1 | import {rotateRzRyRx} from '../rotation';
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2 |
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3 | export function point(points, options, point, angles){
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4 |
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5 | for (var i = points.length - 1; i >= 0; i--) {
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6 |
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7 | var p = points[i];
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8 |
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9 | p.rotated = rotateRzRyRx({x : point.x(p), y : point.y(p), z : point.z(p)}, angles);
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10 | p.centroid = p.rotated;
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11 | p.projected = options.project(p.rotated, options);
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12 | }
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13 | return points;
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14 | }
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