1 |
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2 | export default interface WebGL2RenderingCOntext extends WebGLRenderingContext {
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3 | readonly READ_BUFFER: number;
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4 | readonly UNPACK_ROW_LENGTH: number;
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5 | readonly UNPACK_SKIP_ROWS: number;
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6 | readonly UNPACK_SKIP_PIXELS: number;
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7 | readonly PACK_ROW_LENGTH: number;
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8 | readonly PACK_SKIP_ROWS: number;
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9 | readonly PACK_SKIP_PIXELS: number;
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10 | readonly COLOR: number;
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11 | readonly DEPTH: number;
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12 | readonly STENCIL: number;
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13 | readonly RED: number;
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14 | readonly RGB8: number;
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15 | readonly RGBA8: number;
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16 | readonly RGB10_A2: number;
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17 | readonly TEXTURE_BINDING_3D: number;
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18 | readonly UNPACK_SKIP_IMAGES: number;
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19 | readonly UNPACK_IMAGE_HEIGHT: number;
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20 | readonly TEXTURE_3D: number;
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21 | readonly TEXTURE_WRAP_R: number;
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22 | readonly MAX_3D_TEXTURE_SIZE: number;
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23 | readonly UNSIGNED_INT_2_10_10_10_REV: number;
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24 | readonly MAX_ELEMENTS_VERTICES: number;
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25 | readonly MAX_ELEMENTS_INDICES: number;
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26 | readonly TEXTURE_MIN_LOD: number;
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27 | readonly TEXTURE_MAX_LOD: number;
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28 | readonly TEXTURE_BASE_LEVEL: number;
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29 | readonly TEXTURE_MAX_LEVEL: number;
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30 | readonly MIN: number;
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31 | readonly MAX: number;
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32 | readonly DEPTH_COMPONENT24: number;
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33 | readonly MAX_TEXTURE_LOD_BIAS: number;
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34 | readonly TEXTURE_COMPARE_MODE: number;
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35 | readonly TEXTURE_COMPARE_FUNC: number;
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36 | readonly CURRENT_QUERY: number;
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37 | readonly QUERY_RESULT: number;
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38 | readonly QUERY_RESULT_AVAILABLE: number;
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39 | readonly STREAM_READ: number;
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40 | readonly STREAM_COPY: number;
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41 | readonly STATIC_READ: number;
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42 | readonly STATIC_COPY: number;
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43 | readonly DYNAMIC_READ: number;
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44 | readonly DYNAMIC_COPY: number;
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45 | readonly MAX_DRAW_BUFFERS: number;
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46 | readonly DRAW_BUFFER0: number;
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47 | readonly DRAW_BUFFER1: number;
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48 | readonly DRAW_BUFFER2: number;
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49 | readonly DRAW_BUFFER3: number;
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50 | readonly DRAW_BUFFER4: number;
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51 | readonly DRAW_BUFFER5: number;
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52 | readonly DRAW_BUFFER6: number;
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53 | readonly DRAW_BUFFER7: number;
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54 | readonly DRAW_BUFFER8: number;
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55 | readonly DRAW_BUFFER9: number;
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56 | readonly DRAW_BUFFER10: number;
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57 | readonly DRAW_BUFFER11: number;
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58 | readonly DRAW_BUFFER12: number;
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59 | readonly DRAW_BUFFER13: number;
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60 | readonly DRAW_BUFFER14: number;
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61 | readonly DRAW_BUFFER15: number;
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62 | readonly MAX_FRAGMENT_UNIFORM_COMPONENTS: number;
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63 | readonly MAX_VERTEX_UNIFORM_COMPONENTS: number;
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64 | readonly SAMPLER_3D: number;
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65 | readonly SAMPLER_2D_SHADOW: number;
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66 | readonly FRAGMENT_SHADER_DERIVATIVE_HINT: number;
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67 | readonly PIXEL_PACK_BUFFER: number;
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68 | readonly PIXEL_UNPACK_BUFFER: number;
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69 | readonly PIXEL_PACK_BUFFER_BINDING: number;
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70 | readonly PIXEL_UNPACK_BUFFER_BINDING: number;
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71 | readonly FLOAT_MAT2x3: number;
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72 | readonly FLOAT_MAT2x4: number;
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73 | readonly FLOAT_MAT3x2: number;
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74 | readonly FLOAT_MAT3x4: number;
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75 | readonly FLOAT_MAT4x2: number;
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76 | readonly FLOAT_MAT4x3: number;
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77 | readonly SRGB: number;
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78 | readonly SRGB8: number;
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79 | readonly SRGB8_ALPHA8: number;
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80 | readonly COMPARE_REF_TO_TEXTURE: number;
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81 | readonly RGBA32F: number;
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82 | readonly RGB32F: number;
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83 | readonly RGBA16F: number;
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84 | readonly RGB16F: number;
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85 | readonly VERTEX_ATTRIB_ARRAY_INTEGER: number;
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86 | readonly MAX_ARRAY_TEXTURE_LAYERS: number;
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87 | readonly MIN_PROGRAM_TEXEL_OFFSET: number;
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88 | readonly MAX_PROGRAM_TEXEL_OFFSET: number;
