1 |
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2 | export interface IUniform<TValue = any> {
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3 | value: TValue;
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4 | }
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5 |
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6 | export let UniformsLib: {
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7 | common: {
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8 | diffuse: IUniform;
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9 | opacity: IUniform;
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10 | map: IUniform;
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11 | uvTransform: IUniform;
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12 | uv2Transform: IUniform;
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13 | alphaMap: IUniform;
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14 | };
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15 | specularmap: {
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16 | specularMap: IUniform;
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17 | };
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18 | envmap: {
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19 | envMap: IUniform;
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20 | flipEnvMap: IUniform;
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21 | reflectivity: IUniform;
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22 | refractionRatio: IUniform;
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23 | maxMipLevel: IUniform;
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24 | };
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25 | aomap: {
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26 | aoMap: IUniform;
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27 | aoMapIntensity: IUniform;
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28 | };
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29 | lightmap: {
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30 | lightMap: IUniform;
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31 | lightMapIntensity: IUniform;
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32 | };
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33 | emissivemap: {
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34 | emissiveMap: IUniform;
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35 | };
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36 | bumpmap: {
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37 | bumpMap: IUniform;
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38 | bumpScale: IUniform;
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39 | };
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40 | normalmap: {
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41 | normalMap: IUniform;
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42 | normalScale: IUniform;
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43 | };
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44 | displacementmap: {
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45 | displacementMap: IUniform;
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46 | displacementScale: IUniform;
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47 | displacementBias: IUniform;
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48 | };
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49 | roughnessmap: {
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50 | roughnessMap: IUniform;
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51 | };
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52 | metalnessmap: {
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53 | metalnessMap: IUniform;
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54 | };
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55 | gradientmap: {
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56 | gradientMap: IUniform;
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57 | };
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58 | fog: {
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59 | fogDensity: IUniform;
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60 | fogNear: IUniform;
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61 | fogFar: IUniform;
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62 | fogColor: IUniform;
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63 | };
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64 | lights: {
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65 | ambientLightColor: IUniform;
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66 | directionalLights: {
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67 | value: any[];
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68 | properties: {
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69 | direction: {};
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70 | color: {};
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71 | };
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72 | };
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73 | directionalLightShadows: {
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74 | value: any[];
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75 | properties: {
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76 | shadowBias: {};
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77 | shadowNormalBias: {};
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78 | shadowRadius: {};
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79 | shadowMapSize: {};
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80 | };
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81 | };
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82 | directionalShadowMap: IUniform;
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83 | directionalShadowMatrix: IUniform;
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84 | spotLights: {
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85 | value: any[];
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86 | properties: {
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87 | color: {};
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88 | position: {};
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89 | direction: {};
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90 | distance: {};
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91 | coneCos: {};
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92 | penumbraCos: {};
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93 | decay: {};
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94 | };
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95 | };
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96 | spotLightShadows: {
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97 | value: any[];
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98 | properties: {
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99 | shadowBias: {};
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100 | shadowNormalBias: {};
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101 | shadowRadius: {};
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102 | shadowMapSize: {};
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103 | };
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104 | };
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105 | spotShadowMap: IUniform;
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106 | spotShadowMatrix: IUniform;
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107 | pointLights: {
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108 | value: any[];
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109 | properties: {
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110 | color: {};
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111 | position: {};
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112 | decay: {};
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113 | distance: {};
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114 | };
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115 | };
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116 | pointLightShadows: {
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117 | value: any[];
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118 | properties: {
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119 | shadowBias: {};
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120 | shadowNormalBias: {};
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121 | shadowRadius: {};
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122 | shadowMapSize: {};
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123 | };
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124 | };
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125 | pointShadowMap: IUniform;
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126 | pointShadowMatrix: IUniform;
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127 | hemisphereLights: {
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128 | value: any[];
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129 | properties: {
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130 | direction: {};
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131 | skycolor: {};
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132 | groundColor: {};
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133 | };
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134 | };
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135 | rectAreaLights: {
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136 | value: any[];
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137 | properties: {
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138 | color: {};
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139 | position: {};
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140 | width: {};
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141 | height: {};
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142 | };
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143 | };
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144 | };
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145 | points: {
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146 | diffuse: IUniform;
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147 | opacity: IUniform;
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148 | size: IUniform;
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149 | scale: IUniform;
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150 | map: IUniform;
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151 | uvTransform: IUniform;
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152 | };
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153 | };
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