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1{"version":3,"file":"WebGL2RenderingContext.js","sourceRoot":"","sources":["../src/WebGL2RenderingContext.ts"],"names":[],"mappings":"","sourcesContent":["// TODO: copy-paste from https://github.com/DefinitelyTyped/DefinitelyTyped/blob/5344bfc80508c53a23dae37b860fb0c905ff7b24/types/webgl2/index.d.ts\nexport default interface WebGL2RenderingCOntext extends WebGLRenderingContext {\n readonly READ_BUFFER: number; // 0x0C02\n readonly UNPACK_ROW_LENGTH: number; // 0x0CF2\n readonly UNPACK_SKIP_ROWS: number; // 0x0CF3\n readonly UNPACK_SKIP_PIXELS: number; // 0x0CF4\n readonly PACK_ROW_LENGTH: number; // 0x0D02\n readonly PACK_SKIP_ROWS: number; // 0x0D03\n readonly PACK_SKIP_PIXELS: number; // 0x0D04\n readonly COLOR: number; // 0x1800\n readonly DEPTH: number; // 0x1801\n readonly STENCIL: number; // 0x1802\n readonly RED: number; // 0x1903\n readonly RGB8: number; // 0x8051\n readonly RGBA8: number; // 0x8058\n readonly RGB10_A2: number; // 0x8059\n readonly TEXTURE_BINDING_3D: number; // 0x806A\n readonly UNPACK_SKIP_IMAGES: number; // 0x806D\n readonly UNPACK_IMAGE_HEIGHT: number; // 0x806E\n readonly TEXTURE_3D: number; // 0x806F\n readonly TEXTURE_WRAP_R: number; // 0x8072\n readonly MAX_3D_TEXTURE_SIZE: number; // 0x8073\n readonly UNSIGNED_INT_2_10_10_10_REV: number; // 0x8368\n readonly MAX_ELEMENTS_VERTICES: number; // 0x80E8\n readonly MAX_ELEMENTS_INDICES: number; // 0x80E9\n readonly TEXTURE_MIN_LOD: number; // 0x813A\n readonly TEXTURE_MAX_LOD: number; // 0x813B\n readonly TEXTURE_BASE_LEVEL: number; // 0x813C\n readonly TEXTURE_MAX_LEVEL: number; // 0x813D\n readonly MIN: number; // 0x8007\n readonly MAX: number; // 0x8008\n readonly DEPTH_COMPONENT24: number; // 0x81A6\n readonly MAX_TEXTURE_LOD_BIAS: number; // 0x84FD\n readonly TEXTURE_COMPARE_MODE: number; // 0x884C\n readonly TEXTURE_COMPARE_FUNC: number; // 0x884D\n readonly CURRENT_QUERY: number; // 0x8865\n readonly QUERY_RESULT: number; // 0x8866\n readonly QUERY_RESULT_AVAILABLE: number; // 0x8867\n readonly STREAM_READ: number; // 0x88E1\n readonly STREAM_COPY: number; // 0x88E2\n readonly STATIC_READ: number; // 0x88E5\n readonly STATIC_COPY: number; // 0x88E6\n readonly DYNAMIC_READ: number; // 0x88E9\n readonly DYNAMIC_COPY: number; // 0x88EA\n readonly MAX_DRAW_BUFFERS: number; // 0x8824\n readonly DRAW_BUFFER0: number; // 0x8825\n readonly DRAW_BUFFER1: number; // 0x8826\n readonly DRAW_BUFFER2: number; // 0x8827\n readonly DRAW_BUFFER3: number; // 0x8828\n readonly DRAW_BUFFER4: number; // 0x8829\n readonly DRAW_BUFFER5: number; // 0x882A\n readonly DRAW_BUFFER6: number; // 0x882B\n readonly DRAW_BUFFER7: number; // 0x882C\n readonly DRAW_BUFFER8: number; // 0x882D\n readonly DRAW_BUFFER9: number; // 0x882E\n readonly DRAW_BUFFER10: number; // 0x882F\n readonly DRAW_BUFFER11: number; // 0x8830\n readonly DRAW_BUFFER12: number; // 0x8831\n readonly DRAW_BUFFER13: number; // 0x8832\n readonly DRAW_BUFFER14: number; // 0x8833\n readonly DRAW_BUFFER15: number; // 0x8834\n readonly MAX_FRAGMENT_UNIFORM_COMPONENTS: number; // 0x8B49\n readonly MAX_VERTEX_UNIFORM_COMPONENTS: number; // 0x8B4A\n readonly SAMPLER_3D: number; // 0x8B5F\n readonly SAMPLER_2D_SHADOW: number; // 0x8B62\n readonly FRAGMENT_SHADER_DERIVATIVE_HINT: number; // 0x8B8B\n readonly PIXEL_PACK_BUFFER: number; // 0x88EB\n readonly PIXEL_UNPACK_BUFFER: number; // 0x88EC\n readonly PIXEL_PACK_BUFFER_BINDING: number; // 0x88ED\n readonly PIXEL_UNPACK_BUFFER_BINDING: number; // 0x88EF\n readonly FLOAT_MAT2x3: number; // 0x8B65\n readonly FLOAT_MAT2x4: number; // 0x8B66\n readonly FLOAT_MAT3x2: number; // 0x8B67\n readonly FLOAT_MAT3x4: number; // 0x8B68\n readonly FLOAT_MAT4x2: number; // 0x8B69\n readonly FLOAT_MAT4x3: number; // 0x8B6A\n readonly SRGB: number; // 0x8C40\n readonly SRGB8: number; // 0x8C41\n readonly SRGB8_ALPHA8: number; // 0x8C43\n readonly COMPARE_REF_TO_TEXTURE: number; // 0x884E\n