1 |
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2 | export default interface WebGL2RenderingCOntext extends WebGLRenderingContext {
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3 | readonly READ_BUFFER: number;
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4 | readonly UNPACK_ROW_LENGTH: number;
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5 | readonly UNPACK_SKIP_ROWS: number;
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6 | readonly UNPACK_SKIP_PIXELS: number;
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7 | readonly PACK_ROW_LENGTH: number;
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8 | readonly PACK_SKIP_ROWS: number;
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9 | readonly PACK_SKIP_PIXELS: number;
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10 | readonly COLOR: number;
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11 | readonly DEPTH: number;
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12 | readonly STENCIL: number;
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13 | readonly RED: number;
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14 | readonly RGB8: number;
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15 | readonly RGBA8: number;
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16 | readonly RGB10_A2: number;
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17 | readonly TEXTURE_BINDING_3D: number;
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18 | readonly UNPACK_SKIP_IMAGES: number;
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19 | readonly UNPACK_IMAGE_HEIGHT: number;
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20 | readonly TEXTURE_3D: number;
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21 | readonly TEXTURE_WRAP_R: number;
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22 | readonly MAX_3D_TEXTURE_SIZE: number;
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23 | readonly UNSIGNED_INT_2_10_10_10_REV: number;
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24 | readonly MAX_ELEMENTS_VERTICES: number;
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25 | readonly MAX_ELEMENTS_INDICES: number;
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26 | readonly TEXTURE_MIN_LOD: number;
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27 | readonly TEXTURE_MAX_LOD: number;
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28 | readonly TEXTURE_BASE_LEVEL: number;
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29 | readonly TEXTURE_MAX_LEVEL: number;
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30 | readonly MIN: number;
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31 | readonly MAX: number;
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32 | readonly DEPTH_COMPONENT24: number;
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33 | readonly MAX_TEXTURE_LOD_BIAS: number;
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34 | readonly TEXTURE_COMPARE_MODE: number;
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35 | readonly TEXTURE_COMPARE_FUNC: number;
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36 | readonly CURRENT_QUERY: number;
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37 | readonly QUERY_RESULT: number;
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38 | readonly QUERY_RESULT_AVAILABLE: number;
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39 | readonly STREAM_READ: number;
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40 | readonly STREAM_COPY: number;
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41 | readonly STATIC_READ: number;
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42 | readonly STATIC_COPY: number;
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43 | readonly DYNAMIC_READ: number;
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44 | readonly DYNAMIC_COPY: number;
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45 | readonly MAX_DRAW_BUFFERS: number;
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46 | readonly DRAW_BUFFER0: number;
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47 | readonly DRAW_BUFFER1: number;
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48 | readonly DRAW_BUFFER2: number;
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49 | readonly DRAW_BUFFER3: number;
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50 | readonly DRAW_BUFFER4: number;
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51 | readonly DRAW_BUFFER5: number;
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52 | readonly DRAW_BUFFER6: number;
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53 | readonly DRAW_BUFFER7: number;
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54 | readonly DRAW_BUFFER8: number;
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55 | readonly DRAW_BUFFER9: number;
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56 | readonly DRAW_BUFFER10: number;
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57 | readonly DRAW_BUFFER11: number;
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58 | readonly DRAW_BUFFER12: number;
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59 | readonly DRAW_BUFFER13: number;
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60 | readonly DRAW_BUFFER14: number;
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61 | readonly DRAW_BUFFER15: number;
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62 | readonly MAX_FRAGMENT_UNIFORM_COMPONENTS: number;
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63 | readonly MAX_VERTEX_UNIFORM_COMPONENTS: number;
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64 | readonly SAMPLER_3D: number;
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65 | readonly SAMPLER_2D_SHADOW: number;
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66 | readonly FRAGMENT_SHADER_DERIVATIVE_HINT: number;
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67 | readonly PIXEL_PACK_BUFFER: number;
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68 | readonly PIXEL_UNPACK_BUFFER: number;
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69 | readonly PIXEL_PACK_BUFFER_BINDING: number;
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70 | readonly PIXEL_UNPACK_BUFFER_BINDING: number;
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71 | readonly FLOAT_MAT2x3: number;
