1 | {
|
2 | "hopeDefense":{
|
3 | "des":"期望防御值",
|
4 | "num":4000
|
5 | },
|
6 | "injuryFreeRate":{
|
7 | "des":"免伤成长系数",
|
8 | "num":10
|
9 | },
|
10 | "hopeLucky":{
|
11 | "des":"期望运气值",
|
12 | "num":100
|
13 | },
|
14 | "luckyRate":{
|
15 | "des":"幸运成长系数",
|
16 | "num":3
|
17 | },
|
18 | "buckleBlood":{
|
19 | "des":"扣血基础值",
|
20 | "num":500
|
21 | },
|
22 | "getRoleNum":{
|
23 | "des":"角色碎片数量",
|
24 | "num":10
|
25 | },
|
26 | "debrisConumRate":{
|
27 | "des":"碎片成长系数",
|
28 | "num":0.2
|
29 | },
|
30 | "costAp":{
|
31 | "des":"关卡体力消耗",
|
32 | "num":6
|
33 | },
|
34 | "dropRate":{
|
35 | "des":"关卡物品掉落率",
|
36 | "num":0.3
|
37 | },
|
38 | "skillUnlockLev1":{
|
39 | "des":"角色技能1解锁等级",
|
40 | "num":5
|
41 | },
|
42 | "skillUnlockLev2":{
|
43 | "des":"角色技能2解锁等级",
|
44 | "num":15
|
45 | },
|
46 | "skillUnlockLev3":{
|
47 | "des":"角色技能3解锁等级",
|
48 | "num":30
|
49 | },
|
50 | "maxLev":{
|
51 | "des":"最大等级",
|
52 | "num":30
|
53 | },
|
54 | "shareTextCount":{
|
55 | "des":"分享文本总数",
|
56 | "num":33
|
57 | },
|
58 | "deadMaxShareTime":{
|
59 | "des":"死亡分享最大次数",
|
60 | "num":3
|
61 | },
|
62 | "apMaxShareTime":{
|
63 | "des":"无体力分享最大次数",
|
64 | "num":3
|
65 | },
|
66 | "deadShareCoffee":{
|
67 | "des":"死亡分享获得咖啡数",
|
68 | "num":1
|
69 | },
|
70 | "deadShareAp":{
|
71 | "des":"分享获得体力数",
|
72 | "num":30
|
73 | },
|
74 | "energyDefault":{
|
75 | "des":"开场默认能量值",
|
76 | "num":50
|
77 | },
|
78 | "energyTime":{
|
79 | "des":"随时间恢复能量",
|
80 | "num":2
|
81 | },
|
82 | "energySmall":{
|
83 | "des":"小跳恢复能量",
|
84 | "num":5
|
85 | },
|
86 | "energyBig":{
|
87 | "des":"大跳恢复能量",
|
88 | "num":3
|
89 | },
|
90 | "skillMoneyBase":{
|
91 | "des":"技能金币基数",
|
92 | "num":60
|
93 | },
|
94 | "effectDefBase":{
|
95 | "des":"防御效果基础值",
|
96 | "num":2
|
97 | },
|
98 | "effectDefUpdata":{
|
99 | "des":"防御效果成长系数",
|
100 | "num":0.6
|
101 | },
|
102 | "effectLifeBase":{
|
103 | "des":"生命效果基础值",
|
104 | "num":2
|
105 | },
|
106 | "effectLifeUpdata":{
|
107 | "des":"生命效果成长系数",
|
108 | "num":0.6
|
109 | },
|
110 | "effectLuckyBase":{
|
111 | "des":"运气效果基础值",
|
112 | "num":2
|
113 | },
|
114 | "effectLuckyUpdata":{
|
115 | "des":"运气效果成长系数",
|
116 | "num":0.6
|
117 | },
|
118 | "effectInjuryFreeBase":{
|
119 | "des":"免伤效果基础值",
|
120 | "num":3
|
121 | },
|
122 | "effectInjuryFreeUpdata":{
|
123 | "des":"免伤效果成长系数",
|
124 | "num":0.3
|
125 | },
|
126 | "effectRealLuckyBase":{
|
127 | "des":"幸运效果基础值",
|
128 | "num":3
|
129 | },
|
130 | "effectRealLuckyUpdata":{
|
131 | "des":"幸运效果成长系数",
|
132 | "num":0.3
|
133 | },
|
134 | "effectScoreBase":{
|
135 | "des":"积分效果基础值",
|
136 | "num":8
|
137 | },
|
138 | "effectScoreUpdata":{
|
139 | "des":"积分效果成长系数",
|
140 | "num":1.4
|
141 | },
|
142 | "effectMoneyBase":{
|
143 | "des":"金币结算基础值",
|
144 | "num":8
|
145 | },
|
146 | "effectMoneyUpdata":{
|
147 | "des":"金币结算成长系数",
|
148 | "num":1.4
|
149 | },
|
150 | "effectRebornBase":{
|
151 | "des":"复活生命基础值",
|
152 | "num":6
|
153 | },
|
154 | "effectRebornUpdata":{
|
155 | "des":"复活生命成长系数",
|