readonly RGBA32F: number; // 0x8814\n readonly RGB32F: number; // 0x8815\n readonly RGBA16F: number; // 0x881A\n readonly RGB16F: number; // 0x881B\n readonly VERTEX_ATTRIB_ARRAY_INTEGER: number; // 0x88FD\n readonly MAX_ARRAY_TEXTURE_LAYERS: number; // 0x88FF\n readonly MIN_PROGRAM_TEXEL_OFFSET: number; // 0x8904\n readonly MAX_PROGRAM_TEXEL_OFFSET: number; // 0x8905\n readonly MAX_VARYING_COMPONENTS: number; // 0x8B4B\n readonly TEXTURE_2D_ARRAY: number; // 0x8C1A\n readonly TEXTURE_BINDING_2D_ARRAY: number; // 0x8C1D\n readonly R11F_G11F_B10F: number; // 0x8C3A\n readonly UNSIGNED_INT_10F_11F_11F_REV: number; // 0x8C3B\n readonly RGB9_E5: number; // 0x8C3D\n readonly UNSIGNED_INT_5_9_9_9_REV: number; // 0x8C3E\n readonly TRANSFORM_FEEDBACK_BUFFER_MODE: number; // 0x8C7F\n readonly MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: number; // 0x8C80\n readonly TRANSFORM_FEEDBACK_VARYINGS: number; // 0x8C83\n readonly TRANSFORM_FEEDBACK_BUFFER_START: number; // 0x8C84\n readonly TRANSFORM_FEEDBACK_BUFFER_SIZE: number; // 0x8C85\n readonly TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: number; // 0x8C88\n readonly RASTERIZER_DISCARD: number; // 0x8C89\n readonly MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: number; // 0x8C8A\n readonly MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: number; // 0x8C8B\n readonly INTERLEAVED_ATTRIBS: number; // 0x8C8C\n readonly SEPARATE_ATTRIBS: number; // 0x8C8D\n readonly TRANSFORM_FEEDBACK_BUFFER: number; // 0x8C8E\n readonly TRANSFORM_FEEDBACK_BUFFER_BINDING: number; // 0x8C8F\n readonly RGBA32UI: number; // 0x8D70\n readonly RGB32UI: number; // 0x8D71\n readonly RGBA16UI: number; // 0x8D76\n readonly RGB16UI: number; // 0x8D77\n readonly RGBA8UI: number; // 0x8D7C\n readonly RGB8UI: number; // 0x8D7D\n readonly RGBA32I: number; // 0x8D82\n readonly RGB32I: number; // 0x8D83\n readonly RGBA16I: number; // 0x8D88\n readonly RGB16I: number; // 0x8D89\n readonly RGBA8I: number; // 0x8D8E\n readonly RGB8I: number; // 0x8D8F\n readonly RED_INTEGER: number; // 0x8D94\n readonly RGB_INTEGER: number; // 0x8D98\n readonly RGBA_INTEGER: number; // 0x8D99\n readonly SAMPLER_2D_ARRAY: number; // 0x8DC1\n readonly SAMPLER_2D_ARRAY_SHADOW: number; // 0x8DC4\n readonly SAMPLER_CUBE_SHADOW: number; // 0x8DC5\n readonly UNSIGNED_INT_VEC2: number; // 0x8DC6\n readonly UNSIGNED_INT_VEC3: number; // 0x8DC7\n readonly UNSIGNED_INT_VEC4: number; // 0x8DC8\n readonly INT_SAMPLER_2D: number; // 0x8DCA\n readonly INT_SAMPLER_3D: number; // 0x8DCB\n readonly INT_SAMPLER_CUBE: number; // 0x8DCC\n readonly INT_SAMPLER_2D_ARRAY: number; // 0x8DCF\n readonly UNSIGNED_INT_SAMPLER_2D: number; // 0x8DD2\n readonly UNSIGNED_INT_SAMPLER_3D: number; // 0x8DD3\n readonly UNSIGNED_INT_SAMPLER_CUBE: number; // 0x8DD4\n readonly UNSIGNED_INT_SAMPLER_2D_ARRAY: number; // 0x8DD7\n readonly DEPTH_COMPONENT32F: number; // 0x8CAC\n readonly DEPTH32F_STENCIL8: number; // 0x8CAD\n readonly FLOAT_32_UNSIGNED_INT_24_8_REV: number; // 0x8DAD\n readonly FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: number; // 0x8210\n readonly FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: number; // 0x8211\n readonly FRAMEBUFFER_ATTACHMENT_RED_SIZE: number; // 0x8212\n readonly FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: number; // 0x8213\n readonly FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: number; // 0x8214\n readonly FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: number; // 0x8215\n readonly FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: number; // 0x8216\n readonly FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: number; // 0x8217\n readonly FRAMEBUFFER_DEFAULT: number; // 0x8218\n //readonly DEPTH_STENCIL_ATTACHMENT: number; // 0x821A /* Already defined in WebGL1 constants */\n //readonly DEPTH_STENCIL: number; // 0x84F9 /* Already defined in WebGL1 constants */\n readonly UNSIGNED_INT_24_8: number; // 0x84FA\n