1 | import { JSONMeta, Object3D, Object3DJSON, Object3DJSONObject } from "../core/Object3D.js";
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2 | import { Material } from "../materials/Material.js";
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3 | import { Color } from "../math/Color.js";
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4 | import { Euler, EulerTuple } from "../math/Euler.js";
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5 | import { CubeTexture } from "../textures/CubeTexture.js";
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6 | import { Texture } from "../textures/Texture.js";
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7 | import { Fog, FogJSON } from "./Fog.js";
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8 | import { FogExp2, FogExp2JSON } from "./FogExp2.js";
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9 |
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10 | export interface SceneJSONObject extends Object3DJSONObject {
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11 | fog?: FogJSON | FogExp2JSON;
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12 |
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13 | backgroundBlurriness?: number;
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14 | backgroundIntensity?: number;
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15 | backgroundRotation: EulerTuple;
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16 |
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17 | environmentIntensity?: number;
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18 | environmentRotation: EulerTuple;
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19 | }
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20 |
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21 | export interface SceneJSON extends Object3DJSON {
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22 | object: SceneJSONObject;
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23 | }
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24 |
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25 | /**
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26 | * Scenes allow you to set up what and where is to be rendered by three.js
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27 | * @remarks
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28 | * This is where you place objects, lights and cameras.
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29 | * @see Example: {@link https://threejs.org/examples/#webgl_multiple_scenes_comparison | webgl multiple scenes comparison}
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30 | * @see {@link https://threejs.org/docs/index.html#manual/en/introduction/Creating-a-scene | Manual: Creating a scene}
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31 | * @see {@link https://threejs.org/docs/index.html#api/en/scenes/Scene | Official Documentation}
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32 | * @see {@link https://github.com/mrdoob/three.js/blob/master/src/scenes/Scene.js | Source}
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33 | */
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34 | export class Scene extends Object3D {
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35 | /**
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36 | * Create a new {@link Scene} object.
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37 | */
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38 | constructor();
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39 |
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40 | /**
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41 | * Read-only flag to check if a given object is of type { Scene}.
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42 | * This is a _constant_ value
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43 | * `true`
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44 | */
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45 | readonly isScene: true;
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46 |
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47 | /**
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48 | * @defaultValue `Scene`
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49 | */
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50 | type: "Scene";
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51 |
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52 | /**
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53 | * A {@link Fog | fog} instance defining the type of fog that affects everything rendered in the scene.
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54 | * @defaultValue `null`
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55 | */
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56 | fog: Fog | FogExp2 | null;
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57 |
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58 | /**
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59 | * Sets the blurriness of the background. Only influences environment maps assigned to {@link THREE.Scene.background | Scene.background}.
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60 | * @defaultValue `0`
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61 | * @remarks Expects a `Float` between `0` and `1`.
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62 | */
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63 | backgroundBlurriness: number;
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64 |
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65 | /**
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66 | * Attenuates the color of the background. Only applies to background textures.
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67 | * @defaultValue `1`
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68 | * @remarks Expects a `Float`
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69 | */
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70 | backgroundIntensity: number;
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71 |
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72 | /**
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73 | * Forces everything in the {@link Scene} to be rendered with the defined material.
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74 | * @defaultValue `null`
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75 | */
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76 | overrideMaterial: Material | null;
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77 |
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78 | /**
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79 | * Defines the background of the scene.
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80 | * @remarks Valid inputs are:
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81 | * - A {@link THREE.Color | Color} for defining a uniform colored background.
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82 | * - A {@link THREE.Texture | Texture} for defining a (flat) textured background.
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83 | * - Texture cubes ({@link THREE.CubeTexture | CubeTexture}) or equirectangular textures for defining a skybox.</li>
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84 | * @defaultValue `null`
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85 | */
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86 | background: Color | Texture | CubeTexture | null;
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87 |
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88 | /**
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89 | * The rotation of the background in radians. Only influences environment maps assigned to {@link .background}.
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90 | * Default is `(0,0,0)`.
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91 | */
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92 | backgroundRotation: Euler;
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93 |
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94 | /**
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95 | * Sets the environment map for all physical materials in the scene.
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96 | * However, it's not possible to overwrite an existing texture assigned to {@link THREE.MeshStandardMaterial.envMap | MeshStandardMaterial.envMap}.
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97 | * @defaultValue `null`
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98 | */
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99 | environment: Texture | null;
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100 |
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101 | /**
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102 | * Attenuates the color of the environment. Only influences environment maps assigned to {@link Scene.environment}.
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103 | * @default 1
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104 | */
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105 | environmentIntensity: number;
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106 |
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107 | /**
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108 | * The rotation of the environment map in radians. Only influences physical materials in the scene when
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109 | * {@link .environment} is used. Default is `(0,0,0)`.
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110 | */
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111 | environmentRotation: Euler;
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112 |
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113 | /**
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114 | * Convert the {@link Scene} to three.js {@link https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 | JSON Object/Scene format}.
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115 | * @param meta Object containing metadata such as textures or images for the scene.
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116 | */
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117 | toJSON(meta?: JSONMeta): SceneJSON;
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118 | }
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