UNPKG

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1{
2 "hopeDefense":{
3 "des":"期望防御值",
4 "num":4000
5 },
6 "injuryFreeRate":{
7 "des":"免伤成长系数",
8 "num":10
9 },
10 "hopeLucky":{
11 "des":"期望运气值",
12 "num":100
13 },
14 "luckyRate":{
15 "des":"幸运成长系数",
16 "num":3
17 },
18 "buckleBlood":{
19 "des":"扣血基础值",
20 "num":500
21 },
22 "getRoleNum":{
23 "des":"角色碎片数量",
24 "num":10
25 },
26 "debrisConumRate":{
27 "des":"碎片成长系数",
28 "num":0.2
29 },
30 "costAp":{
31 "des":"关卡体力消耗",
32 "num":6
33 },
34 "dropRate":{
35 "des":"关卡物品掉落率",
36 "num":0.3
37 },
38 "skillUnlockLev1":{
39 "des":"角色技能1解锁等级",
40 "num":5
41 },
42 "skillUnlockLev2":{
43 "des":"角色技能2解锁等级",
44 "num":15
45 },
46 "skillUnlockLev3":{
47 "des":"角色技能3解锁等级",
48 "num":30
49 },
50 "maxLev":{
51 "des":"最大等级",
52 "num":30
53 },
54 "shareTextCount":{
55 "des":"分享文本总数",
56 "num":33
57 },
58 "deadMaxShareTime":{
59 "des":"死亡分享最大次数",
60 "num":3
61 },
62 "apMaxShareTime":{
63 "des":"无体力分享最大次数",
64 "num":3
65 },
66 "deadShareCoffee":{
67 "des":"死亡分享获得咖啡数",
68 "num":1
69 },
70 "deadShareAp":{
71 "des":"分享获得体力数",
72 "num":30
73 },
74 "energyDefault":{
75 "des":"开场默认能量值",
76 "num":50
77 },
78 "energyTime":{
79 "des":"随时间恢复能量",
80 "num":2
81 },
82 "energySmall":{
83 "des":"小跳恢复能量",
84 "num":5
85 },
86 "energyBig":{
87 "des":"大跳恢复能量",
88 "num":3
89 },
90 "skillMoneyBase":{
91 "des":"技能金币基数",
92 "num":60
93 },
94 "effectDefBase":{
95 "des":"防御效果基础值",
96 "num":2
97 },
98 "effectDefUpdata":{
99 "des":"防御效果成长系数",
100 "num":0.6
101 },
102 "effectLifeBase":{
103 "des":"生命效果基础值",
104 "num":2
105 },
106 "effectLifeUpdata":{
107 "des":"生命效果成长系数",
108 "num":0.6
109 },
110 "effectLuckyBase":{
111 "des":"运气效果基础值",
112 "num":2
113 },
114 "effectLuckyUpdata":{
115 "des":"运气效果成长系数",
116 "num":0.6
117 },
118 "effectInjuryFreeBase":{
119 "des":"免伤效果基础值",
120 "num":3
121 },
122 "effectInjuryFreeUpdata":{
123 "des":"免伤效果成长系数",
124 "num":0.3
125 },
126 "effectRealLuckyBase":{
127 "des":"幸运效果基础值",
128 "num":3
129 },
130 "effectRealLuckyUpdata":{
131 "des":"幸运效果成长系数",
132 "num":0.3
133 },
134 "effectScoreBase":{
135 "des":"积分效果基础值",
136 "num":8
137 },
138 "effectScoreUpdata":{
139 "des":"积分效果成长系数",
140 "num":1.4
141 },
142 "effectMoneyBase":{
143 "des":"金币结算基础值",
144 "num":8
145 },
146 "effectMoneyUpdata":{
147 "des":"金币结算成长系数",
148 "num":1.4
149 },
150 "effectRebornBase":{
151 "des":"复活生命基础值",
152 "num":6
153 },
154 "effectRebornUpdata":{
155 "des":"复活生命成长系数",
156 "num":4
157 },