readonly DEPTH24_STENCIL8: number; // 0x88F0\n readonly UNSIGNED_NORMALIZED: number; // 0x8C17\n readonly DRAW_FRAMEBUFFER_BINDING: number; // 0x8CA6 /* Same as FRAMEBUFFER_BINDING */\n readonly READ_FRAMEBUFFER: number; // 0x8CA8\n readonly DRAW_FRAMEBUFFER: number; // 0x8CA9\n readonly READ_FRAMEBUFFER_BINDING: number; // 0x8CAA\n readonly RENDERBUFFER_SAMPLES: number; // 0x8CAB\n readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: number; // 0x8CD4\n readonly MAX_COLOR_ATTACHMENTS: number; // 0x8CDF\n readonly COLOR_ATTACHMENT1: number; // 0x8CE1\n readonly COLOR_ATTACHMENT2: number; // 0x8CE2\n readonly COLOR_ATTACHMENT3: number; // 0x8CE3\n readonly COLOR_ATTACHMENT4: number; // 0x8CE4\n readonly COLOR_ATTACHMENT5: number; // 0x8CE5\n readonly COLOR_ATTACHMENT6: number; // 0x8CE6\n readonly COLOR_ATTACHMENT7: number; // 0x8CE7\n readonly COLOR_ATTACHMENT8: number; // 0x8CE8\n readonly COLOR_ATTACHMENT9: number; // 0x8CE9\n readonly COLOR_ATTACHMENT10: number; // 0x8CEA\n readonly COLOR_ATTACHMENT11: number; // 0x8CEB\n readonly COLOR_ATTACHMENT12: number; // 0x8CEC\n readonly COLOR_ATTACHMENT13: number; // 0x8CED\n readonly COLOR_ATTACHMENT14: number; // 0x8CEE\n readonly COLOR_ATTACHMENT15: number; // 0x8CEF\n readonly FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: number; // 0x8D56\n readonly MAX_SAMPLES: number; // 0x8D57\n readonly HALF_FLOAT: number; // 0x140B\n readonly RG: number; // 0x8227\n readonly RG_INTEGER: number; // 0x8228\n readonly R8: number; // 0x8229\n readonly RG8: number; // 0x822B\n readonly R16F: number; // 0x822D\n readonly R32F: number; // 0x822E\n readonly RG16F: number; // 0x822F\n readonly RG32F: number; // 0x8230\n readonly R8I: number; // 0x8231\n readonly R8UI: number; // 0x8232\n readonly R16I: number; // 0x8233\n readonly R16UI: number; // 0x8234\n readonly R32I: number; // 0x8235\n readonly R32UI: number; // 0x8236\n readonly RG8I: number; // 0x8237\n readonly RG8UI: number; // 0x8238\n readonly RG16I: number; // 0x8239\n readonly RG16UI: number; // 0x823A\n readonly RG32I: number; // 0x823B\n readonly RG32UI: number; // 0x823C\n readonly VERTEX_ARRAY_BINDING: number; // 0x85B5\n readonly R8_SNORM: number; // 0x8F94\n readonly RG8_SNORM: number; // 0x8F95\n readonly RGB8_SNORM: number; // 0x8F96\n readonly RGBA8_SNORM: number; // 0x8F97\n readonly SIGNED_NORMALIZED: number; // 0x8F9C\n readonly COPY_READ_BUFFER: number; // 0x8F36\n readonly COPY_WRITE_BUFFER: number; // 0x8F37\n readonly COPY_READ_BUFFER_BINDING: number; // 0x8F36 /* Same as COPY_READ_BUFFER */\n readonly COPY_WRITE_BUFFER_BINDING: number; // 0x8F37 /* Same as COPY_WRITE_BUFFER */\n readonly UNIFORM_BUFFER: number; // 0x8A11\n readonly UNIFORM_BUFFER_BINDING: number; // 0x8A28\n readonly UNIFORM_BUFFER_START: number; // 0x8A29\n readonly UNIFORM_BUFFER_SIZE: number; // 0x8A2A\n readonly MAX_VERTEX_UNIFORM_BLOCKS: number; // 0x8A2B\n readonly MAX_FRAGMENT_UNIFORM_BLOCKS: number; // 0x8A2D\n readonly MAX_COMBINED_UNIFORM_BLOCKS: number; // 0x8A2E\n readonly MAX_UNIFORM_BUFFER_BINDINGS: number; // 0x8A2F\n readonly MAX_UNIFORM_BLOCK_SIZE: number; // 0x8A30\n readonly MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: number; // 0x8A31\n readonly MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: number; // 0x8A33\n readonly UNIFORM_BUFFER_OFFSET_ALIGNMENT: number; // 0x8A34\n readonly ACTIVE_UNIFORM_BLOCKS: number; // 0x8A36\n readonly UNIFORM_TYPE: number; // 0x8A37\n readonly UNIFORM_SIZE: number; // 0x8A38\n readonly UNIFORM_BLOCK_INDEX: number; // 0x8A3A\n readonly UNIFORM_OFFSET: number; // 0x8A3B\n readonly UNIFORM_ARRAY_STRIDE: number; // 0x8A3C\n readonly UNIFORM_MATRIX_STRIDE: number; // 0x8A3D\n readonly UNIFORM_IS_ROW_MAJOR: number; // 0x8A3E\n readonly UNIFORM_BLOCK_BINDING: number; // 0x8A3F\n readonly UNIFORM_BLOCK_DATA_SIZE: number; // 0x8A40\n readonly UNIFORM_BLOCK_ACTIVE_UNIFORMS: number; // 0x8A42\n readonly UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: