1 | import { Vector3 } from "../../math/Vector3.js";
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2 | import { Curve } from "../core/Curve.js";
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3 |
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4 | /**
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5 | * Create a smooth **3D** {@link http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:B%C3%A9zier_2_big.gif | quadratic bezier curve},
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6 | * defined by a start point, end point and a single control point.
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7 | * @example
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8 | * ```typescript
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9 | * const curve = new THREE.QuadraticBezierCurve3(
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10 | * new THREE.Vector3(-10, 0, 0),
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11 | * new THREE.Vector3(20, 15, 0),
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12 | * new THREE.Vector3(10, 0, 0));
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13 | * const points = curve.getPoints(50);
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14 | * const geometry = new THREE.BufferGeometry().setFromPoints(points);
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15 | * const material = new THREE.LineBasicMaterial({
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16 | * color: 0xff0000
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17 | * });
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18 | * // Create the final object to add to the scene
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19 | * const curveObject = new THREE.Line(geometry, material);
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20 | * ```
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21 | * @see {@link https://threejs.org/docs/index.html#api/en/extras/curves/QuadraticBezierCurve3 | Official Documentation}
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22 | * @see {@link https://github.com/mrdoob/three.js/blob/master/src/extras/curves/QuadraticBezierCurve3.js | Source}
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23 | */
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24 | export class QuadraticBezierCurve3 extends Curve<Vector3> {
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25 | /**
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26 | * This constructor creates a new {@link QuadraticBezierCurve}.
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27 | * @param v0 The start point. Default is `new THREE.Vector3()`.
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28 | * @param v1 The control point. Default is `new THREE.Vector3()`.
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29 | * @param v2 The end point. Default is `new THREE.Vector3()`.
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30 | */
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31 | constructor(v0?: Vector3, v1?: Vector3, v2?: Vector3);
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32 |
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33 | /**
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34 | * Read-only flag to check if a given object is of type { QuadraticBezierCurve3}.
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35 | * This is a _constant_ value
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36 | * `true`
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37 | */
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38 | readonly isQuadraticBezierCurve3 = true;
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39 |
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40 | /**
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41 | * A Read-only _string_ to check if `this` object type.
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42 | * @remarks Sub-classes will update this value.
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43 | * @defaultValue `QuadraticBezierCurve3`
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44 | */
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45 | override readonly type: string | "QuadraticBezierCurve3";
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46 |
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47 | /**
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48 | * The start point.
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49 | * @defaultValue `new THREE.Vector3()`
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50 | */
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51 | v0: Vector3;
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52 |
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53 | /**
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54 | * The control point.
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55 | * @defaultValue `new THREE.Vector3()`
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56 | */
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57 | v1: Vector3;
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58 |
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59 | /**
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60 | * The end point.
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61 | * @defaultValue `new THREE.Vector3()`
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62 | */
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63 | v2: Vector3;
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64 | }
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