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72 | readonly FLOAT_MAT2x4: number;
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73 | readonly FLOAT_MAT3x2: number;
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74 | readonly FLOAT_MAT3x4: number;
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75 | readonly FLOAT_MAT4x2: number;
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76 | readonly FLOAT_MAT4x3: number;
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77 | readonly SRGB: number;
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78 | readonly SRGB8: number;
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79 | readonly SRGB8_ALPHA8: number;
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80 | readonly COMPARE_REF_TO_TEXTURE: number;
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81 | readonly RGBA32F: number;
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82 | readonly RGB32F: number;
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83 | readonly RGBA16F: number;
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84 | readonly RGB16F: number;
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85 | readonly VERTEX_ATTRIB_ARRAY_INTEGER: number;
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86 | readonly MAX_ARRAY_TEXTURE_LAYERS: number;
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87 | readonly MIN_PROGRAM_TEXEL_OFFSET: number;
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88 | readonly MAX_PROGRAM_TEXEL_OFFSET: number;
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89 | readonly MAX_VARYING_COMPONENTS: number;
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90 | readonly TEXTURE_2D_ARRAY: number;
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91 | readonly TEXTURE_BINDING_2D_ARRAY: number;
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92 | readonly R11F_G11F_B10F: number;
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93 | readonly UNSIGNED_INT_10F_11F_11F_REV: number;
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94 | readonly RGB9_E5: number;
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95 | readonly UNSIGNED_INT_5_9_9_9_REV: number;
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96 | readonly TRANSFORM_FEEDBACK_BUFFER_MODE: number;
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97 | readonly MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: number;
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98 | readonly TRANSFORM_FEEDBACK_VARYINGS: number;
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99 | readonly TRANSFORM_FEEDBACK_BUFFER_START: number;
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100 | readonly TRANSFORM_FEEDBACK_BUFFER_SIZE: number;
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101 | readonly TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: number;
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102 | readonly RASTERIZER_DISCARD: number;
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103 | readonly MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: number;
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104 | readonly MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: number;
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105 | readonly INTERLEAVED_ATTRIBS: number;
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106 | readonly SEPARATE_ATTRIBS: number;
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107 | readonly TRANSFORM_FEEDBACK_BUFFER: number;
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108 | readonly TRANSFORM_FEEDBACK_BUFFER_BINDING: number;
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109 | readonly RGBA32UI: number;
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110 | readonly RGB32UI: number;
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111 | readonly RGBA16UI: number;
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112 | readonly RGB16UI: number;
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113 | readonly RGBA8UI: number;
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114 | readonly RGB8UI: number;
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115 | readonly RGBA32I: number;
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116 | readonly RGB32I: number;
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117 | readonly RGBA16I: number;
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118 | readonly RGB16I: number;
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119 | readonly RGBA8I: number;
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120 | readonly RGB8I: number;
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121 | readonly RED_INTEGER: number;
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122 | readonly RGB_INTEGER: number;
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123 | readonly RGBA_INTEGER: number;
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124 | readonly SAMPLER_2D_ARRAY: number;
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125 | readonly SAMPLER_2D_ARRAY_SHADOW: number;
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126 | readonly SAMPLER_CUBE_SHADOW: number;
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127 | readonly UNSIGNED_INT_VEC2: number;
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128 | readonly UNSIGNED_INT_VEC3: number;
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129 | readonly UNSIGNED_INT_VEC4: number;
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130 | readonly INT_SAMPLER_2D: number;
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131 | readonly INT_SAMPLER_3D: number;
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132 | readonly INT_SAMPLER_CUBE: number;
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133 | readonly INT_SAMPLER_2D_ARRAY: number;
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134 | readonly UNSIGNED_INT_SAMPLER_2D: number;
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135 | readonly UNSIGNED_INT_SAMPLER_3D: number;
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136 | readonly UNSIGNED_INT_SAMPLER_CUBE: number;
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137 | readonly UNSIGNED_INT_SAMPLER_2D_ARRAY: number;
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138 | readonly DEPTH_COMPONENT32F: number;
