1 | export default interface WebGL2RenderingCOntext extends WebGLRenderingContext {
|
2 | readonly READ_BUFFER: number;
|
3 | readonly UNPACK_ROW_LENGTH: number;
|
4 | readonly UNPACK_SKIP_ROWS: number;
|
5 | readonly UNPACK_SKIP_PIXELS: number;
|
6 | readonly PACK_ROW_LENGTH: number;
|
7 | readonly PACK_SKIP_ROWS: number;
|
8 | readonly PACK_SKIP_PIXELS: number;
|
9 | readonly COLOR: number;
|
10 | readonly DEPTH: number;
|
11 | readonly STENCIL: number;
|
12 | readonly RED: number;
|
13 | readonly RGB8: number;
|
14 | readonly RGBA8: number;
|
15 | readonly RGB10_A2: number;
|
16 | readonly TEXTURE_BINDING_3D: number;
|
17 | readonly UNPACK_SKIP_IMAGES: number;
|
18 | readonly UNPACK_IMAGE_HEIGHT: number;
|
19 | readonly TEXTURE_3D: number;
|
20 | readonly TEXTURE_WRAP_R: number;
|
21 | readonly MAX_3D_TEXTURE_SIZE: number;
|
22 | readonly UNSIGNED_INT_2_10_10_10_REV: number;
|
23 | readonly MAX_ELEMENTS_VERTICES: number;
|
24 | readonly MAX_ELEMENTS_INDICES: number;
|
25 | readonly TEXTURE_MIN_LOD: number;
|
26 | readonly TEXTURE_MAX_LOD: number;
|
27 | readonly TEXTURE_BASE_LEVEL: number;
|
28 | readonly TEXTURE_MAX_LEVEL: number;
|
29 | readonly MIN: number;
|
30 | readonly MAX: number;
|
31 | readonly DEPTH_COMPONENT24: number;
|
32 | readonly MAX_TEXTURE_LOD_BIAS: number;
|
33 | readonly TEXTURE_COMPARE_MODE: number;
|
34 | readonly TEXTURE_COMPARE_FUNC: number;
|
35 | readonly CURRENT_QUERY: number;
|
36 | readonly QUERY_RESULT: number;
|
37 | readonly QUERY_RESULT_AVAILABLE: number;
|
38 | readonly STREAM_READ: number;
|
39 | readonly STREAM_COPY: number;
|
40 | readonly STATIC_READ: number;
|
41 | readonly STATIC_COPY: number;
|
42 | readonly DYNAMIC_READ: number;
|
43 | readonly DYNAMIC_COPY: number;
|
44 | readonly MAX_DRAW_BUFFERS: number;
|
45 | readonly DRAW_BUFFER0: number;
|
46 | readonly DRAW_BUFFER1: number;
|
47 | readonly DRAW_BUFFER2: number;
|
48 | readonly DRAW_BUFFER3: number;
|
49 | readonly DRAW_BUFFER4: number;
|
50 | readonly DRAW_BUFFER5: number;
|
51 | readonly DRAW_BUFFER6: number;
|
52 | readonly DRAW_BUFFER7: number;
|
53 | readonly DRAW_BUFFER8: number;
|
54 | readonly DRAW_BUFFER9: number;
|
55 | readonly DRAW_BUFFER10: number;
|
56 | readonly DRAW_BUFFER11: number;
|
57 | readonly DRAW_BUFFER12: number;
|
58 | readonly DRAW_BUFFER13: number;
|
59 | readonly DRAW_BUFFER14: number;
|
60 | readonly DRAW_BUFFER15: number;
|
61 | readonly MAX_FRAGMENT_UNIFORM_COMPONENTS: number;
|
62 | readonly MAX_VERTEX_UNIFORM_COMPONENTS: number;
|
63 | readonly SAMPLER_3D: number;
|
64 | readonly SAMPLER_2D_SHADOW: number;
|
65 | readonly FRAGMENT_SHADER_DERIVATIVE_HINT: number;
|
66 | readonly PIXEL_PACK_BUFFER: number;
|
67 | readonly PIXEL_UNPACK_BUFFER: number;
|
68 | readonly PIXEL_PACK_BUFFER_BINDING: number;
|
69 | readonly PIXEL_UNPACK_BUFFER_BINDING: number;
|
70 | readonly FLOAT_MAT2x3: number;
|
71 | readonly FLOAT_MAT2x4: number;
|
72 | readonly FLOAT_MAT3x2: number;
|
73 | readonly FLOAT_MAT3x4: number;
|
74 | readonly FLOAT_MAT4x2: number;
|
75 | readonly FLOAT_MAT4x3: number;
|
76 | readonly SRGB: number;
|
77 | readonly SRGB8: number;
|
78 | readonly SRGB8_ALPHA8: number;
|
79 | readonly COMPARE_REF_TO_TEXTURE: number;
|
80 | readonly RGBA32F: number;
|
81 | readonly RGB32F: number;
|
82 | readonly RGBA16F: number;
|
83 | readonly RGB16F: number;
|
84 | readonly VERTEX_ATTRIB_ARRAY_INTEGER: number;
|
85 | readonly MAX_ARRAY_TEXTURE_LAYERS: number;
|
86 | readonly MIN_PROGRAM_TEXEL_OFFSET: number;
|
87 | readonly MAX_PROGRAM_TEXEL_OFFSET: number;
|
88 | readonly MAX_VARYING_COMPONENTS: number;
|
89 | readonly TEXTURE_2D_ARRAY: number;
|
90 | readonly TEXTURE_BINDING_2D_ARRAY: number;
|
91 | readonly R11F_G11F_B10F: number;
|
92 | readonly UNSIGNED_INT_10F_11F_11F_REV: number;
|
93 | readonly RGB9_E5: number;
|
94 | readonly UNSIGNED_INT_5_9_9_9_REV: number;
