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1/*
2* Copyright (C) 1998-2021 by Northwoods Software Corporation. All Rights Reserved.
3*/
4/*
5* This is an extension and not part of the main GoJS library.
6* Note that the API for this class may change with any version, even point releases.
7* If you intend to use an extension in production, you should copy the code to your own source directory.
8* Extensions can be found in the GoJS kit under the extensions or extensionsTS folders.
9* See the Extensions intro page (https://gojs.net/latest/intro/extensions.html) for more information.
10*/
11import * as go from '../release/go-module.js';
12/**
13 * The FreehandDrawingTool allows the user to draw a shape using the mouse.
14 * It collects all of the points from a mouse-down, all mouse-moves, until a mouse-up,
15 * and puts all of those points in a {@link Geometry} used by a {@link Shape}.
16 * It then adds a node data object to the diagram's model.
17 *
18 * This tool may be installed as the first mouse down tool:
19 * ```js
20 * myDiagram.toolManager.mouseDownTools.insertAt(0, new FreehandDrawingTool());
21 * ```
22 *
23 * The Shape used during the drawing operation can be customized by setting {@link #temporaryShape}.
24 * The node data added to the model can be customized by setting {@link #archetypePartData}.
25 *
26 * If you want to experiment with this extension, try the <a href="../../extensionsJSM/FreehandDrawing.html">Freehand Drawing</a> sample.
27 * @category Tool Extension
28 */
29export class FreehandDrawingTool extends go.Tool {
30 constructor() {
31 super();
32 // this is the Shape that is shown during a drawing operation
33 this._temporaryShape = go.GraphObject.make(go.Shape, { name: 'SHAPE', fill: null, strokeWidth: 1.5 });
34 this._archetypePartData = {}; // the data to copy for a new polyline Part
35 this._isBackgroundOnly = true; // affects canStart()
36 // the Shape has to be inside a temporary Part that is used during the drawing operation
37 this.temp = go.GraphObject.make(go.Part, { layerName: 'Tool' }, this._temporaryShape);
38 this.name = 'FreehandDrawing';
39 }
40 /**
41 * Gets or sets the Shape that is used to hold the line as it is being drawn.
42 *
43 * The default value is a simple Shape drawing an unfilled open thin black line.
44 */
45 get temporaryShape() { return this._temporaryShape; }
46 set temporaryShape(val) {
47 if (this._temporaryShape !== val && val !== null) {
48 val.name = 'SHAPE';
49 const panel = this._temporaryShape.panel;
50 if (panel !== null) {
51 panel.remove(this._temporaryShape);
52 this._temporaryShape = val;
53 panel.add(this._temporaryShape);
54 }
55 }
56 }
57 /**
58 * Gets or sets the node data object that is copied and added to the model
59 * when the freehand drawing operation completes.
60 */
61 get archetypePartData() { return this._archetypePartData; }
62 set archetypePartData(val) { this._archetypePartData = val; }
63 /**
64 * Gets or sets whether this tool can only run if the user starts in the diagram's background
65 * rather than on top of an existing Part.
66 *
67 * The default value is true.
68 */
69 get isBackgroundOnly() { return this._isBackgroundOnly; }
70 set isBackgroundOnly(val) { this._isBackgroundOnly = val; }
71 /**
72 * Only start if the diagram is modifiable and allows insertions.
73 * OPTIONAL: if the user is starting in the diagram's background, not over an existing Part.
74 */
75 canStart() {
76 if (!this.isEnabled)
77 return false;
78 const diagram = this.diagram;
79 if (diagram.isReadOnly || diagram.isModelReadOnly)
80 return false;
81 if (!diagram.allowInsert)
82 return false;
83 // don't include the following check when this tool is running modally
84 if (diagram.currentTool !== this && this.isBackgroundOnly) {
85 // only operates in the background, not on some Part
86 const part = diagram.findPartAt(diagram.lastInput.documentPoint, true);
87 if (part !== null)
88 return false;
89 }
90 return true;
91 }
92 /**
93 * Capture the mouse and use a "crosshair" cursor.
94 */
95 doActivate() {
96 super.doActivate();
97 this.diagram.isMouseCaptured = true;
98 this.diagram.currentCursor = 'crosshair';
99 }
100 /**
101 * Release the mouse and reset the cursor.