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89 | readonly MAX_VARYING_COMPONENTS: number;
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90 | readonly TEXTURE_2D_ARRAY: number;
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91 | readonly TEXTURE_BINDING_2D_ARRAY: number;
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92 | readonly R11F_G11F_B10F: number;
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93 | readonly UNSIGNED_INT_10F_11F_11F_REV: number;
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94 | readonly RGB9_E5: number;
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95 | readonly UNSIGNED_INT_5_9_9_9_REV: number;
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96 | readonly TRANSFORM_FEEDBACK_BUFFER_MODE: number;
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97 | readonly MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: number;
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98 | readonly TRANSFORM_FEEDBACK_VARYINGS: number;
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99 | readonly TRANSFORM_FEEDBACK_BUFFER_START: number;
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100 | readonly TRANSFORM_FEEDBACK_BUFFER_SIZE: number;
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101 | readonly TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: number;
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102 | readonly RASTERIZER_DISCARD: number;
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103 | readonly MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: number;
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104 | readonly MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: number;
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105 | readonly INTERLEAVED_ATTRIBS: number;
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106 | readonly SEPARATE_ATTRIBS: number;
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107 | readonly TRANSFORM_FEEDBACK_BUFFER: number;
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108 | readonly TRANSFORM_FEEDBACK_BUFFER_BINDING: number;
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109 | readonly RGBA32UI: number;
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110 | readonly RGB32UI: number;
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111 | readonly RGBA16UI: number;
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112 | readonly RGB16UI: number;
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113 | readonly RGBA8UI: number;
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114 | readonly RGB8UI: number;
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115 | readonly RGBA32I: number;
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116 | readonly RGB32I: number;
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117 | readonly RGBA16I: number;
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118 | readonly RGB16I: number;
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119 | readonly RGBA8I: number;
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120 | readonly RGB8I: number;
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121 | readonly RED_INTEGER: number;
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122 | readonly RGB_INTEGER: number;
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123 | readonly RGBA_INTEGER: number;
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124 | readonly SAMPLER_2D_ARRAY: number;
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125 | readonly SAMPLER_2D_ARRAY_SHADOW: number;
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126 | readonly SAMPLER_CUBE_SHADOW: number;
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127 | readonly UNSIGNED_INT_VEC2: number;
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128 | readonly UNSIGNED_INT_VEC3: number;
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129 | readonly UNSIGNED_INT_VEC4: number;
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130 | readonly INT_SAMPLER_2D: number;
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131 | readonly INT_SAMPLER_3D: number;
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132 | readonly INT_SAMPLER_CUBE: number;
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133 | readonly INT_SAMPLER_2D_ARRAY: number;
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134 | readonly UNSIGNED_INT_SAMPLER_2D: number;
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135 | readonly UNSIGNED_INT_SAMPLER_3D: number;
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136 | readonly UNSIGNED_INT_SAMPLER_CUBE: number;
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137 | readonly UNSIGNED_INT_SAMPLER_2D_ARRAY: number;
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138 | readonly DEPTH_COMPONENT32F: number;
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139 | readonly DEPTH32F_STENCIL8: number;
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140 | readonly FLOAT_32_UNSIGNED_INT_24_8_REV: number;
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141 | readonly FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: number;
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142 | readonly FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: number;
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143 | readonly FRAMEBUFFER_ATTACHMENT_RED_SIZE: number;
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144 | readonly FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: number;
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145 | readonly FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: number;
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146 | readonly FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: number;
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147 | readonly FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: number;
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148 | readonly FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: number;
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149 | readonly FRAMEBUFFER_DEFAULT: number;
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150 |
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151 |
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152 | readonly UNSIGNED_INT_24_8: number;
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153 | readonly DEPTH24_STENCIL8: number;
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154 | readonly UNSIGNED_NORMALIZED: number;
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155 | readonly DRAW_FRAMEBUFFER_BINDING: number;
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156 | readonly READ_FRAMEBUFFER: number;
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157 | readonly DRAW_FRAMEBUFFER: number;
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158 | readonly READ_FRAMEBUFFER_BINDING: number;
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159 | readonly RENDERBUFFER_SAMPLES: number;
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160 | readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: number;
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161 | readonly MAX_COLOR_ATTACHMENTS: number;
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162 | readonly COLOR_ATTACHMENT1: number;
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163 | readonly COLOR_ATTACHMENT2: number;
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164 | readonly COLOR_ATTACHMENT3: number;
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165 | readonly COLOR_ATTACHMENT4: number;
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166 | readonly COLOR_ATTACHMENT5: number;
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167 | readonly COLOR_ATTACHMENT6: number;
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168 | readonly COLOR_ATTACHMENT7: number;
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169 | readonly COLOR_ATTACHMENT8: number;