|
95 | readonly TRANSFORM_FEEDBACK_BUFFER_MODE: number;
|
96 | readonly MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: number;
|
97 | readonly TRANSFORM_FEEDBACK_VARYINGS: number;
|
98 | readonly TRANSFORM_FEEDBACK_BUFFER_START: number;
|
99 | readonly TRANSFORM_FEEDBACK_BUFFER_SIZE: number;
|
100 | readonly TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: number;
|
101 | readonly RASTERIZER_DISCARD: number;
|
102 | readonly MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: number;
|
103 | readonly MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: number;
|
104 | readonly INTERLEAVED_ATTRIBS: number;
|
105 | readonly SEPARATE_ATTRIBS: number;
|
106 | readonly TRANSFORM_FEEDBACK_BUFFER: number;
|
107 | readonly TRANSFORM_FEEDBACK_BUFFER_BINDING: number;
|
108 | readonly RGBA32UI: number;
|
109 | readonly RGB32UI: number;
|
110 | readonly RGBA16UI: number;
|
111 | readonly RGB16UI: number;
|
112 | readonly RGBA8UI: number;
|
113 | readonly RGB8UI: number;
|
114 | readonly RGBA32I: number;
|
115 | readonly RGB32I: number;
|
116 | readonly RGBA16I: number;
|
117 | readonly RGB16I: number;
|
118 | readonly RGBA8I: number;
|
119 | readonly RGB8I: number;
|
120 | readonly RED_INTEGER: number;
|
121 | readonly RGB_INTEGER: number;
|
122 | readonly RGBA_INTEGER: number;
|
123 | readonly SAMPLER_2D_ARRAY: number;
|
124 | readonly SAMPLER_2D_ARRAY_SHADOW: number;
|
125 | readonly SAMPLER_CUBE_SHADOW: number;
|
126 | readonly UNSIGNED_INT_VEC2: number;
|
127 | readonly UNSIGNED_INT_VEC3: number;
|
128 | readonly UNSIGNED_INT_VEC4: number;
|
129 | readonly INT_SAMPLER_2D: number;
|
130 | readonly INT_SAMPLER_3D: number;
|
131 | readonly INT_SAMPLER_CUBE: number;
|
132 | readonly INT_SAMPLER_2D_ARRAY: number;
|
133 | readonly UNSIGNED_INT_SAMPLER_2D: number;
|
134 | readonly UNSIGNED_INT_SAMPLER_3D: number;
|
135 | readonly UNSIGNED_INT_SAMPLER_CUBE: number;
|
136 | readonly UNSIGNED_INT_SAMPLER_2D_ARRAY: number;
|
137 | readonly DEPTH_COMPONENT32F: number;
|
138 | readonly DEPTH32F_STENCIL8: number;
|
139 | readonly FLOAT_32_UNSIGNED_INT_24_8_REV: number;
|
140 | readonly FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: number;
|
141 | readonly FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: number;
|
142 | readonly FRAMEBUFFER_ATTACHMENT_RED_SIZE: number;
|
143 | readonly FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: number;
|
144 | readonly FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: number;
|
145 | readonly FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: number;
|
146 | readonly FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: number;
|
147 | readonly FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: number;
|
148 | readonly FRAMEBUFFER_DEFAULT: number;
|
149 | readonly UNSIGNED_INT_24_8: number;
|
150 | readonly DEPTH24_STENCIL8: number;
|
151 | readonly UNSIGNED_NORMALIZED: number;
|
152 | readonly DRAW_FRAMEBUFFER_BINDING: number;
|
153 | readonly READ_FRAMEBUFFER: number;
|
154 | readonly DRAW_FRAMEBUFFER: number;
|
155 | readonly READ_FRAMEBUFFER_BINDING: number;
|
156 | readonly RENDERBUFFER_SAMPLES: number;
|
157 | readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: number;
|
158 | readonly MAX_COLOR_ATTACHMENTS: number;
|
159 | readonly COLOR_ATTACHMENT1: number;
|
160 | readonly COLOR_ATTACHMENT2: number;
|
161 | readonly COLOR_ATTACHMENT3: number;
|
162 | readonly COLOR_ATTACHMENT4: number;
|
163 | readonly COLOR_ATTACHMENT5: number;
|
164 | readonly COLOR_ATTACHMENT6: number;
|
165 | readonly COLOR_ATTACHMENT7: number;
|
166 | readonly COLOR_ATTACHMENT8: number;
|
167 | readonly COLOR_ATTACHMENT9: number;
|
168 | readonly COLOR_ATTACHMENT10: number;
|
169 | readonly COLOR_ATTACHMENT11: number;
|
170 | readonly COLOR_ATTACHMENT12: number;
|
171 | readonly COLOR_ATTACHMENT13: number;