102 */
103 doDeactivate() {
104 super.doDeactivate();
105 if (this.temporaryShape !== null && this.temporaryShape.part !== null) {
106 this.diagram.remove(this.temporaryShape.part);
107 }
108 this.diagram.currentCursor = '';
109 this.diagram.isMouseCaptured = false;
110 }
111 /**
112 * This adds a Point to the {@link #temporaryShape}'s geometry.
113 *
114 * If the Shape is not yet in the Diagram, its geometry is initialized and
115 * its parent Part is added to the Diagram.
116 *
117 * If the point is less than half a pixel away from the previous point, it is ignored.
118 */
119 addPoint(p) {
120 const shape = this.temporaryShape;
121 if (shape === null)
122 return;
123 const part = shape.part;
124 if (part === null)
125 return;
126 // for the temporary Shape, normalize the geometry to be in the viewport
127 const viewpt = this.diagram.viewportBounds.position;
128 const q = new go.Point(p.x - viewpt.x, p.y - viewpt.y);
129 if (part.diagram === null) {
130 const f = new go.PathFigure(q.x, q.y, true); // possibly filled, depending on Shape.fill
131 const g = new go.Geometry().add(f); // the Shape.geometry consists of a single PathFigure
132 shape.geometry = g;
133 // position the Shape's Part, accounting for the strokeWidth
134 part.position = new go.Point(viewpt.x - shape.strokeWidth / 2, viewpt.y - shape.strokeWidth / 2);
135 this.diagram.add(part);
136 }
137 // only add a point if it isn't too close to the last one
138 const geo = shape.geometry;
139 if (geo !== null) {
140 const fig = geo.figures.first();
141 if (fig !== null) {
142 const segs = fig.segments;
143 const idx = segs.count - 1;
144 if (idx >= 0) {
145 const last = segs.elt(idx);
146 if (Math.abs(q.x - last.endX) < 0.5 && Math.abs(q.y - last.endY) < 0.5)
147 return;
148 }
149 // must copy whole Geometry in order to add a PathSegment
150 const geo2 = geo.copy();
151 const fig2 = geo2.figures.first();
152 if (fig2 !== null) {
153 fig2.add(new go.PathSegment(go.PathSegment.Line, q.x, q.y));
154 shape.geometry = geo2;
155 }
156 }
157 }
158 }
159 /**
160 * Start drawing the line by starting to accumulate points in the {@link #temporaryShape}'s geometry.
161 */
162 doMouseDown() {
163 if (!this.isActive) {
164 this.doActivate();
165 // the first point
166 this.addPoint(this.diagram.lastInput.documentPoint);
167 }
168 }
169 /**
170 * Keep accumulating points in the {@link #temporaryShape}'s geometry.
171 */
172 doMouseMove() {
173 if (this.isActive) {
174 this.addPoint(this.diagram.lastInput.documentPoint);
175 }
176 }
177 /**
178 * Finish drawing the line by adding a node data object holding the
179 * geometry string and the node position that the node template can bind to.
180 * This copies the {@link #archetypePartData} and adds it to the model.
181 */
182 doMouseUp() {
183 const diagram = this.diagram;
184 let started = false;
185 if (this.isActive) {
186 started = true;
187 // the last point
188 this.addPoint(diagram.lastInput.documentPoint);
189 // normalize geometry and node position
190 const viewpt = diagram.viewportBounds.position;
191 if (this.temporaryShape.geometry !== null) {
192 const geo = this.temporaryShape.geometry.copy();
193 const pos = geo.normalize();
194 pos.x = viewpt.x - pos.x;
195 pos.y = viewpt.y - pos.y;
196 diagram.startTransaction(this.name);
197 // create the node data for the model
198 const d = diagram.model.copyNodeData(this.archetypePartData);
199 if (d !== null) {
200 // adding data to model creates the actual Part
201 diagram.model.addNodeData(d);
202 const part = diagram.findPartForData(d);
203 if (part !== null) {
204 // assign the location
205 part.location = new go.Point(pos.x + geo.bounds.width / 2, pos.y + geo.bounds.height / 2);
206 // assign the Shape.geometry
207 const shape = part.findObject('SHAPE');
208 if (shape !== null)
209 shape.geometry = geo;
210 }
211 }
212 }
213 }
214 this.stopTool();
215 if (started)
216 diagram.commitTransaction(this.name);
217 }
218}