1 | import * as React from 'react';
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2 | import { BaseGLViewProps, ComponentOrHandle, GLSnapshot, SnapshotOptions } from './GLView.types';
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3 | export interface GLViewProps extends BaseGLViewProps {
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4 | onContextCreate: (gl: WebGLRenderingContext) => void;
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5 | onContextRestored?: (gl?: WebGLRenderingContext) => void;
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6 | onContextLost?: () => void;
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7 | webglContextAttributes?: WebGLContextAttributes;
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8 | |
9 |
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10 |
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11 | msaaSamples: number;
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12 | |
13 |
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14 |
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15 | nativeRef_EXPERIMENTAL?(callback: ComponentOrHandle | HTMLCanvasElement | null): any;
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16 | }
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17 | export declare class GLView extends React.Component<GLViewProps> {
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18 | canvas?: HTMLCanvasElement;
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19 | gl?: WebGLRenderingContext;
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20 | static createContextAsync(): Promise<WebGLRenderingContext | null>;
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21 | static destroyContextAsync(exgl?: WebGLRenderingContext | number): Promise<boolean>;
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22 | static takeSnapshotAsync(gl: WebGLRenderingContext, options?: SnapshotOptions): Promise<GLSnapshot>;
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23 | componentWillUnmount(): void;
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24 | render(): JSX.Element;
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25 | componentDidUpdate(prevProps: GLViewProps): void;
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26 | private getGLContextOrReject;
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27 | private onContextLost;
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28 | private onContextRestored;
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29 | private getGLContext;
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30 | private setCanvasRef;
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31 | takeSnapshotAsync(options?: SnapshotOptions): Promise<GLSnapshot>;
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32 | startARSessionAsync(): Promise<void>;
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33 | createCameraTextureAsync(): Promise<void>;
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34 | destroyObjectAsync(glObject: WebGLObject): Promise<void>;
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35 | }
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