|
172 | readonly COLOR_ATTACHMENT14: number;
|
173 | readonly COLOR_ATTACHMENT15: number;
|
174 | readonly FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: number;
|
175 | readonly MAX_SAMPLES: number;
|
176 | readonly HALF_FLOAT: number;
|
177 | readonly RG: number;
|
178 | readonly RG_INTEGER: number;
|
179 | readonly R8: number;
|
180 | readonly RG8: number;
|
181 | readonly R16F: number;
|
182 | readonly R32F: number;
|
183 | readonly RG16F: number;
|
184 | readonly RG32F: number;
|
185 | readonly R8I: number;
|
186 | readonly R8UI: number;
|
187 | readonly R16I: number;
|
188 | readonly R16UI: number;
|
189 | readonly R32I: number;
|
190 | readonly R32UI: number;
|
191 | readonly RG8I: number;
|
192 | readonly RG8UI: number;
|
193 | readonly RG16I: number;
|
194 | readonly RG16UI: number;
|
195 | readonly RG32I: number;
|
196 | readonly RG32UI: number;
|
197 | readonly VERTEX_ARRAY_BINDING: number;
|
198 | readonly R8_SNORM: number;
|
199 | readonly RG8_SNORM: number;
|
200 | readonly RGB8_SNORM: number;
|
201 | readonly RGBA8_SNORM: number;
|
202 | readonly SIGNED_NORMALIZED: number;
|
203 | readonly COPY_READ_BUFFER: number;
|
204 | readonly COPY_WRITE_BUFFER: number;
|
205 | readonly COPY_READ_BUFFER_BINDING: number;
|
206 | readonly COPY_WRITE_BUFFER_BINDING: number;
|
207 | readonly UNIFORM_BUFFER: number;
|
208 | readonly UNIFORM_BUFFER_BINDING: number;
|
209 | readonly UNIFORM_BUFFER_START: number;
|
210 | readonly UNIFORM_BUFFER_SIZE: number;
|
211 | readonly MAX_VERTEX_UNIFORM_BLOCKS: number;
|
212 | readonly MAX_FRAGMENT_UNIFORM_BLOCKS: number;
|
213 | readonly MAX_COMBINED_UNIFORM_BLOCKS: number;
|
214 | readonly MAX_UNIFORM_BUFFER_BINDINGS: number;
|
215 | readonly MAX_UNIFORM_BLOCK_SIZE: number;
|
216 | readonly MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: number;
|
217 | readonly MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: number;
|
218 | readonly UNIFORM_BUFFER_OFFSET_ALIGNMENT: number;
|
219 | readonly ACTIVE_UNIFORM_BLOCKS: number;
|
220 | readonly UNIFORM_TYPE: number;
|
221 | readonly UNIFORM_SIZE: number;
|
222 | readonly UNIFORM_BLOCK_INDEX: number;
|
223 | readonly UNIFORM_OFFSET: number;
|
224 | readonly UNIFORM_ARRAY_STRIDE: number;
|
225 | readonly UNIFORM_MATRIX_STRIDE: number;
|
226 | readonly UNIFORM_IS_ROW_MAJOR: number;
|
227 | readonly UNIFORM_BLOCK_BINDING: number;
|
228 | readonly UNIFORM_BLOCK_DATA_SIZE: number;
|
229 | readonly UNIFORM_BLOCK_ACTIVE_UNIFORMS: number;
|
230 | readonly UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: number;
|
231 | readonly UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: number;
|
232 | readonly UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: number;
|
233 | readonly INVALID_INDEX: number;
|
234 | readonly MAX_VERTEX_OUTPUT_COMPONENTS: number;
|
235 | readonly MAX_FRAGMENT_INPUT_COMPONENTS: number;
|
236 | readonly MAX_SERVER_WAIT_TIMEOUT: number;
|
237 | readonly OBJECT_TYPE: number;
|
238 | readonly SYNC_CONDITION: number;
|
239 | readonly SYNC_STATUS: number;
|
240 | readonly SYNC_FLAGS: number;
|
241 | readonly SYNC_FENCE: number;
|
242 | readonly SYNC_GPU_COMMANDS_COMPLETE: number;
|
243 | readonly UNSIGNALED: number;
|
244 | readonly SIGNALED: number;
|
245 | readonly ALREADY_SIGNALED: number;
|
246 | readonly TIMEOUT_EXPIRED: number;
|
247 | readonly CONDITION_SATISFIED: number;
|
248 | readonly WAIT_FAILED: number;
|
249 | readonly SYNC_FLUSH_COMMANDS_BIT: number;
|
250 | readonly VERTEX_ATTRIB_ARRAY_DIVISOR: number;
|
251 | readonly ANY_SAMPLES_PASSED: number;
|
252 | readonly ANY_SAMPLES_PASSED_CONSERVATIVE: number;
|
253 | readonly SAMPLER_BINDING: number;
|
254 | readonly RGB10_A2UI: number;
|
255 | readonly INT_2_10_10_10_REV: number;
|
256 | readonly TRANSFORM_FEEDBACK: number;
|
257 | readonly TRANSFORM_FEEDBACK_PAUSED: number;
|