number; // 0x8A43\n readonly UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: number; // 0x8A44\n readonly UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: number; // 0x8A46\n readonly INVALID_INDEX: number; // 0xFFFFFFFF\n readonly MAX_VERTEX_OUTPUT_COMPONENTS: number; // 0x9122\n readonly MAX_FRAGMENT_INPUT_COMPONENTS: number; // 0x9125\n readonly MAX_SERVER_WAIT_TIMEOUT: number; // 0x9111\n readonly OBJECT_TYPE: number; // 0x9112\n readonly SYNC_CONDITION: number; // 0x9113\n readonly SYNC_STATUS: number; // 0x9114\n readonly SYNC_FLAGS: number; // 0x9115\n readonly SYNC_FENCE: number; // 0x9116\n readonly SYNC_GPU_COMMANDS_COMPLETE: number; // 0x9117\n readonly UNSIGNALED: number; // 0x9118\n readonly SIGNALED: number; // 0x9119\n readonly ALREADY_SIGNALED: number; // 0x911A\n readonly TIMEOUT_EXPIRED: number; // 0x911B\n readonly CONDITION_SATISFIED: number; // 0x911C\n readonly WAIT_FAILED: number; // 0x911D\n readonly SYNC_FLUSH_COMMANDS_BIT: number; // 0x00000001\n readonly VERTEX_ATTRIB_ARRAY_DIVISOR: number; // 0x88FE\n readonly ANY_SAMPLES_PASSED: number; // 0x8C2F\n readonly ANY_SAMPLES_PASSED_CONSERVATIVE: number; // 0x8D6A\n readonly SAMPLER_BINDING: number; // 0x8919\n readonly RGB10_A2UI: number; // 0x906F\n readonly INT_2_10_10_10_REV: number; // 0x8D9F\n readonly TRANSFORM_FEEDBACK: number; // 0x8E22\n readonly TRANSFORM_FEEDBACK_PAUSED: number; // 0x8E23\n readonly TRANSFORM_FEEDBACK_ACTIVE: number; // 0x8E24\n readonly TRANSFORM_FEEDBACK_BINDING: number; // 0x8E25\n readonly TEXTURE_IMMUTABLE_FORMAT: number; // 0x912F\n readonly MAX_ELEMENT_INDEX: number; // 0x8D6B\n readonly TEXTURE_IMMUTABLE_LEVELS: number; // 0x82DF\n\n readonly TIMEOUT_IGNORED: number; // -1\n\n /* WebGL-specific enums */\n readonly MAX_CLIENT_WAIT_TIMEOUT_WEBGL: number; // 0x9247\n\n /* Buffer objects */\n // WebGL1:\n bufferData(target: number, sizeOrData: number | Int8Array | Int16Array | Int32Array | Uint8Array | Uint16Array |\n Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | DataView | ArrayBuffer | null, usage: number): void;\n bufferSubData(target: number, dstByteOffset: number, srcData: Int8Array | Int16Array | Int32Array | Uint8Array |\n Uint16Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | DataView | ArrayBuffer | null): void;\n // For compatibility with WebGL 1 context in older Typescript versions.\n bufferData(target: number, data: ArrayBufferView, usage: number): void;\n bufferSubData(target: number, dstByteOffset: number, srcData: ArrayBufferView): void;\n // WebGL2:\n bufferData(target: number, srcData: Int8Array | Int16Array | Int32Array | Uint8Array | Uint16Array | Uint32Array |\n Uint8ClampedArray | Float32Array | Float64Array | DataView | ArrayBuffer | null, usage: number, srcOffset: number, length?: number): void;\n bufferSubData(target: number, dstByteOffset: number, srcData: ArrayBufferView,\n srcOffset: number, length?: number): void;\n\n copyBufferSubData(readTarget: number, writeTarget: number, readOffset: number,\n writeOffset: number, size: number): void;\n // MapBufferRange, in particular its read-only and write-only modes,\n // can not be exposed safely to JavaScript. GetBufferSubData\n // replaces it for the purpose of fetching data back from the GPU.\n getBufferSubData(target: number, srcByteOffset: number, dstBuffer: ArrayBufferView,\n dstOffset?: number, length?: number): void;\n\n /* Framebuffer objects */\n blitFramebuffer(srcX0: number, srcY0: number, srcX1: number, srcY1: number, dstX0: number, dstY0: number,\n dstX1: number, dstY1: number, mask: number, filter: number): void;\n framebufferTextureLayer(target: number, attachment: number, texture: WebGLTexture | null, level: number,\n layer: number): void;\n invalidateFramebuffer(target: number, attachments: number[]): void;\n invalidateSubFramebuffer(target: number, attachments: number[],\n x: number, y: number, width: number, height: number): void;\n readBuffer(src: