1 | import { AnimationActionLoopStyles, AnimationBlendMode } from "../constants.js";
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2 | import { Object3D } from "../core/Object3D.js";
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3 | import { AnimationClip } from "./AnimationClip.js";
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4 | import { AnimationMixer } from "./AnimationMixer.js";
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5 |
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6 |
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7 | export class AnimationAction {
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8 | constructor(mixer: AnimationMixer, clip: AnimationClip, localRoot?: Object3D, blendMode?: AnimationBlendMode);
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9 |
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10 | blendMode: AnimationBlendMode;
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11 |
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12 | /**
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13 | * @default THREE.LoopRepeat
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14 | */
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15 | loop: AnimationActionLoopStyles;
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16 |
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17 | /**
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18 | * @default 0
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19 | */
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20 | time: number;
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21 |
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22 | /**
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23 | * @default 1
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24 | */
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25 | timeScale: number;
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26 |
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27 | /**
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28 | * @default 1
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29 | */
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30 | weight: number;
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31 |
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32 | /**
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33 | * @default Infinity
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34 | */
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35 | repetitions: number;
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36 |
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37 | /**
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38 | * @default false
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39 | */
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40 | paused: boolean;
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41 |
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42 | /**
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43 | * @default true
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44 | */
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45 | enabled: boolean;
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46 |
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47 | /**
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48 | * @default false
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49 | */
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50 | clampWhenFinished: boolean;
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51 |
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52 | /**
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53 | * @default true
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54 | */
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55 | zeroSlopeAtStart: boolean;
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56 |
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57 | /**
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58 | * @default true
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59 | */
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60 | zeroSlopeAtEnd: boolean;
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61 |
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62 | play(): AnimationAction;
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63 | stop(): AnimationAction;
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64 | reset(): AnimationAction;
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65 | isRunning(): boolean;
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66 | isScheduled(): boolean;
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67 | startAt(time: number): AnimationAction;
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68 | setLoop(mode: AnimationActionLoopStyles, repetitions: number): AnimationAction;
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69 | setEffectiveWeight(weight: number): AnimationAction;
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70 | getEffectiveWeight(): number;
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71 | fadeIn(duration: number): AnimationAction;
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72 | fadeOut(duration: number): AnimationAction;
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73 | crossFadeFrom(fadeOutAction: AnimationAction, duration: number, warp: boolean): AnimationAction;
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74 | crossFadeTo(fadeInAction: AnimationAction, duration: number, warp: boolean): AnimationAction;
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75 | stopFading(): AnimationAction;
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76 | setEffectiveTimeScale(timeScale: number): AnimationAction;
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77 | getEffectiveTimeScale(): number;
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78 | setDuration(duration: number): AnimationAction;
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79 | syncWith(action: AnimationAction): AnimationAction;
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80 | halt(duration: number): AnimationAction;
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81 | warp(statTimeScale: number, endTimeScale: number, duration: number): AnimationAction;
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82 | stopWarping(): AnimationAction;
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83 | getMixer(): AnimationMixer;
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84 | getClip(): AnimationClip;
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85 | getRoot(): Object3D;
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86 | }
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