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esbuild-plugin-glsl

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# esbuild-plugin-glsl [![CI](https://badgen.net/github/checks/vanruesc/esbuild-plugin-glsl/main)](https://github.com/vanruesc/esbuild-plugin-glsl/actions) [![Version](https://badgen.net/npm/v/esbuild-plugin-glsl?color=green)](https://www.npmjs.com/package/esbuild-plugin-glsl) An [esbuild](https://esbuild.github.io/) [plugin](https://esbuild.github.io/plugins/) that adds support for `.frag`, `.vert`, `.glsl` and `.wgsl` [file imports](https://esbuild.github.io/content-types/#text) with optional shader minification. ## Installation ```sh npm install esbuild-plugin-glsl ``` ## Usage ```js import { build } from "esbuild"; import { glsl } from "esbuild-plugin-glsl"; build({ entryPoints: ["input.js"], outfile: "output.js", bundle: true, plugins: [glsl({ minify: true })] }); ``` ### Options | Option | Description | Default | |--------|-------------|---------| | minify | Enables or disables basic shader minification. | `false` | | resolveIncludes | When enabled, shaders can include other shaders with the custom `#include "path"` directive. | `true` | ### TypeScript To make the TypeScript compiler know how to handle shader sources, add a `shaders.d.ts` file to your project: ```ts declare module "*.wgsl" { const value: string; export default value; } declare module "*.glsl" { const value: string; export default value; } declare module "*.frag" { const value: string; export default value; } declare module "*.vert" { const value: string; export default value; } ``` ## Contributing Use the issue tracker to propose and discuss changes. Maintain the existing coding style. Lint and test your code.