1 |
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2 | precision highp int;
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3 | precision highp float;
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4 | precision highp vec2;
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5 | precision highp vec3;
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6 | precision highp vec4;
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7 |
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8 |
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9 |
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10 | asdf \
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11 | barry
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12 |
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13 | varying vec2 vTexcoord;
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14 | varying vec3 vPosition;
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15 | uniform mat4 proj, view;
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16 |
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17 | attribute vec3 position;
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18 | attribute vec2 texcoord;
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19 |
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20 | void main(){
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21 | vTexcoord = texcoord;
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22 | vPosition = position;
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23 | gl_Position = proj * view * vec4(position, 1.0);
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24 | }
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