number): void;\n\n /* Renderbuffer objects */\n getInternalformatParameter(target: number, internalformat: number, pname: number): any;\n renderbufferStorageMultisample(target: number, samples: number, internalformat: number,\n width: number, height: number): void;\n\n /* Texture objects */\n texStorage2D(target: number, levels: number, internalformat: number, width: number,\n height: number): void;\n texStorage3D(target: number, levels: number, internalformat: number, width: number,\n height: number, depth: number): void;\n\n // WebGL1 legacy entrypoints:\n texImage2D(target: number, level: number, internalformat: number,\n width: number, height: number, border: number, format: number,\n type: number, pixels?: ArrayBufferView | null): void;\n texImage2D(target: number, level: number, internalformat: number,\n format: number, type: number, source: ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void; // May throw DOMException\n texImage2D(target: number, level: number, internalformat: number,\n format: number, type: number, source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void; // May throw DOMException\n\n texSubImage2D(target: number, level: number, xoffset: number, yoffset: number,\n width: number, height: number,\n format: number, type: number, pixels?: ArrayBufferView | null): void;\n texSubImage2D(target: number, level: number, xoffset: number, yoffset: number,\n format: number, type: number, source: ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void; // May throw DOMException\n texSubImage2D(target: number, level: number, xoffset: number, yoffset: number,\n format: number, type: number, source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void; // May throw DOMException\n\n // WebGL2 entrypoints:\n texImage2D(target: number, level: number, internalformat: number, width: number, height: number,\n border: number, format: number, type: number, pboOffset: number): void;\n texImage2D(target: number, level: number, internalformat: number, width: number, height: number,\n border: number, format: number, type: number,\n source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void; // May throw DOMException\n texImage2D(target: number, level: number, internalformat: number, width: number, height: number,\n border: number, format: number, type: number, srcData: ArrayBufferView,\n srcOffset: number): void;\n\n texImage3D(target: number, level: number, internalformat: number, width: number, height: number,\n depth: number, border: number, format: number, type: number, pboOffset: number): void;\n texImage3D(target: number, level: number, internalformat: number, width: number, height: number,\n depth: number, border: number, format: number, type: number,\n source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void; // May throw DOMException\n texImage3D(target: number, level: number, internalformat: number, width: number, height: number,\n depth: number, border: number, format: number, type: number, srcData: ArrayBufferView | null): void;\n texImage3D(target: number, level: number, internalformat: number, width: number, height: number,\n depth: number, border: number, format: number, type: number, srcData: ArrayBufferView,\n srcOffset: number): void;\n\n texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number,\n height: number, format: number, type: number, pboOffset: number): void;\n texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number,\n height: number, format: number, type: number,\n source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void; // May throw DOMException\n texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number,\n height: number, format: number, type: number, srcData: ArrayBufferView,\n srcOffset: number): void;\n\n texSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number,\n width: number, height: number, depth: number, format: number, type: number,\n pboOffset: number): void;\n texSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number,\n width: number, height: number, depth: number, format: number, type: number,\n source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void; // May throw DOMException\n texSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number,\n width: number, height: number, depth: number, format: number, type: number,\n srcData: ArrayBufferView | null, srcOffset?: number): void;\n\n copyTexSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number,\n x: number, y: number, width: number, height: number): void;\n\n compressedTexImage2D(target: number, level: number, internalformat: number, width: number,\n height: number, border: number, imageSize: number, offset: number): void;\n compressedTexImage2D(target: number, level: number, internalformat: number, width: number,\n height: number, border: number, srcData: Int8Array | Int16Array | Int32Array | Uint8Array | Uint16Array | Uint32Array |\n Uint8ClampedArray | Float32Array | Float64Array | DataView | null, srcOffset?: number, srcLengthOverride?: number): void;\n // For compatibility with WebGL 1 context in older Typescript versions.\n compressedTexImage2D(target: number, level: number, internalformat: number, width: number,\n height: number, border: number, srcData: ArrayBufferView,\n srcOffset?: number, srcLengthOverride?: number): void;\n\n compressedTexImage3D(target: number, level: number, internalformat: number, width: number,\n height: number, depth: number, border: number, imageSize: number, offset: number): void;\n compressedTexImage3D(target: number, level: number, internalformat: number, width: number,\n height: number, depth: number, border: number, srcData: ArrayBufferView,\n srcOffset?: number, srcLengthOverride?: number): void;\n\n compressedTexSubImage2D(target: number, level: number, xoffset: number, yoffset: number,\n width: number, height: number, format: number, imageSize: number, offset: number): void;\n compressedTexSubImage2D(target: number, level: number, xoffset: number, yoffset: number,\n width: number, height: number, format: number,\n srcData: Int8Array | Int16Array | Int32Array | Uint8Array | Uint16Array | Uint32Array |\n Uint8ClampedArray | Float32Array | Float64Array | DataView | null, srcOffset?: number, srcLengthOverride?: number): void;\n // For compatibility with WebGL 1 context in older Typescript versions.\n compressedTexSubImage2D(target: number, level: number, xoffset: number, yoffset: number,\n width: number, height: number, format: number,\n srcData: ArrayBufferView | null,\n srcOffset?: number,\n srcLengthOverride?: number): void;\n\n compressedTexSubImage3D(target: number, level: number, xoffset: number, yoffset: number,\n zoffset: number, width: number, height: number, depth: number,\n format: number, imageSize: number, offset: number): void;\n compressedTexSubImage3D(target: number, level: number, xoffset: number, yoffset: number,\n zoffset: number, width: number, height: number, depth: number,\n format: number, srcData: ArrayBufferView,\n srcOffset?: number,\n srcLengthOverride?: number): void;\n\n /* Programs and shaders */\n getFragDataLocation(program: WebGLProgram, name: string): number;\n\n /* Uniforms */\n uniform1ui(location: WebGLUniformLocation | null, v0: number): void;\n uniform2ui(location: WebGLUniformLocation | null, v0: number, v1: number): void;\n uniform3ui(location: WebGLUniformLocation | null, v0: number, v1: number, v2: number): void;\n uniform4ui(location: WebGLUniformLocation | null, v0: number, v1: number, v2: number, v3: number): void;\n\n uniform1fv(location: WebGLUniformLocation | null, data: Float32Array | ArrayLike<number>, srcOffset?: number,\n srcLength?: number): void;\n uniform2fv(location: WebGLUniformLocation | null, data: Float32Array | ArrayLike<number>, srcOffset?: number,\n srcLength?: number): void;\n uniform3fv(location: WebGLUniformLocation | null, data: Float32Array | ArrayLike<number>, srcOffset?: number,\n srcLength?: