apptension-tools
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Common tools used in Apptension's projects
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# apptension-tools [](https://travis-ci.org/apptension/apptension-tools)
## Description
What is `apptension-tools`?
* is an opinionated set of tools used by Apptension for development,
* is a way to unify infrastructure between various projects,
* contains predefined gulp tasks,
* contains predefined webpack configuration,
* uses eslint to lint your code,
* allows you to write in ES6 out of the box,
* reduces time necessary to bootstrap your project,
* includes multi-environment support.
## Predefined Gulp tasks
Apptension-tools contains a set of gulp tasks that
you can use in your project. Here you will find each of those
briefly explained. Most of them behave a bit differently depending
on environment in which they are run.
### BrowserSync
Launches browserSync server.
###### Development
It will proxy all the calls to webpack dev server.
###### Production
It serves files from `dist` directory. Useful to check your build.
### Clean
Deletes `.tmp` and `dist` directories together with their content.
### CompileIndex
Compiles handlebars template to produce html file.
It supports multiple entry points.
###### Development
Injects webpack dev server script.
###### Production
Removes development scripts.
### CopyBackend
###### Development
Not applicable.
###### Production
Copies whole `backend` directory to `dist`.
### CopyProduction
###### Development
Not applicable.
###### Production
Copies all files that contain `*.production.*` in their name
from current working directory to `dist`. It removes the `production` part.
### CopyPublicAssets
Copies `app/public` directory to output dir.
###### Development
Output directory is `.tmp`.
###### Production
Output directory is `dist`.
### Eslint
It lints all script files in project based on `.eslintrc` file.
### Images
Copies files from `images` directory to output dir.
###### Development
Output directory is `.tmp`.
###### Production
Output directory is `dist`. Also applies imagemin.
### Karma
Launches karma server in `test` environment.
### Rev
###### Development
Not applicable.
###### Production
Appends random hash to styles and scripts filenames in order to
bust browser's cache on subsequent deploys. It generates rev manifest file
that is later used by CompileIndex task. Outputs files to `dist` directory.
### Rev-replace
###### Development
Not applicable.
###### Production
Replaces all paths to assets in `.html`, `.js` and `.css` files with those produced by `rev` task.
### Sass
Compiles sass files into css using [node-sass](https://github.com/sass/node-sass).
It is not a part of the webpack build process in order to support sprites generation.
Files are written to `.tmp` directory.
###### Production
Additionally css is minified.
### Spritesmith
Generates sprites from images located in `app/images/sprites` directory. It expects
that retina images are present and are suffixed with `-2x.png`.
It also generates sass file that contains variabled and mixins necessary to use
images included in the sprite.
Example of usage:
```scss
.icon-example-filename {
@include retina-sprite($example-group);
}
```
In above example the task expects those two files to be present in sprites dir:
* exampleFilename.png
* exampleFilename-2x.png
where former is **exactly** twice as big. In case it is not, the task will fail.
### Webpack
By default it takes `app/src/main.js` as an entry point and produces bundle out of it.
It also can spawn webpack dev server when `watch` argument passed to factory function
is `true`.
#### node_modules
Primarily you should use `npm` as a dependency manager.
#### bower_components
You can require bower components by using relative path.
#### vendor_modules
It is a predefined alias.
You can put libraries downloaded from other sources into `vendor_modules` directory
residing in root.
Those can later be used with:
```js
import vendorExample from 'vendor_modules/vendorExample';
```
#### vendor-styles.css
All css files required in javascript will be extracted to `vendor-styles.css` which
you can add to your index file template. Remember to use `assetPath` helper.
###### Development
Additionally includes source maps. By default webpack's devtools are set to `eval`
as it is the fastest option.
###### Production
Additionally uglifies the script.
#### \_\_DEBUG\_\_
Webpack task uses [DefinePlugin](https://webpack.github.io/docs/list-of-plugins.html#defineplugin)
to set `__DEBUG__` variable. It allows you to include specific blocks of code only
in development bundle.
###### Development
```js
if(__DEBUG__) {
// this will be included in development bundle
}
```
###### Production
```js
if(__DEBUG__) {
// this will not be included in production bundle
}
```
### zip
###### Development
Not applicable.
###### Production
Compresses `dist` directory to `dist.zip`.
## Configure tasks
Tasks can be configured through Gulpfile.
```js
var tasks = require('apptension-tools/gulp')({
// insert config options here
});
```
### Options
#### port
type: `number`
Default: '8000'
Port of webpack dev server.
#### domain
type: 'string'
Default: '0.0.0.0'
Domain of webpack dev server.
#### webpack
type: 'Object'
`webpack` configuration object. Check webpack's [documentation](https://webpack.github.io/docs/configuration.html) for complete option's list.
#### webpackDevServer
type: 'Object'
`webpack-dev-server` configuration object. Check webpack's [documentation](https://webpack.github.io/docs/webpack-dev-server.html)' for complete option's list.
#### sass
type: 'Object'
`node-sass` configuration object. Check [github page](https://github.com/sass/node-sass) for complete option's list.
#### karma
`gulp-karma` configuration object. Check [github page](https://github.com/karma-runner/gulp-karma) for complete option's list.
## Known issues
* As of now due to a bug in autoprefixer sourcemaps for sass are not generated.