1 | import { RenderingContext2D } from './types';
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2 | import { BoundingBox } from './BoundingBox';
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3 | import { Screen } from './Screen';
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4 | import { Element } from './Document';
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5 | interface IEventTarget {
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6 | onClick?(): void;
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7 | onMouseMove?(): void;
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8 | }
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9 | export interface IEvent {
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10 | type: string;
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11 | x: number;
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12 | y: number;
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13 | run(eventTarget: IEventTarget): void;
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14 | }
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15 | export declare class Mouse {
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16 | private readonly screen;
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17 | private working;
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18 | private events;
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19 | private eventElements;
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20 | constructor(screen: Screen);
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21 | isWorking(): boolean;
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22 | start(): void;
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23 | stop(): void;
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24 | hasEvents(): boolean;
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25 | runEvents(): void;
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26 | checkPath(element: Element, ctx: RenderingContext2D | null): void;
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27 | checkBoundingBox(element: Element, boundingBox: BoundingBox | null): void;
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28 | private mapXY;
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29 | private onClick;
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30 | private onMouseMove;
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31 | }
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32 | export {};
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33 |
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