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1# d3-interpolate
2
3This module provides a variety of interpolation methods for blending between two values. Values may be numbers, colors, strings, arrays, or even deeply-nested objects. For example:
4
5```js
6var i = d3.interpolateNumber(10, 20);
7i(0.0); // 10
8i(0.2); // 12
9i(0.5); // 15
10i(1.0); // 20
11```
12
13The returned function `i` is called an *interpolator*. Given a starting value *a* and an ending value *b*, it takes a parameter *t* in the domain [0, 1] and returns the corresponding interpolated value between *a* and *b*. An interpolator typically returns a value equivalent to *a* at *t* = 0 and a value equivalent to *b* at *t* = 1.
14
15You can interpolate more than just numbers. To find the perceptual midpoint between steelblue and brown:
16
17```js
18d3.interpolateLab("steelblue", "brown")(0.5); // "rgb(142, 92, 109)"
19```
20
21Here’s a more elaborate example demonstrating type inference used by [interpolate](#interpolate):
22
23```js
24var i = d3.interpolate({colors: ["red", "blue"]}, {colors: ["white", "black"]});
25i(0.0); // {colors: ["rgb(255, 0, 0)", "rgb(0, 0, 255)"]}
26i(0.5); // {colors: ["rgb(255, 128, 128)", "rgb(0, 0, 128)"]}
27i(1.0); // {colors: ["rgb(255, 255, 255)", "rgb(0, 0, 0)"]}
28```
29
30Note that the generic value interpolator detects not only nested objects and arrays, but also color strings and numbers embedded in strings!
31
32## Installing
33
34If you use NPM, `npm install d3-interpolate`. Otherwise, download the [latest release](https://github.com/d3/d3-interpolate/releases/latest). The released bundle supports AMD, CommonJS, and vanilla environments. Create a custom build using [Rollup](https://github.com/rollup/rollup) or your preferred bundler. You can also load directly from [d3js.org](https://d3js.org):
35
36```html
37<script src="https://d3js.org/d3-color.v0.4.min.js"></script>
38<script src="https://d3js.org/d3-interpolate.v0.5.min.js"></script>
39```
40
41In a vanilla environment, a `d3_interpolate` global is exported. [Try d3-interpolate in your browser.](https://tonicdev.com/npm/d3-interpolate)
42
43## API Reference
44
45<a name="interpolate" href="#interpolate">#</a> d3.<b>interpolate</b>(<i>a</i>, <i>b</i>)
46
47Returns an interpolator between the two arbitrary values *a* and *b*. The interpolator implementation is based on the type of the end value *b*, using the following algorithm:
48
491. If *b* is a [color](https://github.com/d3/d3-color#color), [interpolateRgb](#interpolateRgb) is used.
502. If *b* is a string, [interpolateString](#interpolateString) is used.
513. If *b* is an array, [interpolateArray](#interpolateArray) is used.
524. If *b* is an object and not coercible to a number, [interpolateObject](#interpolateObject) is used.
535. Otherwise, [interpolateNumber](#interpolateNumber) is used.
54
55Based on the chosen interpolator, *a* is coerced to a suitable corresponding type. The behavior of this method may be augmented to support additional types by pushing custom interpolator factories onto the [interpolators](#interpolators) array.
56
57<a name="interpolateNumber" href="#interpolateNumber">#</a> d3.<b>interpolateNumber</b>(<i>a</i>, <i>b</i>)
58
59Returns an interpolator between the two numbers *a* and *b*. The returned interpolator is equivalent to:
60
61```js
62function interpolate(t) {
63 return a * (1 - t) + b * t;
64}
65```
66
67Caution: avoid interpolating to or from the number zero when the interpolator is used to generate a string. When very small values are stringified, they may be converted to scientific notation, which is an invalid attribute or style property value. For example, the number `0.0000001` is converted to the string `"1e-7"`. This is particularly noticeable with interpolating opacity. To avoid scientific notation, start or end the transition at 1e-6: the smallest value that is not stringified in scientific notation.
