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332 BTypeScriptView Raw
1import { Accessor } from "./mesh/mesh";
2import { Transform } from "./transform";
3import { Material } from "./material";
4export declare class Skin {
5 inverseBindMatrices: Accessor;
6 ibm: Float32Array[];
7 jointMat: Float32Array[];
8 joints: Transform[];
9 materials: Material[];
10 outputMat: Float32Array;
11}