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139 | readonly DEPTH32F_STENCIL8: number;
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140 | readonly FLOAT_32_UNSIGNED_INT_24_8_REV: number;
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141 | readonly FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: number;
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142 | readonly FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: number;
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143 | readonly FRAMEBUFFER_ATTACHMENT_RED_SIZE: number;
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144 | readonly FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: number;
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145 | readonly FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: number;
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146 | readonly FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: number;
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147 | readonly FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: number;
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148 | readonly FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: number;
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149 | readonly FRAMEBUFFER_DEFAULT: number;
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150 |
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151 |
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152 | readonly UNSIGNED_INT_24_8: number;
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153 | readonly DEPTH24_STENCIL8: number;
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154 | readonly UNSIGNED_NORMALIZED: number;
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155 | readonly DRAW_FRAMEBUFFER_BINDING: number;
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156 | readonly READ_FRAMEBUFFER: number;
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157 | readonly DRAW_FRAMEBUFFER: number;
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158 | readonly READ_FRAMEBUFFER_BINDING: number;
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159 | readonly RENDERBUFFER_SAMPLES: number;
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160 | readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: number;
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161 | readonly MAX_COLOR_ATTACHMENTS: number;
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162 | readonly COLOR_ATTACHMENT1: number;
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163 | readonly COLOR_ATTACHMENT2: number;
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164 | readonly COLOR_ATTACHMENT3: number;
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165 | readonly COLOR_ATTACHMENT4: number;
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166 | readonly COLOR_ATTACHMENT5: number;
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167 | readonly COLOR_ATTACHMENT6: number;
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168 | readonly COLOR_ATTACHMENT7: number;
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169 | readonly COLOR_ATTACHMENT8: number;
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170 | readonly COLOR_ATTACHMENT9: number;
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171 | readonly COLOR_ATTACHMENT10: number;
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172 | readonly COLOR_ATTACHMENT11: number;
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173 | readonly COLOR_ATTACHMENT12: number;
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174 | readonly COLOR_ATTACHMENT13: number;
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175 | readonly COLOR_ATTACHMENT14: number;
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176 | readonly COLOR_ATTACHMENT15: number;
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177 | readonly FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: number;
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178 | readonly MAX_SAMPLES: number;
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179 | readonly HALF_FLOAT: number;
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180 | readonly RG: number;
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181 | readonly RG_INTEGER: number;
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182 | readonly R8: number;
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183 | readonly RG8: number;
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184 | readonly R16F: number;
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185 | readonly R32F: number;
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186 | readonly RG16F: number;
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187 | readonly RG32F: number;
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188 | readonly R8I: number;
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189 | readonly R8UI: number;
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190 | readonly R16I: number;
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191 | readonly R16UI: number;
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192 | readonly R32I: number;
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193 | readonly R32UI: number;
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194 | readonly RG8I: number;
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195 | readonly RG8UI: number;
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196 | readonly RG16I: number;
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197 | readonly RG16UI: number;
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198 | readonly RG32I: number;
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199 | readonly RG32UI: number;
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200 | readonly VERTEX_ARRAY_BINDING: number;
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201 | readonly R8_SNORM: number;
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202 | readonly RG8_SNORM: number;
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203 | readonly RGB8_SNORM: number;
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204 | readonly RGBA8_SNORM: number;
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205 | readonly SIGNED_NORMALIZED: number;
