UNPKG

3.46 kBJavaScriptView Raw
1//
2//
3//
4
5// Heartbeats. In AMQP both clients and servers may expect a heartbeat
6// frame if there is no activity on the connection for a negotiated
7// period of time. If there's no activity for two such intervals, the
8// server or client is allowed to close the connection on the
9// presumption that the other party is dead.
10//
11// The client has two jobs here: the first is to send a heartbeat
12// frame if it's not sent any frames for a while, so that the server
13// doesn't think it's dead; the second is to check periodically that
14// it's seen activity from the server, and to advise if there doesn't
15// appear to have been any for over two intervals.
16//
17// Node.JS timers are a bit unreliable, in that they endeavour only to
18// fire at some indeterminate point *after* the given time (rather
19// gives the lie to 'realtime', dunnit). Because the scheduler is just
20// an event loop, it's quite easy to delay timers indefinitely by
21// reacting to some I/O with a lot of computation.
22//
23// To mitigate this I need a bit of creative interpretation:
24//
25// - I'll schedule a server activity check for every `interval`, and
26// check just how much time has passed. It will overshoot by at
27// least a small margin; modulo missing timer deadlines, it'll
28// notice between two and three intervals after activity actually
29// stops (otherwise, at some point after two intervals).
30//
31// - Every `interval / 2` I'll check that we've sent something since
32// the last check, and if not, send a heartbeat frame. If we're
33// really too busy to even run the check for two whole heartbeat
34// intervals, there must be a lot of I (but not O, at least not on
35// the connection), or computation, in which case perhaps it's best
36// the server cuts us off anyway. Why `interval / 2`? Because the
37// edge case is that the client sent a frame just after a
38// heartbeat, which would mean I only send one after almost two
39// intervals. (NB a heartbeat counts as a send, so it'll be checked
40// at least twice before sending another)
41//
42// This design is based largely on RabbitMQ's heartbeating:
43// https://github.com/rabbitmq/rabbitmq-server/blob/master/src/rabbit_heartbeat.erl
44
45// %% Yes, I could apply the same 'actually passage of time' thing to
46// %% send as well as to recv.
47
48var inherits = require('util').inherits;
49var EventEmitter = require('events').EventEmitter;
50
51// Exported so that we can mess with it in tests
52module.exports.UNITS_TO_MS = 1000;
53
54function Heart(interval, checkSend, checkRecv) {
55 EventEmitter.call(this);
56 this.interval = interval;
57
58 var intervalMs = interval * module.exports.UNITS_TO_MS;
59 // Function#bind is my new best friend
60 var beat = this.emit.bind(this, 'beat');
61 var timeout = this.emit.bind(this, 'timeout');
62
63 this.sendTimer = setInterval(
64 this.runHeartbeat.bind(this, checkSend, beat), intervalMs / 2);
65
66 // A timeout occurs if I see nothing for *two consecutive* intervals
67 var recvMissed = 0;
68 function missedTwo() {
69 if (!checkRecv()) return (++recvMissed < 2);
70 else { recvMissed = 0; return true; }
71 }
72 this.recvTimer = setInterval(
73 this.runHeartbeat.bind(this, missedTwo, timeout), intervalMs);
74}
75inherits(Heart, EventEmitter);
76
77module.exports.Heart = Heart;
78
79Heart.prototype.clear = function() {
80 clearInterval(this.sendTimer);
81 clearInterval(this.recvTimer);
82};
83
84Heart.prototype.runHeartbeat = function(check, fail) {
85 // Have we seen activity?
86 if (!check()) fail();
87};