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2<p align="center">
3<img src="https://github.com/google/draco/raw/master/docs/DracoLogo.jpeg" />
4</p>
5
6News
7=======
8### Version 1.3.4 release
9* Fixes for Unity
10
11### Version 1.3.3 release
12* Added ExpertEncoder to the JavaScript API
13 * Allows developers to set quantization options per attribute id
14* Bug fixes
15
16### Version 1.3.2 release
17* Bug fixes
18
19### Version 1.3.1 release
20* Fix issue with multiple attributes when skipping an attribute transform
21
22### Version 1.3.0 release
23* Improved kD-tree based point cloud encoding
24 * Now applicable to point clouds with any number of attributes
25 * Support for all integer attribute types and quantized floating point types
26* Improved mesh compression up to 10% (on average ~2%)
27 * For meshes, the 1.3.0 bitstream is fully compatible with 1.2.x decoders
28* Improved JavaScript API
29 * Added support for all signed and unsigned integer types
30 * Added support for point clouds to our JavaScript encoder API
31* Added support for integer properties to the PLY decoder
32* Bug fixes
33
34Description
35===========
36
37[Draco] is a library for compressing and decompressing 3D geometric [meshes] and
38[point clouds]. It is intended to improve the storage and transmission of 3D
39graphics.
40
41Draco was designed and built for compression efficiency and speed. The code
42supports compressing points, connectivity information, texture coordinates,
43color information, normals, and any other generic attributes associated with
44geometry. With Draco, applications using 3D graphics can be significantly
45smaller without compromising visual fidelity. For users, this means apps can
46now be downloaded faster, 3D graphics in the browser can load quicker, and VR
47and AR scenes can now be transmitted with a fraction of the bandwidth and
48rendered quickly.
49
50[Draco] is released as C++/Javascript source code that can be used to compress 3D
51graphics as well as decoders for the encoded data.
52
53NPM Package
54===========
55
56The code shows a simple example of using Draco encoder and decoder with Node.js.
57`draco_encoder_node.js` and `draco_decoder_node.js` are modified Javascript
58encoding/decoding files that are compatible with Node.js.
59`draco_nodejs_example.js` has the example code for usage.
60
61How to run the code:
62
63(1) Install draco3d package :
64
65~~~~~ bash
66$ npm install draco3d
67~~~~~
68
69(2) Run example code to test:
70
71~~~~~ bash
72$ cp node_modules/draco3d/draco_nodejs_example.js .
73$ cp node_modules/draco3d/bunny.drc .
74$ node draco_nodejs_example.js
75~~~~~
76
77The code loads the [Bunny] model, it will first decode to a mesh
78and then encode it with different settings.
79
80References
81==========
82[Draco]: https://github.com/google/draco
83[meshes]: https://en.wikipedia.org/wiki/Polygon_mesh
84[point clouds]: https://en.wikipedia.org/wiki/Point_cloud
85[Bunny]: https://graphics.stanford.edu/data/3Dscanrep/
86
87Bunny model from Stanford's graphic department <https://graphics.stanford.edu/data/3Dscanrep/>