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206 | readonly COPY_READ_BUFFER: number;
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207 | readonly COPY_WRITE_BUFFER: number;
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208 | readonly COPY_READ_BUFFER_BINDING: number;
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209 | readonly COPY_WRITE_BUFFER_BINDING: number;
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210 | readonly UNIFORM_BUFFER: number;
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211 | readonly UNIFORM_BUFFER_BINDING: number;
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212 | readonly UNIFORM_BUFFER_START: number;
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213 | readonly UNIFORM_BUFFER_SIZE: number;
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214 | readonly MAX_VERTEX_UNIFORM_BLOCKS: number;
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215 | readonly MAX_FRAGMENT_UNIFORM_BLOCKS: number;
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216 | readonly MAX_COMBINED_UNIFORM_BLOCKS: number;
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217 | readonly MAX_UNIFORM_BUFFER_BINDINGS: number;
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218 | readonly MAX_UNIFORM_BLOCK_SIZE: number;
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219 | readonly MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: number;
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220 | readonly MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: number;
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221 | readonly UNIFORM_BUFFER_OFFSET_ALIGNMENT: number;
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222 | readonly ACTIVE_UNIFORM_BLOCKS: number;
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223 | readonly UNIFORM_TYPE: number;
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224 | readonly UNIFORM_SIZE: number;
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225 | readonly UNIFORM_BLOCK_INDEX: number;
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226 | readonly UNIFORM_OFFSET: number;
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227 | readonly UNIFORM_ARRAY_STRIDE: number;
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228 | readonly UNIFORM_MATRIX_STRIDE: number;
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229 | readonly UNIFORM_IS_ROW_MAJOR: number;
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230 | readonly UNIFORM_BLOCK_BINDING: number;
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231 | readonly UNIFORM_BLOCK_DATA_SIZE: number;
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232 | readonly UNIFORM_BLOCK_ACTIVE_UNIFORMS: number;
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233 | readonly UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: number;
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234 | readonly UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: number;
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235 | readonly UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: number;
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236 | readonly INVALID_INDEX: number;
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237 | readonly MAX_VERTEX_OUTPUT_COMPONENTS: number;
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238 | readonly MAX_FRAGMENT_INPUT_COMPONENTS: number;
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239 | readonly MAX_SERVER_WAIT_TIMEOUT: number;
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240 | readonly OBJECT_TYPE: number;
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241 | readonly SYNC_CONDITION: number;
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242 | readonly SYNC_STATUS: number;
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243 | readonly SYNC_FLAGS: number;
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244 | readonly SYNC_FENCE: number;
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245 | readonly SYNC_GPU_COMMANDS_COMPLETE: number;
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246 | readonly UNSIGNALED: number;
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247 | readonly SIGNALED: number;
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248 | readonly ALREADY_SIGNALED: number;
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249 | readonly TIMEOUT_EXPIRED: number;
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250 | readonly CONDITION_SATISFIED: number;
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251 | readonly WAIT_FAILED: number;
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252 | readonly SYNC_FLUSH_COMMANDS_BIT: number;
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253 | readonly VERTEX_ATTRIB_ARRAY_DIVISOR: number;
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254 | readonly ANY_SAMPLES_PASSED: number;
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255 | readonly ANY_SAMPLES_PASSED_CONSERVATIVE: number;
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256 | readonly SAMPLER_BINDING: number;
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257 | readonly RGB10_A2UI: number;
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258 | readonly INT_2_10_10_10_REV: number;
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259 | readonly TRANSFORM_FEEDBACK: number;
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260 | readonly TRANSFORM_FEEDBACK_PAUSED: number;
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261 | readonly TRANSFORM_FEEDBACK_ACTIVE: number;
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262 | readonly TRANSFORM_FEEDBACK_BINDING: number;
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263 | readonly TEXTURE_IMMUTABLE_FORMAT: number;
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264 | readonly MAX_ELEMENT_INDEX: number;
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265 | readonly TEXTURE_IMMUTABLE_LEVELS: number;
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266 |
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267 | readonly TIMEOUT_IGNORED: number;
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268 |
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269 |
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270 | readonly MAX_CLIENT_WAIT_TIMEOUT_WEBGL: number;