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170 | readonly COLOR_ATTACHMENT9: number;
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171 | readonly COLOR_ATTACHMENT10: number;
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172 | readonly COLOR_ATTACHMENT11: number;
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173 | readonly COLOR_ATTACHMENT12: number;
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174 | readonly COLOR_ATTACHMENT13: number;
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175 | readonly COLOR_ATTACHMENT14: number;
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176 | readonly COLOR_ATTACHMENT15: number;
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177 | readonly FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: number;
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178 | readonly MAX_SAMPLES: number;
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179 | readonly HALF_FLOAT: number;
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180 | readonly RG: number;
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181 | readonly RG_INTEGER: number;
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182 | readonly R8: number;
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183 | readonly RG8: number;
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184 | readonly R16F: number;
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185 | readonly R32F: number;
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186 | readonly RG16F: number;
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187 | readonly RG32F: number;
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188 | readonly R8I: number;
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189 | readonly R8UI: number;
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190 | readonly R16I: number;
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191 | readonly R16UI: number;
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192 | readonly R32I: number;
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193 | readonly R32UI: number;
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194 | readonly RG8I: number;
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195 | readonly RG8UI: number;
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196 | readonly RG16I: number;
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197 | readonly RG16UI: number;
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198 | readonly RG32I: number;
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199 | readonly RG32UI: number;
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200 | readonly VERTEX_ARRAY_BINDING: number;
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201 | readonly R8_SNORM: number;
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202 | readonly RG8_SNORM: number;
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203 | readonly RGB8_SNORM: number;
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204 | readonly RGBA8_SNORM: number;
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205 | readonly SIGNED_NORMALIZED: number;
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206 | readonly COPY_READ_BUFFER: number;
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207 | readonly COPY_WRITE_BUFFER: number;
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208 | readonly COPY_READ_BUFFER_BINDING: number;
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209 | readonly COPY_WRITE_BUFFER_BINDING: number;
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210 | readonly UNIFORM_BUFFER: number;
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211 | readonly UNIFORM_BUFFER_BINDING: number;
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212 | readonly UNIFORM_BUFFER_START: number;
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213 | readonly UNIFORM_BUFFER_SIZE: number;
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214 | readonly MAX_VERTEX_UNIFORM_BLOCKS: number;
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215 | readonly MAX_FRAGMENT_UNIFORM_BLOCKS: number;
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216 | readonly MAX_COMBINED_UNIFORM_BLOCKS: number;
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217 | readonly MAX_UNIFORM_BUFFER_BINDINGS: number;
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218 | readonly MAX_UNIFORM_BLOCK_SIZE: number;
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219 | readonly MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: number;
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220 | readonly MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: number;
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221 | readonly UNIFORM_BUFFER_OFFSET_ALIGNMENT: number;
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222 | readonly ACTIVE_UNIFORM_BLOCKS: number;
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223 | readonly UNIFORM_TYPE: number;
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224 | readonly UNIFORM_SIZE: number;
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225 | readonly UNIFORM_BLOCK_INDEX: number;
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226 | readonly UNIFORM_OFFSET: number;
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227 | readonly UNIFORM_ARRAY_STRIDE: number;
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228 | readonly UNIFORM_MATRIX_STRIDE: number;
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229 | readonly UNIFORM_IS_ROW_MAJOR: number;
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230 | readonly UNIFORM_BLOCK_BINDING: number;
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231 | readonly UNIFORM_BLOCK_DATA_SIZE: number;
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232 | readonly UNIFORM_BLOCK_ACTIVE_UNIFORMS: number;
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233 | readonly UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: number;
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234 | readonly UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: number;
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235 | readonly UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: number;
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236 | readonly INVALID_INDEX: number;
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237 | readonly MAX_VERTEX_OUTPUT_COMPONENTS: number;
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238 | readonly MAX_FRAGMENT_INPUT_COMPONENTS: number;
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239 | readonly MAX_SERVER_WAIT_TIMEOUT: number;
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240 | readonly OBJECT_TYPE: number;
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241 | readonly SYNC_CONDITION: number;
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242 | readonly SYNC_STATUS: number;
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243 | readonly SYNC_FLAGS: number;
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244 | readonly SYNC_FENCE: number;
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245 | readonly SYNC_GPU_COMMANDS_COMPLETE: number;
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246 | readonly UNSIGNALED: number;
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247 | readonly SIGNALED: number;
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248 | readonly ALREADY_SIGNALED: number;
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249 | readonly TIMEOUT_EXPIRED: number;
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250 | readonly CONDITION_SATISFIED: number;
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251 | readonly WAIT_FAILED: number;
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252 | readonly SYNC_FLUSH_COMMANDS_BIT: number;
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253 | readonly VERTEX_ATTRIB_ARRAY_DIVISOR: number;