258 | readonly TRANSFORM_FEEDBACK_ACTIVE: number;
|
259 | readonly TRANSFORM_FEEDBACK_BINDING: number;
|
260 | readonly TEXTURE_IMMUTABLE_FORMAT: number;
|
261 | readonly MAX_ELEMENT_INDEX: number;
|
262 | readonly TEXTURE_IMMUTABLE_LEVELS: number;
|
263 | readonly TIMEOUT_IGNORED: number;
|
264 | readonly MAX_CLIENT_WAIT_TIMEOUT_WEBGL: number;
|
265 | bufferData(target: number, sizeOrData: number | Int8Array | Int16Array | Int32Array | Uint8Array | Uint16Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | DataView | ArrayBuffer | null, usage: number): void;
|
266 | bufferSubData(target: number, dstByteOffset: number, srcData: Int8Array | Int16Array | Int32Array | Uint8Array | Uint16Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | DataView | ArrayBuffer | null): void;
|
267 | bufferData(target: number, data: ArrayBufferView, usage: number): void;
|
268 | bufferSubData(target: number, dstByteOffset: number, srcData: ArrayBufferView): void;
|
269 | bufferData(target: number, srcData: Int8Array | Int16Array | Int32Array | Uint8Array | Uint16Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | DataView | ArrayBuffer | null, usage: number, srcOffset: number, length?: number): void;
|
270 | bufferSubData(target: number, dstByteOffset: number, srcData: ArrayBufferView, srcOffset: number, length?: number): void;
|
271 | copyBufferSubData(readTarget: number, writeTarget: number, readOffset: number, writeOffset: number, size: number): void;
|
272 | getBufferSubData(target: number, srcByteOffset: number, dstBuffer: ArrayBufferView, dstOffset?: number, length?: number): void;
|
273 | blitFramebuffer(srcX0: number, srcY0: number, srcX1: number, srcY1: number, dstX0: number, dstY0: number, dstX1: number, dstY1: number, mask: number, filter: number): void;
|
274 | framebufferTextureLayer(target: number, attachment: number, texture: WebGLTexture | null, level: number, layer: number): void;
|
275 | invalidateFramebuffer(target: number, attachments: number[]): void;
|
276 | invalidateSubFramebuffer(target: number, attachments: number[], x: number, y: number, width: number, height: number): void;
|
277 | readBuffer(src: number): void;
|
278 | getInternalformatParameter(target: number, internalformat: number, pname: number): any;
|
279 | renderbufferStorageMultisample(target: number, samples: number, internalformat: number, width: number, height: number): void;
|
280 | texStorage2D(target: number, levels: number, internalformat: number, width: number, height: number): void;
|
281 | texStorage3D(target: number, levels: number, internalformat: number, width: number, height: number, depth: number): void;
|
282 | texImage2D(target: number, level: number, internalformat: number, width: number, height: number, border: number, format: number, type: number, pixels?: ArrayBufferView | null): void;
|
283 | texImage2D(target: number, level: number, internalformat: number, format: number, type: number, source: ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void;
|
284 | texImage2D(target: number, level: number, internalformat: number, format: number, type: number, source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void;
|
285 | texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number, height: number, format: number, type: number, pixels?: ArrayBufferView | null): void;
|
286 | texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, format: number, type: number, source: ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void;
|
287 | texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, format: number, type: number, source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void;
|
288 | texImage2D(target: number, level: number, internalformat: number, width: number, height: number, border: number, format: number, type: number, pboOffset: number): void;
|