68
69<a name="interpolators" href="#interpolators">#</a> d3.<b>interpolators</b>
70
71The array of built-in interpolator factories, as used by [interpolate](#interpolate). Additional interpolator factories may be pushed onto the end of this array. Each factory should return an interpolator if it supports interpolating the two specified input values; otherwise, the factory should return a falsey value and other interpolators will be tried.
72
73For example, to register a custom interpolator that formats dollars and cents, you might say:
74
75```js
76d3.interpolators.push(function(a, b) {
77 var re = /^\$([0-9,.]+)$/, ma, mb, f = d3.format(",.02f");
78 if ((ma = re.exec(a)) && (mb = re.exec(b))) {
79 a = parseFloat(ma[1]);
80 b = parseFloat(mb[1]) - a;
81 return function(t) {
82 return "$" + f(a + b * t);
83 };
84 }
85});
86```
87
88Subsequently, `d3.interpolate("$20", "$10")(1/3)` returns `$16.67`.
89
90<a name="interpolateRound" href="#interpolateRound">#</a> d3.<b>interpolateRound</b>(<i>a</i>, <i>b</i>)
91
92Returns an interpolator between the two numbers *a* and *b*; the interpolator is similar to [interpolateNumber](#interpolateNumber), except it will round the resulting value to the nearest integer.
93
94<a name="interpolateString" href="#interpolateString">#</a> d3.<b>interpolateString</b>(<i>a</i>, <i>b</i>)
95
96Returns an interpolator between the two strings *a* and *b*. The string interpolator finds numbers embedded in *a* and *b*, where each number is of the form understood by JavaScript. A few examples of numbers that will be detected within a string: `-1`, `42`, `3.14159`, and `6.0221413e+23`.
97
98For each number embedded in *b*, the interpolator will attempt to find a corresponding number in *a*. If a corresponding number is found, a numeric interpolator is created using [interpolateNumber](#interpolateNumber). The remaining parts of the string *b* are used as a template: the static parts of the string *b* remain constant for the interpolation, with the interpolated numeric values embedded in the template.
99
100For example, if *a* is `"300 12px sans-serif"`, and *b* is `"500 36px Comic-Sans"`, two embedded numbers are found. The remaining static parts of the string are a space between the two numbers (`" "`), and the suffix (`"px Comic-Sans"`). The result of the interpolator at *t* = 0.5 is `"400 24px Comic-Sans"`.
101
102<a name="interpolateArray" href="#interpolateArray">#</a> d3.<b>interpolateArray</b>(<i>a</i>, <i>b</i>)
103
104Returns an interpolator between the two arrays *a* and *b*. Internally, an array template is created that is the same length in *b*. For each element in *b*, if there exists a corresponding element in *a*, a generic interpolator is created for the two elements using [interpolate](#interpolate). If there is no such element, the static value from *b* is used in the template. Then, for the given parameter *t*, the template’s embedded interpolators are evaluated. The updated array template is then returned.
105
106For example, if *a* is the array `[0, 1]` and *b* is the array `[1, 10, 100]`, then the result of the interpolator for *t* = 0.5 is the array `[0.5, 5.5, 100]`.
107
108Note: **no defensive copy** of the template array is created; modifications of the returned array may adversely affect subsequent evaluation of the interpolator. No copy is made for performance reasons; interpolators are often part of the inner loop of [animated transitions](https://github.com/d3/d3-transition).
109
110<a name="interpolateObject" href="#interpolateObject">#</a> d3.<b>interpolateObject</b>(<i>a</i>, <i>b</i>)
111
112Returns an interpolator between the two objects *a* and *b*. Internally, an object template is created that has the same properties as *b*. For each property in *b*, if there exists a corresponding property in *a*, a generic interpolator is created for the two elements using [interpolate](#interpolate). If there is no such property, the static value from *b* is used in the template. Then, for the given parameter *t*, the template's embedded interpolators are evaluated and the updated object template is then returned.
113
114For example, if *a* is the object `{x: 0, y: 1}` and *b* is the object `{x: 1, y: 10, z: 100}`, the result of the interpolator for *t* = 0.5 is the object `{x: 0.5, y: 5.5, z: 100}`.