number): void;\n uniform4fv(location: WebGLUniformLocation | null, data: Float32Array | ArrayLike<number>, srcOffset?: number,\n srcLength?: number): void;\n\n uniform1iv(location: WebGLUniformLocation | null, data: Int32Array | ArrayLike<number>, srcOffset?: number,\n srcLength?: number): void;\n uniform2iv(location: WebGLUniformLocation | null, data: Int32Array | ArrayLike<number>, srcOffset?: number,\n srcLength?: number): void;\n uniform3iv(location: WebGLUniformLocation | null, data: Int32Array | ArrayLike<number>, srcOffset?: number,\n srcLength?: number): void;\n uniform4iv(location: WebGLUniformLocation | null, data: Int32Array | ArrayLike<number>, srcOffset?: number,\n srcLength?: number): void;\n\n uniform1uiv(location: WebGLUniformLocation | null, data: Uint32Array | ArrayLike<number>, srcOffset?: number,\n srcLength?: number): void;\n uniform2uiv(location: WebGLUniformLocation | null, data: Uint32Array | ArrayLike<number>, srcOffset?: number,\n srcLength?: number): void;\n uniform3uiv(location: WebGLUniformLocation | null, data: Uint32Array | ArrayLike<number>, srcOffset?: number,\n srcLength?: number): void;\n uniform4uiv(location: WebGLUniformLocation | null, data: Uint32Array | ArrayLike<number>, srcOffset?: number,\n srcLength?: number): void;\n\n uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>,\n srcOffset?: number, srcLength?: number): void;\n uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>,\n srcOffset?: number, srcLength?: number): void;\n uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>,\n srcOffset?: number, srcLength?: number): void;\n\n uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>,\n srcOffset?: number, srcLength?: number): void;\n uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>,\n srcOffset?: number, srcLength?: number): void;\n uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>,\n srcOffset?: number, srcLength?: number): void;\n\n uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>,\n srcOffset?: number, srcLength?: number): void;\n uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>,\n srcOffset?: number, srcLength?: number): void;\n uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>,\n srcOffset?: number, srcLength?: number): void;\n\n /* Vertex attribs */\n vertexAttribI4i(index: number, x: number, y: number, z: number, w: number): void;\n vertexAttribI4iv(index: number, values: Int32Array | ArrayLike<number>): void;\n vertexAttribI4ui(index: number, x: number, y: number, z: number, w: number): void;\n vertexAttribI4uiv(index: number, values: Uint32Array | ArrayLike<number>): void;\n vertexAttribIPointer(index: number, size: number, type: number, stride: number, offset: number): void;\n\n /* Writing to the drawing buffer */\n vertexAttribDivisor(index: number, divisor: number): void;\n drawArraysInstanced(mode: number, first: number, count: number, instanceCount: number): void;\n drawElementsInstanced(mode: number, count: number, type: number, offset: number, instanceCount: number): void;\n drawRangeElements(mode: number, start: number, end: number, count: number, type: number, offset: number): void;\n\n /* Reading back pixels */\n // WebGL1:\n readPixels(x: number, y: number, width: number, height: number, format: number, type: number,\n dstData: Int8Array | Int16Array | Int32Array | Uint8Array | Uint16Array | Uint32Array | Uint8ClampedArray |\n Float32Array | Float64Array | DataView | null): void;\n // For compatibility with WebGL 1 context in older Typescript versions.