '../math/Vector3';
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3 | import { Light } from './Light';
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4 | import { ColorRepresentation } from '../utils';
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5 |
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6 | export class HemisphereLight extends Light {
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7 | |
8 |
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9 |
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10 |
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11 |
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12 | constructor(skyColor?: ColorRepresentation, groundColor?: ColorRepresentation, intensity?: number);
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13 |
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14 | /**
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15 | * @default 'HemisphereLight'
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16 | */
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17 | type: string;
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18 |
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19 | /**
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20 | * @default THREE.Object3D.DefaultUp
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21 | */
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22 | position: Vector3;
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23 |
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24 | groundColor: Color;
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25 |
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26 | readonly isHemisphereLight: true;
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27 | }
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