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271 |
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272 |
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273 |
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274 | bufferData(target: number, sizeOrData: number | Int8Array | Int16Array | Int32Array | Uint8Array | Uint16Array |
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275 | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | DataView | ArrayBuffer | null, usage: number): void;
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276 | bufferSubData(target: number, dstByteOffset: number, srcData: Int8Array | Int16Array | Int32Array | Uint8Array |
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277 | Uint16Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | DataView | ArrayBuffer | null): void;
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278 |
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279 | bufferData(target: number, data: ArrayBufferView, usage: number): void;
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280 | bufferSubData(target: number, dstByteOffset: number, srcData: ArrayBufferView): void;
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281 |
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282 | bufferData(target: number, srcData: Int8Array | Int16Array | Int32Array | Uint8Array | Uint16Array | Uint32Array |
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283 | Uint8ClampedArray | Float32Array | Float64Array | DataView | ArrayBuffer | null, usage: number, srcOffset: number, length?: number): void;
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284 | bufferSubData(target: number, dstByteOffset: number, srcData: ArrayBufferView,
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285 | srcOffset: number, length?: number): void;
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286 |
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287 | copyBufferSubData(readTarget: number, writeTarget: number, readOffset: number,
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288 | writeOffset: number, size: number): void;
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289 |
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290 |
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291 |
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292 | getBufferSubData(target: number, srcByteOffset: number, dstBuffer: ArrayBufferView,
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293 | dstOffset?: number, length?: number): void;
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294 |
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295 |
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296 | blitFramebuffer(srcX0: number, srcY0: number, srcX1: number, srcY1: number, dstX0: number, dstY0: number,
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297 | dstX1: number, dstY1: number, mask: number, filter: number): void;
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298 | framebufferTextureLayer(target: number, attachment: number, texture: WebGLTexture | null, level: number,
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299 | layer: number): void;
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300 | invalidateFramebuffer(target: number, attachments: number[]): void;
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301 | invalidateSubFramebuffer(target: number, attachments: number[],
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302 | x: number, y: number, width: number, height: number): void;
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303 | readBuffer(src: number): void;
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304 |
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305 |
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306 | getInternalformatParameter(target: number, internalformat: number, pname: number): any;
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307 | renderbufferStorageMultisample(target: number, samples: number, internalformat: number,
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308 | width: number, height: number): void;
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309 |
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310 |
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311 | texStorage2D(target: number, levels: number, internalformat: number, width: number,
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312 | height: number): void;
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313 | texStorage3D(target: number, levels: number, internalformat: number, width: number,
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314 | height: number, depth: number): void;
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315 |
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316 |
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317 | texImage2D(target: number, level: number, internalformat: number,
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318 | width: number, height: number, border: number, format: number,
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319 | type: number, pixels?: ArrayBufferView | null): void;
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320 | texImage2D(target: number, level: number, internalformat: number,
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321 | format: number, type: number, source: ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void;
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322 | texImage2D(target: number, level: number, internalformat: number,
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323 | format: number, type: number, source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void;
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324 |
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325 | texSubImage2D(target: number, level: number, xoffset: number, yoffset: number,
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326 | width: number, height: number,
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327 | format: number, type: number, pixels?: ArrayBufferView | null): void;
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328 | texSubImage2D(target: number, level: number, xoffset: number, yoffset: number,
