1 | import { Color, ColorRepresentation } from "../math/Color.js";
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2 | import { Vector3 } from "../math/Vector3.js";
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3 | import { Light } from "./Light.js";
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4 |
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5 | /**
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6 | * A light source positioned directly above the scene, with color fading from the sky color to the ground color.
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7 | * @remarks This light cannot be used to cast shadows.
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8 | * @example
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9 | * ```typescript
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10 | * const light = new THREE.HemisphereLight(0xffffbb, 0x080820, 1);
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11 | * scene.add(light);
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12 | * ```
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13 | * @see Example: {@link https://threejs.org/examples/#webgl_animation_skinning_blending | animation / skinning / blending }
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14 | * @see Example: {@link https://threejs.org/examples/#webgl_lights_hemisphere | lights / hemisphere }
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15 | * @see Example: {@link https://threejs.org/examples/#misc_controls_pointerlock | controls / pointerlock }
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16 | * @see Example: {@link https://threejs.org/examples/#webgl_loader_collada_kinematics | loader / collada / kinematics }
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17 | * @see Example: {@link https://threejs.org/examples/#webgl_loader_stl | loader / stl }
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18 | * @see {@link https://threejs.org/docs/index.html#api/en/lights/HemisphereLight | Official Documentation}
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19 | * @see {@link https://github.com/mrdoob/three.js/blob/master/src/lights/HemisphereLight.js | Source}
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20 | */
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21 | export class HemisphereLight extends Light<undefined> {
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22 | /**
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23 | * Creates a new {@link HemisphereLight}.
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24 | * @param skyColor Hexadecimal color of the sky. Expects a `Integer`. Default `0xffffff` _(white)_.
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25 | * @param groundColor Hexadecimal color of the ground. Expects a `Integer`. Default `0xffffff` _(white)_.
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26 | * @param intensity Numeric value of the light's strength/intensity. Expects a `Float`. Default `1`.
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27 | */
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28 | constructor(skyColor?: ColorRepresentation, groundColor?: ColorRepresentation, intensity?: number);
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29 |
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30 | /**
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31 | * Read-only flag to check if a given object is of type { HemisphereLight}.
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32 | * This is a _constant_ value
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33 | * `true`
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34 | */
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35 | readonly isHemisphereLight: true;
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36 |
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37 | /**
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38 | * A Read-only _string_ to check if `this` object type.
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39 | * @remarks Sub-classes will update this value.
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40 | * @defaultValue `HemisphereLight`
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41 | */
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42 | override readonly type: string | "HemisphereLight";
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43 |
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44 | /**
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45 | * This is set equal to {@link THREE.Object3D.DEFAULT_UP}, so that the light shines from the top down.
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46 | * @defaultValue {@link Object3D.DEFAULT_UP} _(0, 1, 0)_
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47 | */
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48 | override readonly position: Vector3;
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49 |
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50 | /**
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51 | * The light's sky color, as passed in the constructor.
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52 | * @defaultValue `new THREE.Color()` set to white _(0xffffff)_.
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53 | */
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54 | override color: Color;
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55 |
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56 | /**
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57 | * The light's ground color, as passed in the constructor.
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58 | * @defaultValue `new THREE.Color()` set to white _(0xffffff)_.
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59 | */
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60 | groundColor: Color;
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61 | }
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