115
116Object interpolation is particularly useful for *dataspace interpolation*, where data is interpolated rather than attribute values. For example, you can interpolate an object which describes an arc in a pie chart, and then use d3.svg.arc to compute the new SVG path data.
117
118Note: **no defensive copy** of the template object is created; modifications of the returned object may adversely affect subsequent evaluation of the interpolator. No copy is made for performance reasons; interpolators are often part of the inner loop of [animated transitions](https://github.com/d3/d3-transition).
119
120<a name="interpolateTransform" href="#interpolateTransform">#</a> d3.<b>interpolateTransform</b>(<i>a</i>, <i>b</i>)
121
122Returns an interpolator between the two 2D affine transforms represented by *a* and *b*. Each transform is decomposed to a standard representation of translate, rotate, *x*-skew and scale; these component transformations are then interpolated. This behavior is standardized by CSS: see [matrix decomposition for animation](http://www.w3.org/TR/css3-2d-transforms/#matrix-decomposition).
123
124<a name="interpolateZoom" href="#interpolateZoom">#</a> d3.<b>interpolateZoom</b>(<i>a</i>, <i>b</i>)
125
126Returns an interpolator between the two views *a* and *b* of a two-dimensional plane, based on [“Smooth and efficient zooming and panning”](https://www.google.com/search?q=Smooth+and+efficient+zooming+and+panning) by Jarke J. van Wijk and Wim A.A. Nuij. Each view is defined as an array of three numbers: *cx*, *cy* and *width*. The first two coordinates *cx*, *cy* represent the center of the viewport; the last coordinate *width* represents the size of the viewport.
127
128The returned interpolator exposes a *duration* property which encodes the recommended transition duration in milliseconds. This duration is based on the path length of the curved trajectory through *x,y* space. If you want to a slower or faster transition, multiply this by an arbitrary scale factor (<i>V</i> as described in the original paper).
129
130<a name="interpolateRgb" href="#interpolateRgb">#</a> d3.<b>interpolateRgb</b>(<i>a</i>, <i>b</i>)
131
132<img src="https://raw.githubusercontent.com/d3/d3-interpolate/master/img/rgb.png" width="100%" height="40" alt="rgb">
133
134Or, with a corrected [gamma](#interpolate_gamma) of 2.2:
135
136<img src="https://raw.githubusercontent.com/d3/d3-interpolate/master/img/rgbGamma.png" width="100%" height="40" alt="rgbGamma">
137
138Returns an RGB color space interpolator between the two colors *a* and *b* with a configurable [gamma](#interpolate_gamma). If the gamma is not specified, it defaults to 1.0. The colors *a* and *b* need not be in RGB; they will be converted to RGB using [color.rgb](https://github.com/d3/d3-color#rgb). The return value of the interpolator is an RGB string.
139
140<a name="interpolateHsl" href="#interpolateHsl">#</a> d3.<b>interpolateHsl</b>(<i>a</i>, <i>b</i>)
141
142<img src="https://raw.githubusercontent.com/d3/d3-interpolate/master/img/hsl.png" width="100%" height="40" alt="hsl">
143
144Returns an HSL color space interpolator between the two colors *a* and *b*. The colors *a* and *b* need not be in HSL; they will be converted to HSL using [color.hsl](https://github.com/d3/d3-color#hsl). If either color’s hue or saturation is NaN, the opposing color’s channel value is used. The shortest path between hues is used. The return value of the interpolator is an RGB string.
145
146<a name="interpolateHslLong" href="#interpolateHslLong">#</a> d3.<b>interpolateHslLong</b>(<i>a</i>, <i>b</i>)
147
148<img src="https://raw.githubusercontent.com/d3/d3-interpolate/master/img/hslLong.png" width="100%" height="40" alt="hslLong">
149
150Like [interpolateHsl](#interpolateHsl), but does not use the shortest path between hues.