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329 | format: number, type: number, source: ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void;
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330 | texSubImage2D(target: number, level: number, xoffset: number, yoffset: number,
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331 | format: number, type: number, source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void;
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332 |
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333 |
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334 | texImage2D(target: number, level: number, internalformat: number, width: number, height: number,
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335 | border: number, format: number, type: number, pboOffset: number): void;
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336 | texImage2D(target: number, level: number, internalformat: number, width: number, height: number,
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337 | border: number, format: number, type: number,
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338 | source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void;
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339 | texImage2D(target: number, level: number, internalformat: number, width: number, height: number,
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340 | border: number, format: number, type: number, srcData: ArrayBufferView,
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341 | srcOffset: number): void;
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342 |
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343 | texImage3D(target: number, level: number, internalformat: number, width: number, height: number,
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344 | depth: number, border: number, format: number, type: number, pboOffset: number): void;
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345 | texImage3D(target: number, level: number, internalformat: number, width: number, height: number,
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346 | depth: number, border: number, format: number, type: number,
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347 | source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void;
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348 | texImage3D(target: number, level: number, internalformat: number, width: number, height: number,
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349 | depth: number, border: number, format: number, type: number, srcData: ArrayBufferView | null): void;
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350 | texImage3D(target: number, level: number, internalformat: number, width: number, height: number,
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351 | depth: number, border: number, format: number, type: number, srcData: ArrayBufferView,
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352 | srcOffset: number): void;
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353 |
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354 | texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number,
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355 | height: number, format: number, type: number, pboOffset: number): void;
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356 | texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number,
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357 | height: number, format: number, type: number,
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358 | source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void;
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359 | texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number,
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360 | height: number, format: number, type: number, srcData: ArrayBufferView,
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361 | srcOffset: number): void;
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362 |
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363 | texSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number,
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364 | width: number, height: number, depth: number, format: number, type: number,
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365 | pboOffset: number): void;
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366 | texSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number,
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367 | width: number, height: number, depth: number, format: number, type: number,
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368 | source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void;
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369 | texSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number,
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370 | width: number, height: number, depth: number, format: number, type: number,
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371 | srcData: ArrayBufferView | null, srcOffset?: number): void;
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372 |
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373 | copyTexSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number,
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374 | x: number, y: number, width: number, height: number): void;
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375 |
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376 | compressedTexImage2D(target: number, level: number, internalformat: number, width: number,
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377 | height: number, border: number, imageSize: number, offset: number): void;
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378 | compressedTexImage2D(target: number, level: number, internalformat: number, width: number,
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379 | height: number, border: number, srcData: Int8Array | Int16Array | Int32Array | Uint8Array | Uint16Array | Uint32Array |
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380 | Uint8ClampedArray | Float32Array | Float64Array | DataView | null, srcOffset?: number, srcLengthOverride?: number): void;
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381 |