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254 | readonly ANY_SAMPLES_PASSED: number;
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255 | readonly ANY_SAMPLES_PASSED_CONSERVATIVE: number;
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256 | readonly SAMPLER_BINDING: number;
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257 | readonly RGB10_A2UI: number;
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258 | readonly INT_2_10_10_10_REV: number;
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259 | readonly TRANSFORM_FEEDBACK: number;
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260 | readonly TRANSFORM_FEEDBACK_PAUSED: number;
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261 | readonly TRANSFORM_FEEDBACK_ACTIVE: number;
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262 | readonly TRANSFORM_FEEDBACK_BINDING: number;
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263 | readonly TEXTURE_IMMUTABLE_FORMAT: number;
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264 | readonly MAX_ELEMENT_INDEX: number;
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265 | readonly TEXTURE_IMMUTABLE_LEVELS: number;
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266 |
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267 | readonly TIMEOUT_IGNORED: number;
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268 |
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269 |
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270 | readonly MAX_CLIENT_WAIT_TIMEOUT_WEBGL: number;
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271 |
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272 |
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273 |
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274 | bufferData(
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275 | target: number,
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276 | sizeOrData:
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277 | | number
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278 | | Int8Array
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279 | | Int16Array
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280 | | Int32Array
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281 | | Uint8Array
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282 | | Uint16Array
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283 | | Uint32Array
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284 | | Uint8ClampedArray
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285 | | Float32Array
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286 | | Float64Array
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287 | | DataView
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288 | | ArrayBuffer
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289 | | null,
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290 | usage: number
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291 | ): void;
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292 | bufferSubData(
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293 | target: number,
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294 | dstByteOffset: number,
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295 | srcData:
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296 | | Int8Array
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297 | | Int16Array
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298 | | Int32Array
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299 | | Uint8Array
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300 | | Uint16Array
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301 | | Uint32Array
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302 | | Uint8ClampedArray
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303 | | Float32Array
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304 | | Float64Array
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305 | | DataView
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306 | | ArrayBuffer
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307 | | null
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308 | ): void;
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309 |
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310 | bufferData(target: number, data: ArrayBufferView, usage: number): void;
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311 | bufferSubData(target: number, dstByteOffset: number, srcData: ArrayBufferView): void;
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312 |
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313 | bufferData(
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314 | target: number,
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315 | srcData:
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316 | | Int8Array
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317 | | Int16Array
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318 | | Int32Array
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319 | | Uint8Array
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320 | | Uint16Array
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321 | | Uint32Array
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322 | | Uint8ClampedArray
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323 | | Float32Array
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324 | | Float64Array
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325 | | DataView
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326 | | ArrayBuffer
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327 | | null,
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328 | usage: number,
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329 | srcOffset: number,
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330 | length?: number
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331 | ): void;
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332 | bufferSubData(
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333 | target: number,
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334 | dstByteOffset: number,
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335 | srcData: ArrayBufferView,
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336 | srcOffset: number,
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337 | length?: number
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338 | ): void;
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339 |
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340 | copyBufferSubData(
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341 | readTarget: number,
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342 | writeTarget: number,
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343 | readOffset: number,
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344 | writeOffset: number,
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345 | size: number
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346 | ): void;
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347 |
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348 |
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349 |
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350 | getBufferSubData(
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351 | target: number,
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352 | srcByteOffset: number,
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353 | dstBuffer: ArrayBufferView,
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354 | dstOffset?: number,
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355 | length?: number
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356 | ): void;
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357 |
