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8 | export declare class CodePointBuffer {
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9 | private readonly buffer;
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10 | private _position;
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11 | private _size;
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12 | constructor(buffer: Uint8Array | Uint16Array | Int32Array, size: number);
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13 | static withArray(buffer: Uint8Array | Uint16Array | Int32Array): CodePointBuffer;
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14 | get position(): number;
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15 | set position(newPosition: number);
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16 | get remaining(): number;
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17 | get(offset: number): number;
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18 | array(): Uint8Array | Uint16Array | Int32Array;
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19 | static builder(initialBufferSize: number): CodePointBuffer.Builder;
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20 | }
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21 | export declare namespace CodePointBuffer {
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22 | class Builder {
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23 | private type;
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24 | private buffer;
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25 | private prevHighSurrogate;
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26 | private position;
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27 | constructor(initialBufferSize: number);
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28 | build(): CodePointBuffer;
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29 | private static roundUpToNextPowerOfTwo;
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30 | ensureRemaining(remainingNeeded: number): void;
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31 | append(utf16In: Uint16Array): void;
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32 | private appendArray;
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33 | private appendArrayByte;
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34 | private appendArrayChar;
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35 | private appendArrayInt;
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36 | private byteToCharBuffer;
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37 | private byteToIntBuffer;
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38 | private charToIntBuffer;
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39 | }
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40 | }
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