1 | 'use strict';
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2 |
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3 | Object.defineProperty(exports, "__esModule", {
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4 | value: true
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5 | });
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6 | exports.Mesh = undefined;
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7 |
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8 | var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };
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9 |
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10 | var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
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11 |
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12 | var _camera = require('../camera');
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13 |
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14 | var _frame = require('../frame');
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15 |
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16 | var _utils = require('../utils');
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17 |
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18 | var _defaults2 = require('./defaults');
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19 |
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20 | var _defaults = _interopRequireWildcard(_defaults2);
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21 |
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22 | var _core = require('../core');
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23 |
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24 | var _object3d = require('../object3d');
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25 |
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26 | var _context = require('./context');
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27 |
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28 | var _state = require('./state');
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29 |
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30 | var _shader = require('./shader');
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31 |
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32 | function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }
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33 |
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34 | function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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35 |
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36 | function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
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37 |
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38 | function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
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39 |
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40 | var Mesh = exports.Mesh = function (_Component) {
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41 | _inherits(Mesh, _Component);
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42 |
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43 | _createClass(Mesh, null, [{
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44 | key: 'defaults',
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45 | value: function defaults() {
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46 | return _extends({}, _defaults);
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47 | }
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48 | }]);
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49 |
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50 | function Mesh(ctx) {
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51 | var initialState = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
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52 |
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53 | _classCallCheck(this, Mesh);
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54 |
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55 | (0, _utils.assignDefaults)(initialState, Mesh.defaults());
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56 | if (null == initialState.geometry.complex) {
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57 | initialState.geometry = new _core.Geometry({ complex: initialState.geometry });
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58 | }
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59 | var getContext = ctx.regl({});
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60 | var draw = ctx.regl(_extends({}, initialState.regl));
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61 | return _possibleConstructorReturn(this, (Mesh.__proto__ || Object.getPrototypeOf(Mesh)).call(this, ctx, initialState, new _object3d.Object3D(ctx, initialState), new _context.MeshContext(ctx, initialState), new _state.MeshState(ctx, initialState), new _shader.MeshShaderDefines(ctx, initialState), new _shader.MeshShaderAttributes(ctx, initialState), new _shader.MeshShaderUniforms(ctx, initialState), new _shader.MeshShader(ctx, initialState), new _camera.CameraShaderUniforms(ctx, _extends({}, initialState.camera)), new _frame.FrameShaderUniforms(ctx, _extends({}, initialState.frame)), function (state, block) {
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62 | draw(state);
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63 | getContext(block);
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64 | }));
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65 | }
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66 |
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67 | return Mesh;
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68 | }(_core.Component);
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69 |
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