1 | import { Accessor } from "./mesh/mesh";
|
2 | import { Transform } from "./transform";
|
3 | import { Material } from "./material";
|
4 | export declare class Skin {
|
5 | inverseBindMatrices: Accessor;
|
6 | ibm: Float32Array[];
|
7 | jointMat: Float32Array[];
|
8 | joints: Transform[];
|
9 | materials: Material[];
|
10 | outputMat: Float32Array;
|
11 | }
|