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358 |
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359 | blitFramebuffer(
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360 | srcX0: number,
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361 | srcY0: number,
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362 | srcX1: number,
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363 | srcY1: number,
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364 | dstX0: number,
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365 | dstY0: number,
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366 | dstX1: number,
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367 | dstY1: number,
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368 | mask: number,
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369 | filter: number
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370 | ): void;
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371 | framebufferTextureLayer(
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372 | target: number,
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373 | attachment: number,
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374 | texture: WebGLTexture | null,
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375 | level: number,
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376 | layer: number
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377 | ): void;
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378 | invalidateFramebuffer(target: number, attachments: number[]): void;
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379 | invalidateSubFramebuffer(
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380 | target: number,
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381 | attachments: number[],
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382 | x: number,
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383 | y: number,
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384 | width: number,
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385 | height: number
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386 | ): void;
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387 | readBuffer(src: number): void;
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388 |
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389 |
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390 | getInternalformatParameter(target: number, internalformat: number, pname: number): any;
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391 | renderbufferStorageMultisample(
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392 | target: number,
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393 | samples: number,
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394 | internalformat: number,
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395 | width: number,
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396 | height: number
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397 | ): void;
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398 |
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399 |
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400 | texStorage2D(
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401 | target: number,
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402 | levels: number,
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403 | internalformat: number,
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404 | width: number,
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405 | height: number
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406 | ): void;
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407 | texStorage3D(
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408 | target: number,
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409 | levels: number,
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410 | internalformat: number,
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411 | width: number,
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412 | height: number,
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413 | depth: number
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414 | ): void;
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415 |
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416 |
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417 | texImage2D(
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418 | target: number,
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419 | level: number,
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420 | internalformat: number,
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421 | width: number,
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422 | height: number,
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423 | border: number,
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424 | format: number,
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425 | type: number,
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426 | pixels?: ArrayBufferView | null
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427 | ): void;
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428 | texImage2D(
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429 | target: number,
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430 | level: number,
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431 | internalformat: number,
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432 | format: number,
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433 | type: number,
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434 | source: ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement
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435 | ): void;
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436 | texImage2D(
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437 | target: number,
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438 | level: number,
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439 | internalformat: number,
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440 | format: number,
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441 | type: number,
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442 | source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement
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443 | ): void;
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444 |
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445 | texSubImage2D(
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446 | target: number,
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447 | level: number,
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448 | xoffset: number,
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449 | yoffset: number,
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450 | width: number,
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451 | height: number,
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452 | format: number,
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453 | type: number,
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454 | pixels?: ArrayBufferView | null
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455 | ): void;
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456 | texSubImage2D(
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457 | target: number,
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458 | level: number,
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459 | xoffset: number,
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460 | yoffset: number,
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461 | format: number,
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462 | type: number,
