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1
2precision highp int;
3precision highp float;
4precision highp vec2;
5precision highp vec3;
6precision highp vec4;
7#line 0
8
9#define X(a) Y \
10 asdf \
11 barry
12
13varying vec2 vTexcoord;
14varying vec3 vPosition;
15uniform mat4 proj, view;
16 
17    attribute vec3 position;
18    attribute vec2 texcoord;
19 
20    void main(){
21        vTexcoord = texcoord;
22        vPosition = position;
23        gl_Position = proj * view * vec4(position, 1.0);
24    }