1 | import { WebGLRenderTarget, WebGLRenderTargetOptions } from './WebGLRenderTarget';
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2 |
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3 | export class WebGLMultisampleRenderTarget extends WebGLRenderTarget {
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4 | constructor(width: number, height: number, options?: WebGLRenderTargetOptions);
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5 |
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6 | readonly isWebGLMultisampleRenderTarget: true;
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7 |
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8 | /**
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9 | * Specifies the number of samples to be used for the renderbuffer storage.However, the maximum supported size for multisampling is platform dependent and defined via gl.MAX_SAMPLES.
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10 | * @default 4
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11 | */
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12 | samples: number;
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13 | }
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