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463 | source: ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement
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464 | ): void;
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465 | texSubImage2D(
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466 | target: number,
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467 | level: number,
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468 | xoffset: number,
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469 | yoffset: number,
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470 | format: number,
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471 | type: number,
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472 | source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement
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473 | ): void;
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474 |
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475 |
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476 | texImage2D(
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477 | target: number,
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478 | level: number,
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479 | internalformat: number,
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480 | width: number,
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481 | height: number,
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482 | border: number,
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483 | format: number,
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484 | type: number,
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485 | pboOffset: number
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486 | ): void;
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487 | texImage2D(
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488 | target: number,
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489 | level: number,
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490 | internalformat: number,
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491 | width: number,
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492 | height: number,
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493 | border: number,
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494 | format: number,
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495 | type: number,
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496 | source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement
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497 | ): void;
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498 | texImage2D(
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499 | target: number,
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500 | level: number,
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501 | internalformat: number,
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502 | width: number,
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503 | height: number,
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504 | border: number,
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505 | format: number,
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506 | type: number,
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507 | srcData: ArrayBufferView,
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508 | srcOffset: number
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509 | ): void;
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510 |
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511 | texImage3D(
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512 | target: number,
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513 | level: number,
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514 | internalformat: number,
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515 | width: number,
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516 | height: number,
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517 | depth: number,
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518 | border: number,
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519 | format: number,
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520 | type: number,
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521 | pboOffset: number
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522 | ): void;
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523 | texImage3D(
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524 | target: number,
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525 | level: number,
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526 | internalformat: number,
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527 | width: number,
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528 | height: number,
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529 | depth: number,
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530 | border: number,
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531 | format: number,
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532 | type: number,
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533 | source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement
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534 | ): void;
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535 | texImage3D(
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536 | target: number,
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537 | level: number,
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538 | internalformat: number,
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539 | width: number,
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540 | height: number,
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541 | depth: number,
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542 | border: number,
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543 | format: number,
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544 | type: number,
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545 | srcData: ArrayBufferView | null
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546 | ): void;
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547 | texImage3D(
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548 | target: number,
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549 | level: number,
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550 | internalformat: number,
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551 | width: number,
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552 | height: number,
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553 | depth: number,
|
554 | border: number,
|
555 | format: number,
|
556 | type: number,
|
557 | srcData: ArrayBufferView,
|
558 | srcOffset: number
|
559 | ): void;
|
560 |
|
561 | texSubImage2D(
|
562 | target: number,
|
563 | level: number,
|
564 | xoffset: number,
|
565 | yoffset: number,
|
566 | width: number,
|
567 | height: number,
|
568 | format: number,
|
569 | type: number,
|
570 | pboOffset: number
|
571 | ): void;
|
572 | texSubImage2D(
|
573 | target: number,
|
574 | level: number,
|
575 | xoffset: number,
|
576 | yoffset: number,
|
577 | width: number,
|
578 | height: number,
|
579 | format: number,
|
580 | type: number,
|
581 | source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement
|
582 | ): void;
|
583 | texSubImage2D(
|
584 | target: number,
|
585 | level: number,
|
586 | xoffset: number,
|
587 | yoffset: number,
|
588 | width: number,
|
589 | height: number,
|
590 | format: number,
|
591 | type: number,
|
592 | srcData: ArrayBufferView,
|
593 | srcOffset: number
|
594 | ): void;
|
595 |
|
596 | texSubImage3D(
|
597 | target: number,
|
598 | level: number,
|
599 | xoffset: number,
