1 | import { WebGLRenderTargetOptions, WebGLRenderTarget } from './WebGLRenderTarget';
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2 | import { WebGLRenderer } from './WebGLRenderer';
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3 | import { Texture } from './../textures/Texture';
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4 | import { CubeTexture } from './../textures/CubeTexture';
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5 |
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6 | export class WebGLCubeRenderTarget extends WebGLRenderTarget {
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7 | constructor(size: number, options?: WebGLRenderTargetOptions);
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8 |
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9 | texture: CubeTexture;
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10 |
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11 | fromEquirectangularTexture(renderer: WebGLRenderer, texture: Texture): this;
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12 |
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13 | clear(renderer: WebGLRenderer, color: boolean, depth: boolean, stencil: boolean): void;
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14 | }
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