1 |
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2 | export const ShaderChunk: {
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3 | alphahash_fragment: string;
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4 | alphahash_pars_fragment: string;
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5 | alphamap_fragment: string;
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6 | alphamap_pars_fragment: string;
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7 | alphatest_fragment: string;
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8 | alphatest_pars_fragment: string;
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9 | aomap_fragment: string;
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10 | aomap_pars_fragment: string;
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11 | batching_pars_vertex: string;
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12 | begin_vertex: string;
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13 | beginnormal_vertex: string;
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14 | bsdfs: string;
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15 | iridescence_fragment: string;
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16 | bumpmap_pars_fragment: string;
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17 | clipping_planes_fragment: string;
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18 | clipping_planes_pars_fragment: string;
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19 | clipping_planes_pars_vertex: string;
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20 | clipping_planes_vertex: string;
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21 | color_fragment: string;
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22 | color_pars_fragment: string;
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23 | color_pars_vertex: string;
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24 | color_vertex: string;
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25 | common: string;
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26 | cube_uv_reflection_fragment: string;
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27 | defaultnormal_vertex: string;
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28 | displacementmap_pars_vertex: string;
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29 | displacementmap_vertex: string;
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30 | emissivemap_fragment: string;
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31 | emissivemap_pars_fragment: string;
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32 | colorspace_fragment: string;
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33 | colorspace_pars_fragment: string;
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34 | envmap_fragment: string;
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35 | envmap_common_pars_fragment: string;
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36 | envmap_pars_fragment: string;
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37 | envmap_pars_vertex: string;
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38 | envmap_physical_pars_fragment: string;
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39 | envmap_vertex: string;
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40 | fog_vertex: string;
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41 | fog_pars_vertex: string;
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42 | fog_fragment: string;
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43 | fog_pars_fragment: string;
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44 | gradientmap_pars_fragment: string;
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45 | lightmap_pars_fragment: string;
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46 | lights_lambert_fragment: string;
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47 | lights_lambert_pars_fragment: string;
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48 | lights_pars_begin: string;
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49 | lights_toon_fragment: string;
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50 | lights_toon_pars_fragment: string;
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51 | lights_phong_fragment: string;
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52 | lights_phong_pars_fragment: string;
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53 | lights_physical_fragment: string;
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54 | lights_physical_pars_fragment: string;
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55 | lights_fragment_begin: string;
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56 | lights_fragment_maps: string;
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57 | lights_fragment_end: string;
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58 | logdepthbuf_fragment: string;
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59 | logdepthbuf_pars_fragment: string;
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60 | logdepthbuf_pars_vertex: string;
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61 | logdepthbuf_vertex: string;
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62 | map_fragment: string;
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63 | map_pars_fragment: string;
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64 | map_particle_fragment: string;
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65 | map_particle_pars_fragment: string;
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66 | metalnessmap_fragment: string;
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67 | metalnessmap_pars_fragment: string;
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68 | morphcolor_vertex: string;
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69 | morphnormal_vertex: string;
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70 | morphtarget_pars_vertex: string;
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71 | morphtarget_vertex: string;
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72 | normal_fragment_begin: string;
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73 | normal_fragment_maps: string;
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74 | normal_pars_fragment: string;
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75 | normal_pars_vertex: string;
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76 | normal_vertex: string;
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77 | normalmap_pars_fragment: string;
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78 | clearcoat_normal_fragment_begin: string;
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79 | clearcoat_normal_fragment_maps: string;
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80 | clearcoat_pars_fragment: string;
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81 | iridescence_pars_fragment: string;
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82 | opaque_fragment: string;
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83 | packing: string;
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84 | premultiplied_alpha_fragment: string;
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85 | project_vertex: string;
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86 | dithering_fragment: string;
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87 | dithering_pars_fragment: string;
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88 | roughnessmap_fragment: string;
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89 | roughnessmap_pars_fragment: string;
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90 | shadowmap_pars_fragment: string;
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91 | shadowmap_pars_vertex: string;
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92 | shadowmap_vertex: string;
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93 | shadowmask_pars_fragment: string;
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94 | skinbase_vertex: string;
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95 | skinning_pars_vertex: string;
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96 | skinning_vertex: string;
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97 | skinnormal_vertex: string;
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98 | specularmap_fragment: string;
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99 | specularmap_pars_fragment: string;
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100 | tonemapping_fragment: string;
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101 | tonemapping_pars_fragment: string;
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102 | transmission_fragment: string;
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103 | transmission_pars_fragment: string;
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104 | uv_pars_fragment: string;
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105 | uv_pars_vertex: string;
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106 | uv_vertex: string;
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107 | worldpos_vertex: string;
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108 |
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109 | background_vert: string;
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110 | background_frag: string;
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111 | backgroundCube_vert: string;
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112 | backgroundCube_frag: string;
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113 | cube_vert: string;
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114 | cube_frag: string;
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115 | depth_vert: string;
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116 | depth_frag: string;
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117 | distanceRGBA_vert: string;
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118 | distanceRGBA_frag: string;
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119 | equirect_vert: string;
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120 | equirect_frag: string;
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121 | linedashed_vert: string;
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122 | linedashed_frag: string;
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123 | meshbasic_vert: string;
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124 | meshbasic_frag: string;
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125 | meshlambert_vert: string;
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126 | meshlambert_frag: string;
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127 | meshmatcap_vert: string;
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128 | meshmatcap_frag: string;
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129 | meshnormal_vert: string;
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130 | meshnormal_frag: string;
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131 | meshphong_vert: string;
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132 | meshphong_frag: string;
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133 | meshphysical_vert: string;
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134 | meshphysical_frag: string;
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135 | meshtoon_vert: string;
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136 | meshtoon_frag: string;
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137 | points_vert: string;
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138 | points_frag: string;
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139 | shadow_vert: string;
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140 | shadow_frag: string;
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141 | sprite_vert: string;
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142 | sprite_frag: string;
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143 | };
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