151
152<a name="interpolateLab" href="#interpolateLab">#</a> d3.<b>interpolateLab</b>(<i>a</i>, <i>b</i>)
153
154<img src="https://raw.githubusercontent.com/d3/d3-interpolate/master/img/lab.png" width="100%" height="40" alt="lab">
155
156Returns a Lab color space interpolator between the two colors *a* and *b*. The colors *a* and *b* need not be in Lab; they will be converted to Lab using [color.lab](https://github.com/d3/d3-color#lab). The return value of the interpolator is an RGB string.
157
158<a name="interpolateHcl" href="#interpolateHcl">#</a> d3.<b>interpolateHcl</b>(<i>a</i>, <i>b</i>)
159
160<img src="https://raw.githubusercontent.com/d3/d3-interpolate/master/img/hcl.png" width="100%" height="40" alt="hcl">
161
162Returns an HCL color space interpolator between the two colors *a* and *b*. The colors *a* and *b* need not be in HCL; they will be converted to HCL using [color.hcl](https://github.com/d3/d3-color#hcl). If either color’s hue or chroma is NaN, the opposing color’s channel value is used. The shortest path between hues is used. The return value of the interpolator is an RGB string.
163
164<a name="interpolateHclLong" href="#interpolateHclLong">#</a> d3.<b>interpolateHclLong</b>(<i>a</i>, <i>b</i>)
165
166<img src="https://raw.githubusercontent.com/d3/d3-interpolate/master/img/hclLong.png" width="100%" height="40" alt="hclLong">
167
168Like [interpolateHcl](#interpolateHcl), but does not use the shortest path between hues.
169
170<a name="interpolateCubehelix" href="#interpolateCubehelix">#</a> d3.<b>interpolateCubehelix</b>(<i>a</i>, <i>b</i>)
171
172<img src="https://raw.githubusercontent.com/d3/d3-interpolate/master/img/cubehelix.png" width="100%" height="40" alt="cubehelix">
173
174Or, with a [gamma](#interpolate_gamma) of 3.0 to emphasize high-intensity values:
175
176<img src="https://raw.githubusercontent.com/d3/d3-interpolate/master/img/cubehelixGamma.png" width="100%" height="40" alt="cubehelixGamma">
177
178Returns a Cubehelix color space interpolator between the two colors *a* and *b* using a configurable [gamma](#interpolate_gamma). If the gamma is not specified, it defaults to 1.0. The colors *a* and *b* need not be in Cubehelix; they will be converted to Cubehelix using [color.cubehelix](https://github.com/d3/d3-color#cubehelix). If either color’s hue or saturation is NaN, the opposing color’s channel value is used. The shortest path between hues is used. The return value of the interpolator is an RGB string.
179
180<a name="interpolateCubehelixLong" href="#interpolateCubehelixLong">#</a> d3.<b>interpolateCubehelixLong</b>(<i>a</i>, <i>b</i>)
181
182<img src="https://raw.githubusercontent.com/d3/d3-interpolate/master/img/cubehelixLong.png" width="100%" height="40" alt="cubehelixLong">
183
184Or, with a [gamma](#interpolate_gamma) of 3.0 to emphasize high-intensity values:
185
186<img src="https://raw.githubusercontent.com/d3/d3-interpolate/master/img/cubehelixGammaLong.png" width="100%" height="40" alt="cubehelixGammaLong">
187
188Like [interpolateCubehelix](#interpolateCubehelix), but does not use the shortest path between hues.
189
190### Gamma Correction
191
192<a name="interpolate_gamma" href="#interpolate_gamma">#</a> <i>interpolate</i>.<b>gamma</b>(<i>gamma</i>)
193
194Given that *interpolate* is one of [interpolateRgb](#interpolateRgb), [interpolateCubehelix](#interpolateCubehelix) or [interpolateCubehelixLong](#interpolateCubehelixLong), returns a new interpolator factory of the same type using the specified *gamma*. For example, to interpolate from purple to orange with a gamma of 2.2 in RGB space:
195
196```js
197var interpolate = d3.interpolateRgb.gamma(2.2)("purple", "orange");
198```
199
200See Eric Brasseur’s article, [Gamma error in picture scaling](https://web.archive.org/web/20160112115812/http://www.4p8.com/eric.brasseur/gamma.html), for more on gamma correction.