ez-localize
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Super-simple localization of strings in a Node/Browserify application
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# ez-localize
Localizing an application should be easy, not hard. ez-localize makes it ridiculously simple.
## Usage
### Step 1: Use T() to wrap strings
Just replace:
```
console.log("Hello world!");
```
With:
```
console.log(T("Hello world!"));
```
### Step 2: Extract strings from your application
```
var extractor = require('ez-localize/extractor');
extractor.updateLocalizationFile("index.js", "localizations.json", {}, function() { console.log("done!")})
```
### Step 3: Create a localizer and make global
```
var ezlocalize = require('ez-localize');
var localizations = require('localizations.json');
var localizer = new ezlocalize.Localizer(localizations, "en")
localizer.makeGlobal();
```
### Step 4: Edit localizations.json to add other languages and translations
_You're done!_
## Advanced
String substitution:
```
console.log(T("This works {0}%!", 100);
```
React-style substitution:
```
console.log(T("This works {0}%!", { x: 10 });
```
will create array of ["This works ", { x: 10 }, "%!"]
It handles Coffeescript and Handlebars too:
```
var options = { extensions: ['.js', '.coffee'], transform: [coffeeify, hbsfy] };
extractor.updateLocalizationsupdateLocalizationFile("index.js", "localizations.json", options, function() { console.log("done!")})
```
To register a T helper:
```
var ezlocalize = require('ez-localize');
var handlebars = require("hbsfy/runtime");
var localizations = require('localizations.json');
var localizer = new ezlocalize.Localizer(localizations, "en")
localizer.makeGlobal(handlebars);
```
Only relative requires are included by default. To include another module, pass `externalModules` to options, an optional list of external modules to include
## Localizing a JSON object
To localize the strings inside a JSON object (plain javascript object), use require('ez-localize/lib/JsonLocalizer`)