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382 | compressedTexImage2D(target: number, level: number, internalformat: number, width: number,
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383 | height: number, border: number, srcData: ArrayBufferView,
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384 | srcOffset?: number, srcLengthOverride?: number): void;
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385 |
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386 | compressedTexImage3D(target: number, level: number, internalformat: number, width: number,
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387 | height: number, depth: number, border: number, imageSize: number, offset: number): void;
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388 | compressedTexImage3D(target: number, level: number, internalformat: number, width: number,
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389 | height: number, depth: number, border: number, srcData: ArrayBufferView,
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390 | srcOffset?: number, srcLengthOverride?: number): void;
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391 |
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392 | compressedTexSubImage2D(target: number, level: number, xoffset: number, yoffset: number,
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393 | width: number, height: number, format: number, imageSize: number, offset: number): void;
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394 | compressedTexSubImage2D(target: number, level: number, xoffset: number, yoffset: number,
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395 | width: number, height: number, format: number,
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396 | srcData: Int8Array | Int16Array | Int32Array | Uint8Array | Uint16Array | Uint32Array |
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397 | Uint8ClampedArray | Float32Array | Float64Array | DataView | null, srcOffset?: number, srcLengthOverride?: number): void;
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398 |
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399 | compressedTexSubImage2D(target: number, level: number, xoffset: number, yoffset: number,
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400 | width: number, height: number, format: number,
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401 | srcData: ArrayBufferView | null,
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402 | srcOffset?: number,
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403 | srcLengthOverride?: number): void;
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404 |
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405 | compressedTexSubImage3D(target: number, level: number, xoffset: number, yoffset: number,
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406 | zoffset: number, width: number, height: number, depth: number,
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407 | format: number, imageSize: number, offset: number): void;
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408 | compressedTexSubImage3D(target: number, level: number, xoffset: number, yoffset: number,
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409 | zoffset: number, width: number, height: number, depth: number,
|
410 | format: number, srcData: ArrayBufferView,
|
411 | srcOffset?: number,
|
412 | srcLengthOverride?: number): void;
|
413 |
|
414 |
|
415 | getFragDataLocation(program: WebGLProgram, name: string): number;
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416 |
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417 |
|
418 | uniform1ui(location: WebGLUniformLocation | null, v0: number): void;
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419 | uniform2ui(location: WebGLUniformLocation | null, v0: number, v1: number): void;
|
420 | uniform3ui(location: WebGLUniformLocation | null, v0: number, v1: number, v2: number): void;
|
421 | uniform4ui(location: WebGLUniformLocation | null, v0: number, v1: number, v2: number, v3: number): void;
|
422 |
|
423 | uniform1fv(location: WebGLUniformLocation | null, data: Float32Array | ArrayLike<number>, srcOffset?: number,
|
424 | srcLength?: number): void;
|
425 | uniform2fv(location: WebGLUniformLocation | null, data: Float32Array | ArrayLike<number>, srcOffset?: number,
|
426 | srcLength?: number): void;
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427 | uniform3fv(location: WebGLUniformLocation | null, data: Float32Array | ArrayLike<number>, srcOffset?: number,
|
428 | srcLength?: number): void;
|
429 | uniform4fv(location: WebGLUniformLocation | null, data: Float32Array | ArrayLike<number>, srcOffset?: number,
|
430 | srcLength?: number): void;
|
431 |
|
432 | uniform1iv(location: WebGLUniformLocation | null, data: Int32Array | ArrayLike<number>, srcOffset?: number,
|
433 | srcLength?: number): void;
|
434 | uniform2iv(location: WebGLUniformLocation | null, data: Int32Array | ArrayLike<number>, srcOffset?: number,
|
435 | srcLength?: number): void;
|
436 | uniform3iv(location: WebGLUniformLocation | null, data: Int32Array | ArrayLike<number>, srcOffset?: number,
|
437 | srcLength?: number): void;
|
438 | uniform4iv(location: WebGLUniformLocation | null, data: Int32Array | ArrayLike<number>, srcOffset?: number,
|
439 | srcLength?: number): void;
|
440 |
|
441 | uniform1uiv(location: WebGLUniformLocation | null, data: Uint32Array | ArrayLike<number>, srcOffset?: number,
|
442 | srcLength?: number): void;
|
443 | uniform2uiv(location: WebGLUniformLocation | null, data: Uint32Array | ArrayLike<number>, srcOffset?: number,
|
444 | srcLength?: number): void;
|
445 | uniform3uiv(location: WebGLUniformLocation | null, data: Uint32Array | ArrayLike<number>, srcOffset?: number,
|
446 | srcLength?: number): void;
|
447 | uniform4uiv(location: WebGLUniformLocation | null, data: Uint32Array | ArrayLike<number>, srcOffset?: number,
|
448 | srcLength?: number): void;
|
449 |
|
450 | uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>,
|
451 | srcOffset?: number, srcLength?: number): void;
|
452 | uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>,
|
453 | srcOffset?: number, srcLength?: number): void;
|
454 | uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>,
|
455 | srcOffset?: number, srcLength?: number): void;
|
456 |
|
