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1import { Box3 } from "./Box3.js";
2import { Line3 } from "./Line3.js";
3import { Matrix3 } from "./Matrix3.js";
4import { Matrix4 } from "./Matrix4.js";
5import { Sphere } from "./Sphere.js";
6import { Vector3 } from "./Vector3.js";
7
8export class Plane {
9 constructor(normal?: Vector3, constant?: number);
10
11 /**
12 * @default new THREE.Vector3( 1, 0, 0 )
13 */
14 normal: Vector3;
15
16 /**
17 * @default 0
18 */
19 constant: number;
20
21 readonly isPlane: true;
22
23 set(normal: Vector3, constant: number): Plane;
24 setComponents(x: number, y: number, z: number, w: number): Plane;
25 setFromNormalAndCoplanarPoint(normal: Vector3, point: Vector3): Plane;
26 setFromCoplanarPoints(a: Vector3, b: Vector3, c: Vector3): Plane;
27 clone(): this;
28 copy(plane: Plane): this;
29 normalize(): Plane;
30 negate(): Plane;
31 distanceToPoint(point: Vector3): number;
32 distanceToSphere(sphere: Sphere): number;
33 projectPoint(point: Vector3, target: Vector3): Vector3;
34 intersectLine(line: Line3, target: Vector3): Vector3 | null;
35 intersectsLine(line: Line3): boolean;
36 intersectsBox(box: Box3): boolean;
37 intersectsSphere(sphere: Sphere): boolean;
38 coplanarPoint(target: Vector3): Vector3;
39 applyMatrix4(matrix: Matrix4, optionalNormalMatrix?: Matrix3): Plane;
40 translate(offset: Vector3): Plane;
41 equals(plane: Plane): boolean;
42
43 /**
44 * @deprecated Use {@link Plane#intersectsLine .intersectsLine()} instead.
45 */
46 isIntersectionLine(l: any): any;
47}