1 | import { Camera } from './../../cameras/Camera';
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2 | import { Material } from './../../materials/Material';
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3 | import { WebGLProperties } from './WebGLProperties';
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4 |
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5 | export class WebGLClipping {
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6 | constructor(properties: WebGLProperties);
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7 |
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8 | uniform: { value: any; needsUpdate: boolean };
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9 |
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10 | |
11 |
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12 |
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13 | numPlanes: number;
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14 |
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15 | |
16 |
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17 |
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18 | numIntersection: number;
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19 |
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20 | init(planes: any[], enableLocalClipping: boolean, camera: Camera): boolean;
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21 | beginShadows(): void;
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22 | endShadows(): void;
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23 | setState(material: Material, camera: Camera, useCache: boolean): void;
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24 | }
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