1 | export class WebGLIndexedBufferRenderer {
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2 | constructor(gl: WebGLRenderingContext, extensions: any, info: any);
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3 |
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4 | setMode: (value: any) => void;
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5 | setIndex: (index: any) => void;
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6 | render: (start: any, count: number) => void;
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7 | renderInstances: (start: any, count: number, primcount: number) => void;
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8 | renderMultiDraw: (starts: Int32Array, counts: Int32Array, drawCount: number) => void;
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9 | renderMultiDrawInstances: (
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10 | starts: Int32Array,
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11 | counts: Int32Array,
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12 | drawCount: number,
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13 | primcount: Int32Array,
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14 | ) => void;
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15 | }
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