\n readPixels(x: number, y: number, width: number, height: number, format: number, type: number,\n dstData: ArrayBufferView | null): void;\n // WebGL2:\n readPixels(x: number, y: number, width: number, height: number, format: number, type: number,\n offset: number): void;\n readPixels(x: number, y: number, width: number, height: number, format: number, type: number,\n dstData: ArrayBufferView, dstOffset: number): void;\n\n /* Multiple Render Targets */\n drawBuffers(buffers: number[]): void;\n\n clearBufferfv(buffer: number, drawbuffer: number, values: Float32Array | ArrayLike<number>,\n srcOffset?: number): void;\n clearBufferiv(buffer: number, drawbuffer: number, values: Int32Array | ArrayLike<number>,\n srcOffset?: number): void;\n clearBufferuiv(buffer: number, drawbuffer: number, values: Uint32Array | ArrayLike<number>,\n srcOffset?: number): void;\n\n clearBufferfi(buffer: number, drawbuffer: number, depth: number, stencil: number): void;\n\n /* Query Objects */\n createQuery(): WebGLQuery | null;\n deleteQuery(query: WebGLQuery | null): void;\n isQuery(query: WebGLQuery | null): boolean; //[WebGLHandlesContextLoss]\n beginQuery(target: number, query: WebGLQuery): void;\n endQuery(target: number): void;\n getQuery(target: number, pname: number): WebGLQuery | null;\n getQueryParameter(query: WebGLQuery, pname: number): any;\n\n /* Sampler Objects */\n createSampler(): WebGLSampler | null;\n deleteSampler(sampler: WebGLSampler | null): void;\n isSampler(sampler: WebGLSampler | null): boolean; //[WebGLHandlesContextLoss]\n bindSampler(unit: number, sampler: WebGLSampler | null): void;\n samplerParameteri(sampler: WebGLSampler, pname: number, param: number): void;\n samplerParameterf(sampler: WebGLSampler, pname: number, param: number): void;\n getSamplerParameter(sampler: WebGLSampler, pname: number): any;\n\n /* Sync objects */\n fenceSync(condition: number, flags: number): WebGLSync | null;\n isSync(sync: WebGLSync | null): boolean; //[WebGLHandlesContextLoss]\n deleteSync(sync: WebGLSync | null): void;\n clientWaitSync(sync: WebGLSync, flags: number, timeout: number): number;\n waitSync(sync: WebGLSync, flags: number, timeout: number): void;\n getSyncParameter(sync: WebGLSync, pname: number): any;\n\n /* Transform Feedback */\n createTransformFeedback(): WebGLTransformFeedback | null;\n deleteTransformFeedback(tf: WebGLTransformFeedback | null): void;\n isTransformFeedback(tf: WebGLTransformFeedback | null): boolean; //[WebGLHandlesContextLoss]\n bindTransformFeedback(target: number, tf: WebGLTransformFeedback | null): void;\n beginTransformFeedback(primitiveMode: number): void;\n endTransformFeedback(): void;\n transformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: number): void;\n getTransformFeedbackVarying(program: WebGLProgram, index: number): WebGLActiveInfo | null;\n pauseTransformFeedback(): void;\n resumeTransformFeedback(): void;\n\n /* Uniform Buffer Objects and Transform Feedback Buffers */\n bindBufferBase(target: number, index: number, buffer: WebGLBuffer | null): void;\n bindBufferRange(target: number, index: number, buffer: WebGLBuffer | null, offset: number, size: number): void;\n getIndexedParameter(target: number, index: number): any;\n getUniformIndices(program: WebGLProgram, uniformNames: string[]): number[] | null;\n getActiveUniforms(program: WebGLProgram, uniformIndices: number[], pname: number): any;\n getUniformBlockIndex(program: WebGLProgram, uniformBlockName: string): number;\n getActiveUniformBlockParameter(program: WebGLProgram, uniformBlockIndex: number, pname: number): any;\n getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: number): string | null;\n uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: number, uniformBlockBinding: number): void;\n\n /* Vertex Array Objects */\n createVertexArray(): WebGLVertexArrayObject | null;\n deleteVertexArray(vertexArray: WebGLVertexArrayObject | null): void;\n isVertexArray(vertexArray: WebGLVertexArrayObject | null): boolean; //[WebGLHandlesContextLoss]\n bindVertexArray(array: WebGLVertexArrayObject | null): void;\n}\n\ninterface WebGLQuery extends WebGLObject {}\ninterface WebGLSampler extends WebGLObject {}\ninterface WebGLSync extends WebGLObject {}\ninterface WebGLTransformFeedback extends WebGLObject {}\ninterface WebGLVertexArrayObject extends WebGLObject {}\n"]}
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