156 | "num":4
|
157 | },
|
158 | "effectPlaneBase":{
|
159 | "des":"纸飞机效果基础值",
|
160 | "num":5
|
161 | },
|
162 | "effectPlaneUpdata":{
|
163 | "des":"纸飞机效果成长系数",
|
164 | "num":0.5
|
165 | },
|
166 | "effectJumpBase":{
|
167 | "des":"跳跃恢复基础值",
|
168 | "num":300
|
169 | },
|
170 | "effectJumpUpdata":{
|
171 | "des":"跳跃恢复成长系数",
|
172 | "num":0.005
|
173 | },
|
174 | "effectShieldBase":{
|
175 | "des":"通用护盾效果基础值",
|
176 | "num":500
|
177 | },
|
178 | "effectShieldUpdata":{
|
179 | "des":"通用护盾成长系数",
|
180 | "num":0.8
|
181 | },
|
182 | "effectDropBase":{
|
183 | "des":"关卡掉落基础值",
|
184 | "num":5
|
185 | },
|
186 | "effectDropUpdata":{
|
187 | "des":"关卡掉落成长系数",
|
188 | "num":0.5
|
189 | },
|
190 | "effectClearApBase":{
|
191 | "des":"过关体力恢复效果基础值",
|
192 | "num":15
|
193 | },
|
194 | "effectClearApUpdata":{
|
195 | "des":"过关体力恢复效果成长系数",
|
196 | "num":0.5
|
197 | },
|
198 | "effectFenShenBase":{
|
199 | "des":"分身效果基础值",
|
200 | "num":400
|
201 | },
|
202 | "effectFenShenUpdata":{
|
203 | "des":"分身效果成长系数",
|
204 | "num":55
|
205 | },
|
206 | "effectFenShenLife":{
|
207 | "des":"分身效果生命百分比",
|
208 | "num":0.001
|
209 | },
|
210 | "effectFenShenRecoverBase":{
|
211 | "des":"分身效果恢复基础值",
|
212 | "num":30
|
213 | },
|
214 | "effectFenShenRecoverUpdata":{
|
215 | "des":"分身效果恢复成长系数",
|
216 | "num":200
|
217 | },
|
218 | "effectFenShenRecoverLife":{
|
219 | "des":"分身效果恢复生命百分比",
|
220 | "num":0.1
|
221 | },
|
222 | "effectFenShenPlusBase":{
|
223 | "des":"分身效果强化基础值",
|
224 | "num":13
|
225 | },
|
226 | "effectFenShenPlusUpdata":{
|
227 | "des":"分身效果强化成长系数",
|
228 | "num":3
|
229 | },
|
230 | "effectNinjaShieldBase":{
|
231 | "des":"忍术护盾效果基础值",
|
232 | "num":1000
|
233 | },
|
234 | "effectNinjaShieldUpdata":{
|
235 | "des":"忍术护盾效果成长系数",
|
236 | "num":145
|
237 | },
|
238 | "effectNinjaShieldLife":{
|
239 | "des":"忍术护盾效果生命百分比",
|
240 | "num":0.003
|
241 | },
|
242 | "effectNinjaShieldRecoverBase":{
|
243 | "des":"忍术护盾恢复基础值",
|
244 | "num":6
|
245 | },
|
246 | "effectNinjaShieldRecoverUpdata":{
|
247 | "des":"忍术护盾恢复成长系数",
|
248 | "num":4
|
249 | },
|
250 | "effectNinjaShieldRecoverExBase":{
|
251 | "des":"忍术护盾额外恢复基础值",
|
252 | "num":12
|
253 | },
|
254 | "effectNinjaShieldRecoverExUpdata":{
|
255 | "des":"忍术护盾额外恢复成长系数",
|
256 | "num":0.6
|
257 | },
|
258 | "effectNinjaRecoverFixedValue":{
|
259 | "des":"忍术回血固定值",
|
260 | "num":850
|
261 | },
|
262 | "effectNinjaRecoverBase":{
|
263 | "des":"忍术回血基础值",
|
264 | "num":7
|
265 | },
|
266 | "effectNinjaRecoverUpdata":{
|
267 | "des":"忍术回血成长系数",
|
268 | "num":1.05
|
269 | },
|
270 | "effectNinjaItemRecoverBase":{
|
271 | "des":"忍术道具治疗基础值",
|
272 | "num":500
|
273 | },
|
274 | "effectNinjaItemRecoverUpdata":{
|
275 | "des":"忍术道具治疗成长系数",
|
276 | "num":0.5
|
277 | },
|
278 | "effectNinjaRecoverPlusBase":{
|
279 | "des":"忍术恢复强化基础值",
|
280 | "num":12
|
281 | },
|
282 | "effectNinjaRecoverPlusUpdata":{
|
283 | "des":"忍术恢复强化成长系数",
|
284 | "num":0.6
|
285 | }
|
286 | } |
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