289 | texImage2D(target: number, level: number, internalformat: number, width: number, height: number, border: number, format: number, type: number, source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void;
|
290 | texImage2D(target: number, level: number, internalformat: number, width: number, height: number, border: number, format: number, type: number, srcData: ArrayBufferView, srcOffset: number): void;
|
291 | texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, pboOffset: number): void;
|
292 | texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void;
|
293 | texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, srcData: ArrayBufferView | null): void;
|
294 | texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, srcData: ArrayBufferView, srcOffset: number): void;
|
295 | texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number, height: number, format: number, type: number, pboOffset: number): void;
|
296 | texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number, height: number, format: number, type: number, source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void;
|
297 | texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number, height: number, format: number, type: number, srcData: ArrayBufferView, srcOffset: number): void;
|
298 | texSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, type: number, pboOffset: number): void;
|
299 | texSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, type: number, source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void;
|
300 | texSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, type: number, srcData: ArrayBufferView | null, srcOffset?: number): void;
|
301 | copyTexSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, x: number, y: number, width: number, height: number): void;
|
302 | compressedTexImage2D(target: number, level: number, internalformat: number, width: number, height: number, border: number, imageSize: number, offset: number): void;
|
303 | compressedTexImage2D(target: number, level: number, internalformat: number, width: number, height: number, border: number, srcData: Int8Array | Int16Array | Int32Array | Uint8Array | Uint16Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | DataView | null, srcOffset?: number, srcLengthOverride?: number): void;
|
304 | compressedTexImage2D(target: number, level: number, internalformat: number, width: number, height: number, border: number, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: number): void;
|
305 | compressedTexImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, imageSize: number, offset: number): void;
|
306 | compressedTexImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: number): void;
|
307 | compressedTexSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number, height: number, format: number, imageSize: number, offset: number): void;
|
308 | compressedTexSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number, height: number, format: number, srcData: Int8Array | Int16Array | Int32Array | Uint8Array | Uint16Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | DataView | null, srcOffset?: number, srcLengthOverride?: number): void;
|
309 | compressedTexSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number, height: number, format: number, srcData: ArrayBufferView | null, srcOffset?: number, srcLengthOverride?: number): void;
|
310 | compressedTexSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, imageSize: number, offset: number): void;
|
311 | compressedTexSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: number): void;
|
312 | getFragDataLocation(program: WebGLProgram, name: string): number;
|
313 | uniform1ui(location: WebGLUniformLocation | null, v0: number): void;
|
314 | uniform2ui(location: WebGLUniformLocation | null, v0: number, v1: number): void;
|