|
600 | yoffset: number,
|
601 | zoffset: number,
|
602 | width: number,
|
603 | height: number,
|
604 | depth: number,
|
605 | format: number,
|
606 | type: number,
|
607 | pboOffset: number
|
608 | ): void;
|
609 | texSubImage3D(
|
610 | target: number,
|
611 | level: number,
|
612 | xoffset: number,
|
613 | yoffset: number,
|
614 | zoffset: number,
|
615 | width: number,
|
616 | height: number,
|
617 | depth: number,
|
618 | format: number,
|
619 | type: number,
|
620 | source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement
|
621 | ): void;
|
622 | texSubImage3D(
|
623 | target: number,
|
624 | level: number,
|
625 | xoffset: number,
|
626 | yoffset: number,
|
627 | zoffset: number,
|
628 | width: number,
|
629 | height: number,
|
630 | depth: number,
|
631 | format: number,
|
632 | type: number,
|
633 | srcData: ArrayBufferView | null,
|
634 | srcOffset?: number
|
635 | ): void;
|
636 |
|
637 | copyTexSubImage3D(
|
638 | target: number,
|
639 | level: number,
|
640 | xoffset: number,
|
641 | yoffset: number,
|
642 | zoffset: number,
|
643 | x: number,
|
644 | y: number,
|
645 | width: number,
|
646 | height: number
|
647 | ): void;
|
648 |
|
649 | compressedTexImage2D(
|
650 | target: number,
|
651 | level: number,
|
652 | internalformat: number,
|
653 | width: number,
|
654 | height: number,
|
655 | border: number,
|
656 | imageSize: number,
|
657 | offset: number
|
658 | ): void;
|
659 | compressedTexImage2D(
|
660 | target: number,
|
661 | level: number,
|
662 | internalformat: number,
|
663 | width: number,
|
664 | height: number,
|
665 | border: number,
|
666 | srcData:
|
667 | | Int8Array
|
668 | | Int16Array
|
669 | | Int32Array
|
670 | | Uint8Array
|
671 | | Uint16Array
|
672 | | Uint32Array
|
673 | | Uint8ClampedArray
|
674 | | Float32Array
|
675 | | Float64Array
|
676 | | DataView
|
677 | | null,
|
678 | srcOffset?: number,
|
679 | srcLengthOverride?: number
|
680 | ): void;
|
681 |
|
682 | compressedTexImage2D(
|
683 | target: number,
|
684 | level: number,
|
685 | internalformat: number,
|
686 | width: number,
|
687 | height: number,
|
688 | border: number,
|
689 | srcData: ArrayBufferView,
|
690 | srcOffset?: number,
|
691 | srcLengthOverride?: number
|
692 | ): void;
|
693 |
|
694 | compressedTexImage3D(
|
695 | target: number,
|
696 | level: number,
|
697 | internalformat: number,
|
698 | width: number,
|
699 | height: number,
|
700 | depth: number,
|
701 | border: number,
|
702 | imageSize: number,
|
703 | offset: number
|
704 | ): void;
|
705 | compressedTexImage3D(
|
706 | target: number,
|
707 | level: number,
|
708 | internalformat: number,
|
709 | width: number,
|
710 | height: number,
|
711 | depth: number,
|
712 | border: number,
|
713 | srcData: ArrayBufferView,
|
714 | srcOffset?: number,
|
715 | srcLengthOverride?: number
|
716 | ): void;
|
717 |
|
718 | compressedTexSubImage2D(
|
719 | target: number,
|
720 | level: number,
|
721 | xoffset: number,
|
722 | yoffset: number,
|
723 | width: number,
|
724 | height: number,
|
725 | format: number,
|
726 | imageSize: number,
|
727 | offset: number
|
728 | ): void;
|
729 | compressedTexSubImage2D(
|
730 | target: number,
|
731 | level: number,
|
732 | xoffset: number,
|
733 | yoffset: number,
|
734 | width: number,
|
735 | height: number,
|
736 | format: number,
|
737 | srcData:
|
738 | | Int8Array
|
739 | | Int16Array
|
740 | | Int32Array
|
741 | | Uint8Array
|
742 | | Uint16Array
|
743 | | Uint32Array
|
744 | | Uint8ClampedArray
|
745 | | Float32Array
|
746 | | Float64Array
|
747 | | DataView
|
748 | | null,
|
749 | srcOffset?: number,
|
750 | srcLengthOverride?: number
|
751 | ): void;
|
752 |
|
753 | compressedTexSubImage2D(
|
754 | target: number,
|
755 | level: number,
|
756 | xoffset: number,
|
757 | yoffset: number,
|
758 | width: number,
|
759 | height: number,
|
760 | format: number,
|
761 | srcData: ArrayBufferView | null,
|
762 | srcOffset?: number,
|
763 | srcLengthOverride?: number
|
764 | ): void;
|
765 |
|
766 | compressedTexSubImage3D(
|
767 | target: number,
|
768 | level: number,
|
769 | xoffset: number,
|
770 | yoffset: number,
|
771 | zoffset: number,
|
772 | width: number,
|
773 | height: number,
|
774 | depth: number,
|
775 | format: number,
|
776 | imageSize: number,
|
777 | offset: number
|
778 | ): void;
|
779 | compressedTexSubImage3D(
|
780 | target: number,
|
781 | level: number,
|
782 | xoffset: number,
|
783 | yoffset: number,
|
784 | zoffset: number,
|
785 | width: number,
|
786 | height: number,
|
787 | depth: number,
|
788 | format: number,
|
789 | srcData: ArrayBufferView,
|
790 | srcOffset?: number,
|
791 | srcLengthOverride?: number
|
792 | ): void;
|
793 |
|
794 |
|
795 | getFragDataLocation(program: WebGLProgram, name: string): number;
|
796 |
|
797 |
|
798 | uniform1ui(location: WebGLUniformLocation | null, v0: number): void;
|
799 | uniform2ui(location: WebGLUniformLocation | null, v0: number, v1: number): void;
|
800 | uniform3ui(location: WebGLUniformLocation | null, v0: number, v1: number, v2: number): void;
|
801 | uniform4ui(
|
802 | location: WebGLUniformLocation | null,
|
803 | v0: number,
|
804 | v1: number,
|
805 | v2: number,
|
806 | v3: number
|
807 | ): void;
|
808 |
|
809 | uniform1fv(
|
810 | location: WebGLUniformLocation | null,
|
811 | data: Float32Array | ArrayLike<number>,
|
812 | srcOffset?: number,
|
813 | srcLength?: number
|
814 | ): void;
|
815 | uniform2fv(
|
816 | location: WebGLUniformLocation | null,
|
817 | data: Float32Array | ArrayLike<number>,
|
818 | srcOffset?: number,
|
819 | srcLength?: number
|
820 | ): void;
|
821 | uniform3fv(
|
822 | location: WebGLUniformLocation | null,
|
823 | data: Float32Array | ArrayLike<number>,
|
824 | srcOffset?: number,
|
825 | srcLength?: number
|
826 | ): void;
|
827 | uniform4fv(
|
828 | location: WebGLUniformLocation | null,
|
829 | data: Float32Array | ArrayLike<number>,
|
830 | srcOffset?: number,
|
831 | srcLength?: number
|
832 | ): void;
|
833 |
|
834 | uniform1iv(
|
835 | location: WebGLUniformLocation | null,
|
836 | data: Int32Array | ArrayLike<number>,
|
837 | srcOffset?: number,
|
838 | srcLength?: number
|
839 | ): void;
|
840 | uniform2iv(
|
841 | location: WebGLUniformLocation | null,
|
842 | data: Int32Array | ArrayLike<number>,
|
843 | srcOffset?: number,
|
844 | srcLength?: number
|
845 | ): void;
|
846 | uniform3iv(
|
847 | location: WebGLUniformLocation | null,
|
848 | data: Int32Array | ArrayLike<number>,
|
849 | srcOffset?: number,
|
850 | srcLength?: number
|
851 | ): void;
|
852 | uniform4iv(
|
853 | location: WebGLUniformLocation | null,
|
854 | data: Int32Array | ArrayLike<number>,
|
855 | srcOffset?: number,
|
856 | srcLength?: number
|
857 | ): void;
|
858 |
|
859 | uniform1uiv(
|
860 | location: WebGLUniformLocation | null,
|
861 | data: Uint32Array | ArrayLike<number>,
|
862 | srcOffset?: number,
|
863 | srcLength?: number
|
864 | ): void;
|
865 | uniform2uiv(
|
866 | location: WebGLUniformLocation | null,
|
867 | data: Uint32Array | ArrayLike<number>,
|
868 | srcOffset?: number,
|
869 | srcLength?: number
|
870 | ): void;
|
871 | uniform3uiv(
|
872 | location: WebGLUniformLocation | null,
|
873 | data: Uint32Array | ArrayLike<number>,
|
874 | srcOffset?: number,
|
875 | srcLength?: number
|
876 | ): void;
|
877 | uniform4uiv(
|
878 | location: WebGLUniformLocation | null,
|
879 | data: Uint32Array | ArrayLike<number>,
|
880 | srcOffset?: number,
|
881 | srcLength?: number
|
882 | ): void;
|
883 |
|
884 | uniformMatrix2fv(
|
885 | location: WebGLUniformLocation | null,
|
886 | transpose: boolean,
|
887 | data: Float32Array | ArrayLike<number>,
|
888 | srcOffset?: number,
|
889 | srcLength?: number
|
890 | ): void;
|
891 | uniformMatrix3x2fv(
|
892 | location: WebGLUniformLocation | null,
|
893 | transpose: boolean,
|
894 | data: Float32Array | ArrayLike<number>,
|
895 | srcOffset?: number,
|
896 | srcLength?: number
|
897 | ): void;
|
898 | uniformMatrix4x2fv(
|
899 | location: WebGLUniformLocation | null,
|
900 | transpose: boolean,
