1 | import { IUniform } from '../renderers/shaders/UniformsLib';
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2 | import { MaterialParameters, Material } from './Material';
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3 | import { GLSLVersion } from '../constants';
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4 |
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5 | export interface ShaderMaterialParameters extends MaterialParameters {
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6 | uniforms?: { [uniform: string]: IUniform } | undefined;
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7 | vertexShader?: string | undefined;
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8 | fragmentShader?: string | undefined;
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9 | linewidth?: number | undefined;
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10 | wireframe?: boolean | undefined;
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11 | wireframeLinewidth?: number | undefined;
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12 | lights?: boolean | undefined;
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13 | clipping?: boolean | undefined;
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14 |
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15 | extensions?:
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16 | | {
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17 | derivatives?: boolean | undefined;
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18 | fragDepth?: boolean | undefined;
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19 | drawBuffers?: boolean | undefined;
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20 | shaderTextureLOD?: boolean | undefined;
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21 | }
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22 | | undefined;
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23 | glslVersion?: GLSLVersion | undefined;
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24 | }
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25 |
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26 | export class ShaderMaterial extends Material {
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27 | constructor(parameters?: ShaderMaterialParameters);
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28 |
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29 | /**
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30 | * @default 'ShaderMaterial'
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31 | */
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32 | type: string;
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33 |
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34 | /**
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35 | * @default {}
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36 | */
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37 | defines: { [key: string]: any };
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38 |
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39 | |
40 |
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41 |
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42 | uniforms: { [uniform: string]: IUniform };
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43 | vertexShader: string;
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44 | fragmentShader: string;
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45 |
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46 | |
47 |
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48 |
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49 | linewidth: number;
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50 |
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51 | |
52 |
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53 |
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54 | wireframe: boolean;
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55 |
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56 | |
57 |
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58 |
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59 | wireframeLinewidth: number;
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60 |
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61 | |
62 |
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63 |
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64 | fog: boolean;
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65 |
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66 | |
67 |
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68 |
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69 | lights: boolean;
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70 |
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71 | |
72 |
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73 |
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74 | clipping: boolean;
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75 |
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76 | |
77 |
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78 |
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79 | derivatives: any;
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80 |
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81 | |
82 |
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83 |
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84 | extensions: {
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85 | derivatives: boolean;
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86 | fragDepth: boolean;
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87 | drawBuffers: boolean;
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88 | shaderTextureLOD: boolean;
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89 | };
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90 |
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91 | |
92 |
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93 |
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94 | defaultAttributeValues: any;
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95 |
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96 | |
97 |
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98 |
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99 | index0AttributeName: string | undefined;
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100 |
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101 | |
102 |
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103 |
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104 | uniformsNeedUpdate: boolean;
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105 |
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106 | |
107 |
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108 |
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109 | glslVersion: GLSLVersion | null;
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110 |
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111 | isShaderMaterial: boolean;
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112 |
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113 | setValues(parameters: ShaderMaterialParameters): void;
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114 | toJSON(meta: any): any;
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115 | }
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