158 "effectPlaneBase":{
159 "des":"纸飞机效果基础值",
160 "num":5
161 },
162 "effectPlaneUpdata":{
163 "des":"纸飞机效果成长系数",
164 "num":0.5
165 },
166 "effectJumpBase":{
167 "des":"跳跃恢复基础值",
168 "num":300
169 },
170 "effectJumpUpdata":{
171 "des":"跳跃恢复成长系数",
172 "num":0.005
173 },
174 "effectShieldBase":{
175 "des":"通用护盾效果基础值",
176 "num":500
177 },
178 "effectShieldUpdata":{
179 "des":"通用护盾成长系数",
180 "num":0.8
181 },
182 "effectDropBase":{
183 "des":"关卡掉落基础值",
184 "num":5
185 },
186 "effectDropUpdata":{
187 "des":"关卡掉落成长系数",
188 "num":0.5
189 },
190 "effectClearApBase":{
191 "des":"过关体力恢复效果基础值",
192 "num":15
193 },
194 "effectClearApUpdata":{
195 "des":"过关体力恢复效果成长系数",
196 "num":0.5
197 },
198 "effectFenShenBase":{
199 "des":"分身效果基础值",
200 "num":400
201 },
202 "effectFenShenUpdata":{
203 "des":"分身效果成长系数",
204 "num":55
205 },
206 "effectFenShenLife":{
207 "des":"分身效果生命百分比",
208 "num":0.001
209 },
210 "effectFenShenRecoverBase":{
211 "des":"分身效果恢复基础值",
212 "num":30
213 },
214 "effectFenShenRecoverUpdata":{
215 "des":"分身效果恢复成长系数",
216 "num":200
217 },
218 "effectFenShenRecoverLife":{
219 "des":"分身效果恢复生命百分比",
220 "num":0.1
221 },
222 "effectFenShenPlusBase":{
223 "des":"分身效果强化基础值",
224 "num":13
225 },
226 "effectFenShenPlusUpdata":{
227 "des":"分身效果强化成长系数",
228 "num":3
229 },
230 "effectNinjaShieldBase":{
231 "des":"忍术护盾效果基础值",
232 "num":1000
233 },
234 "effectNinjaShieldUpdata":{
235 "des":"忍术护盾效果成长系数",
236 "num":145
237 },
238 "effectNinjaShieldLife":{
239 "des":"忍术护盾效果生命百分比",
240 "num":0.003
241 },
242 "effectNinjaShieldRecoverBase":{
243 "des":"忍术护盾恢复基础值",
244 "num":6
245 },
246 "effectNinjaShieldRecoverUpdata":{
247 "des":"忍术护盾恢复成长系数",
248 "num":4
249 },
250 "effectNinjaShieldRecoverExBase":{
251 "des":"忍术护盾额外恢复基础值",
252 "num":12
253 },
254 "effectNinjaShieldRecoverExUpdata":{
255 "des":"忍术护盾额外恢复成长系数",
256 "num":0.6
257 },
258 "effectNinjaRecoverFixedValue":{
259 "des":"忍术回血固定值",
260 "num":850
261 },
262 "effectNinjaRecoverBase":{
263 "des":"忍术回血基础值",
264 "num":7
265 },
266 "effectNinjaRecoverUpdata":{
267 "des":"忍术回血成长系数",
268 "num":1.05
269 },
270 "effectNinjaItemRecoverBase":{
271 "des":"忍术道具治疗基础值",
272 "num":500
273 },
274 "effectNinjaItemRecoverUpdata":{
275 "des":"忍术道具治疗成长系数",
276 "num":0.5
277 },
278 "effectNinjaRecoverPlusBase":{
279 "des":"忍术恢复强化基础值",
280 "num":12
281 },
282 "effectNinjaRecoverPlusUpdata":{
283 "des":"忍术恢复强化成长系数",
284 "num":0.6
285 }
286}
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