1 | import { CompressedPixelFormat, PixelFormat, TextureDataType } from "../constants.js";
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2 | import { Texture } from "../textures/Texture.js";
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3 |
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4 | /**
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5 | * Scales the texture as large as possible within its surface without cropping or stretching the texture. The method
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6 | * preserves the original aspect ratio of the texture. Akin to CSS `object-fit: contain`.
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7 | */
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8 | declare function contain(texture: Texture, aspect: number): Texture;
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9 |
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10 | /**
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11 | * Scales the texture to the smallest possible size to fill the surface, leaving no empty space. The method preserves
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12 | * the original aspect ratio of the texture. Akin to CSS `object-fit: cover`.
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13 | */
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14 | declare function cover(texture: Texture, aspect: number): Texture;
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15 |
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16 | /**
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17 | * Configures the texture to the default transformation. Akin to CSS `object-fit: fill`.
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18 | */
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19 | declare function fill(texture: Texture): Texture;
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20 |
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21 | /**
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22 | * Given the width, height, format, and type of a texture. Determines how many bytes must be used to represent the
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23 | * texture.
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24 | */
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25 | declare function getByteLength(
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26 | width: number,
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27 | height: number,
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28 | format: PixelFormat | CompressedPixelFormat,
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29 | type: TextureDataType,
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30 | ): number;
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31 |
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32 | /**
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33 | * A class containing utility functions for textures.
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34 | */
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35 | declare const TextureUtils: {
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36 | contain: typeof contain;
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37 | cover: typeof cover;
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38 | fill: typeof fill;
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39 | getByteLength: typeof getByteLength;
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40 | };
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41 |
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42 | export { contain, cover, fill, getByteLength, TextureUtils };
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