457 | uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>,
|
458 | srcOffset?: number, srcLength?: number): void;
|
459 | uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>,
|
460 | srcOffset?: number, srcLength?: number): void;
|
461 | uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>,
|
462 | srcOffset?: number, srcLength?: number): void;
|
463 |
|
464 | uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>,
|
465 | srcOffset?: number, srcLength?: number): void;
|
466 | uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>,
|
467 | srcOffset?: number, srcLength?: number): void;
|
468 | uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>,
|
469 | srcOffset?: number, srcLength?: number): void;
|
470 |
|
471 |
|
472 | vertexAttribI4i(index: number, x: number, y: number, z: number, w: number): void;
|
473 | vertexAttribI4iv(index: number, values: Int32Array | ArrayLike<number>): void;
|
474 | vertexAttribI4ui(index: number, x: number, y: number, z: number, w: number): void;
|
475 | vertexAttribI4uiv(index: number, values: Uint32Array | ArrayLike<number>): void;
|
476 | vertexAttribIPointer(index: number, size: number, type: number, stride: number, offset: number): void;
|
477 |
|
478 |
|
479 | vertexAttribDivisor(index: number, divisor: number): void;
|
480 | drawArraysInstanced(mode: number, first: number, count: number, instanceCount: number): void;
|
481 | drawElementsInstanced(mode: number, count: number, type: number, offset: number, instanceCount: number): void;
|
482 | drawRangeElements(mode: number, start: number, end: number, count: number, type: number, offset: number): void;
|
483 |
|
484 |
|
485 |
|
486 | readPixels(x: number, y: number, width: number, height: number, format: number, type: number,
|
487 | dstData: Int8Array | Int16Array | Int32Array | Uint8Array | Uint16Array | Uint32Array | Uint8ClampedArray |
|
488 | Float32Array | Float64Array | DataView | null): void;
|
489 |
|
490 | readPixels(x: number, y: number, width: number, height: number, format: number, type: number,
|
491 | dstData: ArrayBufferView | null): void;
|
492 |
|
493 | readPixels(x: number, y: number, width: number, height: number, format: number, type: number,
|
494 | offset: number): void;
|
495 | readPixels(x: number, y: number, width: number, height: number, format: number, type: number,
|
496 | dstData: ArrayBufferView, dstOffset: number): void;
|
497 |
|
498 |
|
499 | drawBuffers(buffers: number[]): void;
|
500 |
|
501 | clearBufferfv(buffer: number, drawbuffer: number, values: Float32Array | ArrayLike<number>,
|
502 | srcOffset?: number): void;
|
503 | clearBufferiv(buffer: number, drawbuffer: number, values: Int32Array | ArrayLike<number>,
|
504 | srcOffset?: number): void;
|
505 | clearBufferuiv(buffer: number, drawbuffer: number, values: Uint32Array | ArrayLike<number>,
|
506 | srcOffset?: number): void;
|
507 |
|
508 | clearBufferfi(buffer: number, drawbuffer: number, depth: number, stencil: number): void;
|
509 |
|
510 |
|
511 | createQuery(): WebGLQuery | null;
|
512 | deleteQuery(query: WebGLQuery | null): void;
|
513 | isQuery(query: WebGLQuery | null): boolean;
|
514 | beginQuery(target: number, query: WebGLQuery): void;
|
515 | endQuery(target: number): void;
|
516 | getQuery(target: number, pname: number): WebGLQuery | null;
|
517 | getQueryParameter(query: WebGLQuery, pname: number): any;
|
518 |
|
519 |
|
520 | createSampler(): WebGLSampler | null;
|
521 | deleteSampler(sampler: WebGLSampler | null): void;
|
522 | isSampler(sampler: WebGLSampler | null): boolean;
|
523 | bindSampler(unit: number, sampler: WebGLSampler | null): void;
|
524 | samplerParameteri(sampler: WebGLSampler, pname: number, param: number): void;
|
525 | samplerParameterf(sampler: WebGLSampler, pname: number, param: number): void;
|
526 | getSamplerParameter(sampler: WebGLSampler, pname: number): any;
|
527 |
|
528 |
|
529 | fenceSync(condition: number, flags: number): WebGLSync | null;
|
530 | isSync(sync: WebGLSync | null): boolean;
|
531 | deleteSync(sync: WebGLSync | null): void;
|
532 | clientWaitSync(sync: WebGLSync, flags: number, timeout: number): number;
|
533 | waitSync(sync: WebGLSync, flags: number, timeout: number): void;
|
534 | getSyncParameter(sync: WebGLSync, pname: number): any;
|
535 |
|
536 |
|
537 | createTransformFeedback(): WebGLTransformFeedback | null;
|
538 | deleteTransformFeedback(tf: WebGLTransformFeedback | null): void;
|
539 | isTransformFeedback(tf: WebGLTransformFeedback | null): boolean;
|
540 | bindTransformFeedback(target: number, tf: WebGLTransformFeedback | null): void;
|
541 | beginTransformFeedback(primitiveMode: number): void;
|
542 | endTransformFeedback(): void;
|
543 | transformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: number): void;
|
544 | getTransformFeedbackVarying(program: WebGLProgram, index: number): WebGLActiveInfo | null;
|
545 | pauseTransformFeedback(): void;
|
546 | resumeTransformFeedback(): void;
|
547 |
|
548 |
|
549 | bindBufferBase(target: number, index: number, buffer: WebGLBuffer | null): void;
|
550 | bindBufferRange(target: number, index: number, buffer: WebGLBuffer | null, offset: number, size: number): void;
|
551 | getIndexedParameter(target: number, index: number): any;
|
552 | getUniformIndices(program: WebGLProgram, uniformNames: string[]): number[] | null;
|
553 | getActiveUniforms(program: WebGLProgram, uniformIndices: number[], pname: number): any;
|
554 | getUniformBlockIndex(program: WebGLProgram, uniformBlockName: string): number;
|
555 | getActiveUniformBlockParameter(program: WebGLProgram, uniformBlockIndex: number, pname: number): any;
|
556 | getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: number): string | null;
|
557 | uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: number, uniformBlockBinding: number): void;
|
558 |
|
559 |
|
560 | createVertexArray(): WebGLVertexArrayObject | null;
|
561 | deleteVertexArray(vertexArray: WebGLVertexArrayObject | null): void;
|
562 | isVertexArray(vertexArray: WebGLVertexArrayObject | null): boolean;
|
563 | bindVertexArray(array: WebGLVertexArrayObject | null): void;
|
564 | }
|
565 |
|
566 | interface WebGLQuery extends WebGLObject {}
|
567 | interface WebGLSampler extends WebGLObject {}
|
568 | interface WebGLSync extends WebGLObject {}
|
569 | interface WebGLTransformFeedback extends WebGLObject {}
|
570 | interface WebGLVertexArrayObject extends WebGLObject {}
|