315 | uniform3ui(location: WebGLUniformLocation | null, v0: number, v1: number, v2: number): void;
|
316 | uniform4ui(location: WebGLUniformLocation | null, v0: number, v1: number, v2: number, v3: number): void;
|
317 | uniform1fv(location: WebGLUniformLocation | null, data: Float32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
318 | uniform2fv(location: WebGLUniformLocation | null, data: Float32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
319 | uniform3fv(location: WebGLUniformLocation | null, data: Float32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
320 | uniform4fv(location: WebGLUniformLocation | null, data: Float32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
321 | uniform1iv(location: WebGLUniformLocation | null, data: Int32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
322 | uniform2iv(location: WebGLUniformLocation | null, data: Int32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
323 | uniform3iv(location: WebGLUniformLocation | null, data: Int32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
324 | uniform4iv(location: WebGLUniformLocation | null, data: Int32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
325 | uniform1uiv(location: WebGLUniformLocation | null, data: Uint32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
326 | uniform2uiv(location: WebGLUniformLocation | null, data: Uint32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
327 | uniform3uiv(location: WebGLUniformLocation | null, data: Uint32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
328 | uniform4uiv(location: WebGLUniformLocation | null, data: Uint32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
329 | uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
330 | uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
331 | uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
332 | uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
333 | uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
334 | uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
335 | uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
336 | uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
337 | uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
338 | vertexAttribI4i(index: number, x: number, y: number, z: number, w: number): void;
|
339 | vertexAttribI4iv(index: number, values: Int32Array | ArrayLike<number>): void;
|
340 | vertexAttribI4ui(index: number, x: number, y: number, z: number, w: number): void;
|
341 | vertexAttribI4uiv(index: number, values: Uint32Array | ArrayLike<number>): void;
|
342 | vertexAttribIPointer(index: number, size: number, type: number, stride: number, offset: number): void;
|
343 | vertexAttribDivisor(index: number, divisor: number): void;
|
344 | drawArraysInstanced(mode: number, first: number, count: number, instanceCount: number): void;
|
345 | drawElementsInstanced(mode: number, count: number, type: number, offset: number, instanceCount: number): void;
|
346 | drawRangeElements(mode: number, start: number, end: number, count: number, type: number, offset: number): void;
|
347 | readPixels(x: number, y: number, width: number, height: number, format: number, type: number, dstData: Int8Array | Int16Array | Int32Array | Uint8Array | Uint16Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | DataView | null): void;
|
348 | readPixels(x: number, y: number, width: number, height: number, format: number, type: number, dstData: ArrayBufferView | null): void;
|
349 | readPixels(x: number, y: number, width: number, height: number, format: number, type: number, offset: number): void;
|
350 | readPixels(x: number, y: number, width: number, height: number, format: number, type: number, dstData: ArrayBufferView, dstOffset: number): void;
|
351 | drawBuffers(buffers: number[]): void;
|
