1 | import { EventDispatcher } from '../core/EventDispatcher';
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2 | import { Texture } from '../textures/Texture';
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3 |
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4 |
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5 |
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6 |
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7 |
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8 | export class WebGLMultipleRenderTargets extends EventDispatcher {
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9 | texture: Texture[];
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10 |
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11 | readonly isWebGLMultipleRenderTargets = true;
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12 |
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13 | constructor(width: number, height: number, count: number);
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14 |
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15 | setSize(width: number, height: number, depth?: number): this;
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16 | copy(source: WebGLMultipleRenderTargets): this;
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17 | clone(): this;
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18 | dispose(): void;
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19 | // This is an available method, however it will break the code see https://github.com/mrdoob/three.js/issues/21930
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20 | setTexture(texture: Texture): void;
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21 | }
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