|
901 | data: Float32Array | ArrayLike<number>,
|
902 | srcOffset?: number,
|
903 | srcLength?: number
|
904 | ): void;
|
905 |
|
906 | uniformMatrix2x3fv(
|
907 | location: WebGLUniformLocation | null,
|
908 | transpose: boolean,
|
909 | data: Float32Array | ArrayLike<number>,
|
910 | srcOffset?: number,
|
911 | srcLength?: number
|
912 | ): void;
|
913 | uniformMatrix3fv(
|
914 | location: WebGLUniformLocation | null,
|
915 | transpose: boolean,
|
916 | data: Float32Array | ArrayLike<number>,
|
917 | srcOffset?: number,
|
918 | srcLength?: number
|
919 | ): void;
|
920 | uniformMatrix4x3fv(
|
921 | location: WebGLUniformLocation | null,
|
922 | transpose: boolean,
|
923 | data: Float32Array | ArrayLike<number>,
|
924 | srcOffset?: number,
|
925 | srcLength?: number
|
926 | ): void;
|
927 |
|
928 | uniformMatrix2x4fv(
|
929 | location: WebGLUniformLocation | null,
|
930 | transpose: boolean,
|
931 | data: Float32Array | ArrayLike<number>,
|
932 | srcOffset?: number,
|
933 | srcLength?: number
|
934 | ): void;
|
935 | uniformMatrix3x4fv(
|
936 | location: WebGLUniformLocation | null,
|
937 | transpose: boolean,
|
938 | data: Float32Array | ArrayLike<number>,
|
939 | srcOffset?: number,
|
940 | srcLength?: number
|
941 | ): void;
|
942 | uniformMatrix4fv(
|
943 | location: WebGLUniformLocation | null,
|
944 | transpose: boolean,
|
945 | data: Float32Array | ArrayLike<number>,
|
946 | srcOffset?: number,
|
947 | srcLength?: number
|
948 | ): void;
|
949 |
|
950 |
|
951 | vertexAttribI4i(index: number, x: number, y: number, z: number, w: number): void;
|
952 | vertexAttribI4iv(index: number, values: Int32Array | ArrayLike<number>): void;
|
953 | vertexAttribI4ui(index: number, x: number, y: number, z: number, w: number): void;
|
954 | vertexAttribI4uiv(index: number, values: Uint32Array | ArrayLike<number>): void;
|
955 | vertexAttribIPointer(
|
956 | index: number,
|
957 | size: number,
|
958 | type: number,
|
959 | stride: number,
|
960 | offset: number
|
961 | ): void;
|
962 |
|
963 |
|
964 | vertexAttribDivisor(index: number, divisor: number): void;
|
965 | drawArraysInstanced(mode: number, first: number, count: number, instanceCount: number): void;
|
966 | drawElementsInstanced(
|
967 | mode: number,
|
968 | count: number,
|
969 | type: number,
|
970 | offset: number,
|
971 | instanceCount: number
|
972 | ): void;
|
973 | drawRangeElements(
|
974 | mode: number,
|
975 | start: number,
|
976 | end: number,
|
977 | count: number,
|
978 | type: number,
|
979 | offset: number
|
980 | ): void;
|
981 |
|
982 |
|
983 |
|
984 | readPixels(
|
985 | x: number,
|
986 | y: number,
|
987 | width: number,
|
988 | height: number,
|
989 | format: number,
|
990 | type: number,
|
991 | dstData:
|
992 | | Int8Array
|
993 | | Int16Array
|
994 | | Int32Array
|
995 | | Uint8Array
|
996 | | Uint16Array
|
997 | | Uint32Array
|
998 | | Uint8ClampedArray
|
999 | | Float32Array
|
1000 | | Float64Array
|
1001 | | DataView
|
1002 | | null
|
1003 | ): void;
|
1004 |
|
1005 | readPixels(
|
1006 | x: number,
|
1007 | y: number,
|
1008 | width: number,
|
1009 | height: number,
|
1010 | format: number,
|
1011 | type: number,
|
1012 | dstData: ArrayBufferView | null
|
1013 | ): void;
|
1014 |
|
1015 | readPixels(
|
1016 | x: number,
|
1017 | y: number,
|
1018 | width: number,
|
1019 | height: number,
|
1020 | format: number,
|
1021 | type: number,
|
1022 | offset: number
|
1023 | ): void;
|
1024 | readPixels(
|
1025 | x: number,
|
1026 | y: number,
|
1027 | width: number,
|
1028 | height: number,
|
1029 | format: number,
|
1030 | type: number,
|
1031 | dstData: ArrayBufferView,
|
1032 | dstOffset: number
|
1033 | ): void;
|
1034 |
|
1035 |
|
1036 | drawBuffers(buffers: number[]): void;
|
1037 |
|
1038 | clearBufferfv(
|
1039 | buffer: number,
|
1040 | drawbuffer: number,
|
1041 | values: Float32Array | ArrayLike<number>,
|
1042 | srcOffset?: number
|
1043 | ): void;
|
1044 | clearBufferiv(
|
1045 | buffer: number,
|
1046 | drawbuffer: number,
|
1047 | values: Int32Array | ArrayLike<number>,
|
1048 | srcOffset?: number
|
1049 | ): void;
|
1050 | clearBufferuiv(
|
1051 | buffer: number,
|
1052 | drawbuffer: number,
|
1053 | values: Uint32Array | ArrayLike<number>,
|
1054 | srcOffset?: number
|
1055 | ): void;
|
1056 |
|
1057 | clearBufferfi(buffer: number, drawbuffer: number, depth: number, stencil: number): void;
|
1058 |
|
1059 |
|
1060 | createQuery(): WebGLQuery | null;
|
1061 | deleteQuery(query: WebGLQuery | null): void;
|
1062 | isQuery(query: WebGLQuery | null): boolean;
|
1063 | beginQuery(target: number, query: WebGLQuery): void;
|
1064 | endQuery(target: number): void;
|
1065 | getQuery(target: number, pname: number): WebGLQuery | null;
|
1066 | getQueryParameter(query: WebGLQuery, pname: number): any;
|
1067 |
|
1068 |
|
1069 | createSampler(): WebGLSampler | null;
|
1070 | deleteSampler(sampler: WebGLSampler | null): void;
|
1071 | isSampler(sampler: WebGLSampler | null): boolean;
|
1072 | bindSampler(unit: number, sampler: WebGLSampler | null): void;
|
1073 | samplerParameteri(sampler: WebGLSampler, pname: number, param: number): void;
|
1074 | samplerParameterf(sampler: WebGLSampler, pname: number, param: number): void;
|
1075 | getSamplerParameter(sampler: WebGLSampler, pname: number): any;
|
1076 |
|
1077 |
|
1078 | fenceSync(condition: number, flags: number): WebGLSync | null;
|
1079 | isSync(sync: WebGLSync | null): boolean;
|
1080 | deleteSync(sync: WebGLSync | null): void;
|
1081 | clientWaitSync(sync: WebGLSync, flags: number, timeout: number): number;
|
1082 | waitSync(sync: WebGLSync, flags: number, timeout: number): void;
|
1083 | getSyncParameter(sync: WebGLSync, pname: number): any;
|
1084 |
|
1085 |
|
1086 | createTransformFeedback(): WebGLTransformFeedback | null;
|
1087 | deleteTransformFeedback(tf: WebGLTransformFeedback | null): void;
|
1088 | isTransformFeedback(tf: WebGLTransformFeedback | null): boolean;
|
1089 | bindTransformFeedback(target: number, tf: WebGLTransformFeedback | null): void;
|
1090 | beginTransformFeedback(primitiveMode: number): void;
|
1091 | endTransformFeedback(): void;
|
1092 | transformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: number): void;
|
1093 | getTransformFeedbackVarying(program: WebGLProgram, index: number): WebGLActiveInfo | null;
|
1094 | pauseTransformFeedback(): void;
|
1095 | resumeTransformFeedback(): void;
|
1096 |
|
1097 |
|
1098 | bindBufferBase(target: number, index: number, buffer: WebGLBuffer | null): void;
|
1099 | bindBufferRange(
|
1100 | target: number,
|
1101 | index: number,
|
1102 | buffer: WebGLBuffer | null,
|
1103 | offset: number,
|
1104 | size: number
|
1105 | ): void;
|
1106 | getIndexedParameter(target: number, index: number): any;
|
1107 | getUniformIndices(program: WebGLProgram, uniformNames: string[]): number[] | null;
|
1108 | getActiveUniforms(program: WebGLProgram, uniformIndices: number[], pname: number): any;
|
1109 | getUniformBlockIndex(program: WebGLProgram, uniformBlockName: string): number;
|
1110 | getActiveUniformBlockParameter(
|
1111 | program: WebGLProgram,
|
1112 | uniformBlockIndex: number,
|
1113 | pname: number
|
1114 | ): any;
|
1115 | getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: number): string | null;
|
1116 | uniformBlockBinding(
|
1117 | program: WebGLProgram,
|
1118 | uniformBlockIndex: number,
|
1119 | uniformBlockBinding: number
|
1120 | ): void;
|
1121 |
|
1122 |
|
1123 | createVertexArray(): WebGLVertexArrayObject | null;
|
1124 | deleteVertexArray(vertexArray: WebGLVertexArrayObject | null): void;
|
1125 | isVertexArray(vertexArray: WebGLVertexArrayObject | null): boolean;
|
1126 | bindVertexArray(array: WebGLVertexArrayObject | null): void;
|
1127 | }
|
1128 |
|
1129 | interface WebGLQuery extends WebGLObject {}
|
1130 | interface WebGLSampler extends WebGLObject {}
|
1131 | interface WebGLSync extends WebGLObject {}
|
1132 | interface WebGLTransformFeedback extends WebGLObject {}
|
1133 | interface WebGLVertexArrayObject extends WebGLObject {}
|