352 | clearBufferfv(buffer: number, drawbuffer: number, values: Float32Array | ArrayLike<number>, srcOffset?: number): void;
|
353 | clearBufferiv(buffer: number, drawbuffer: number, values: Int32Array | ArrayLike<number>, srcOffset?: number): void;
|
354 | clearBufferuiv(buffer: number, drawbuffer: number, values: Uint32Array | ArrayLike<number>, srcOffset?: number): void;
|
355 | clearBufferfi(buffer: number, drawbuffer: number, depth: number, stencil: number): void;
|
356 | createQuery(): WebGLQuery | null;
|
357 | deleteQuery(query: WebGLQuery | null): void;
|
358 | isQuery(query: WebGLQuery | null): boolean;
|
359 | beginQuery(target: number, query: WebGLQuery): void;
|
360 | endQuery(target: number): void;
|
361 | getQuery(target: number, pname: number): WebGLQuery | null;
|
362 | getQueryParameter(query: WebGLQuery, pname: number): any;
|
363 | createSampler(): WebGLSampler | null;
|
364 | deleteSampler(sampler: WebGLSampler | null): void;
|
365 | isSampler(sampler: WebGLSampler | null): boolean;
|
366 | bindSampler(unit: number, sampler: WebGLSampler | null): void;
|
367 | samplerParameteri(sampler: WebGLSampler, pname: number, param: number): void;
|
368 | samplerParameterf(sampler: WebGLSampler, pname: number, param: number): void;
|
369 | getSamplerParameter(sampler: WebGLSampler, pname: number): any;
|
370 | fenceSync(condition: number, flags: number): WebGLSync | null;
|
371 | isSync(sync: WebGLSync | null): boolean;
|
372 | deleteSync(sync: WebGLSync | null): void;
|
373 | clientWaitSync(sync: WebGLSync, flags: number, timeout: number): number;
|
374 | waitSync(sync: WebGLSync, flags: number, timeout: number): void;
|
375 | getSyncParameter(sync: WebGLSync, pname: number): any;
|
376 | createTransformFeedback(): WebGLTransformFeedback | null;
|
377 | deleteTransformFeedback(tf: WebGLTransformFeedback | null): void;
|
378 | isTransformFeedback(tf: WebGLTransformFeedback | null): boolean;
|
379 | bindTransformFeedback(target: number, tf: WebGLTransformFeedback | null): void;
|
380 | beginTransformFeedback(primitiveMode: number): void;
|
381 | endTransformFeedback(): void;
|
382 | transformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: number): void;
|
383 | getTransformFeedbackVarying(program: WebGLProgram, index: number): WebGLActiveInfo | null;
|
384 | pauseTransformFeedback(): void;
|
385 | resumeTransformFeedback(): void;
|
386 | bindBufferBase(target: number, index: number, buffer: WebGLBuffer | null): void;
|
387 | bindBufferRange(target: number, index: number, buffer: WebGLBuffer | null, offset: number, size: number): void;
|
388 | getIndexedParameter(target: number, index: number): any;
|
389 | getUniformIndices(program: WebGLProgram, uniformNames: string[]): number[] | null;
|
390 | getActiveUniforms(program: WebGLProgram, uniformIndices: number[], pname: number): any;
|
391 | getUniformBlockIndex(program: WebGLProgram, uniformBlockName: string): number;
|
392 | getActiveUniformBlockParameter(program: WebGLProgram, uniformBlockIndex: number, pname: number): any;
|
393 | getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: number): string | null;
|
394 | uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: number, uniformBlockBinding: number): void;
|
395 | createVertexArray(): WebGLVertexArrayObject | null;
|
396 | deleteVertexArray(vertexArray: WebGLVertexArrayObject | null): void;
|
397 | isVertexArray(vertexArray: WebGLVertexArrayObject | null): boolean;
|
398 | bindVertexArray(array: WebGLVertexArrayObject | null): void;
|
399 | }
|
400 | interface WebGLQuery extends WebGLObject {
|
401 | }
|
402 | interface WebGLSampler extends WebGLObject {
|
403 | }
|
404 | interface WebGLSync extends WebGLObject {
|
405 | }
|
406 | interface WebGLTransformFeedback extends WebGLObject {
|
407 | }
|
408 | interface WebGLVertexArrayObject extends WebGLObject {
|
409 | }
|
410 | export {};
|