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1/*
2* Copyright (C) 1998-2021 by Northwoods Software Corporation. All Rights Reserved.
3*/
4
5/*
6* This is an extension and not part of the main GoJS library.
7* Note that the API for this class may change with any version, even point releases.
8* If you intend to use an extension in production, you should copy the code to your own source directory.
9* Extensions can be found in the GoJS kit under the extensions or extensionsTS folders.
10* See the Extensions intro page (https://gojs.net/latest/intro/extensions.html) for more information.
11*/
12
13import * as go from '../release/go-module.js';
14
15/**
16 * The FreehandDrawingTool allows the user to draw a shape using the mouse.
17 * It collects all of the points from a mouse-down, all mouse-moves, until a mouse-up,
18 * and puts all of those points in a {@link Geometry} used by a {@link Shape}.
19 * It then adds a node data object to the diagram's model.
20 *
21 * This tool may be installed as the first mouse down tool:
22 * ```js
23 * myDiagram.toolManager.mouseDownTools.insertAt(0, new FreehandDrawingTool());
24 * ```
25 *
26 * The Shape used during the drawing operation can be customized by setting {@link #temporaryShape}.
27 * The node data added to the model can be customized by setting {@link #archetypePartData}.
28 *
29 * If you want to experiment with this extension, try the <a href="../../extensionsJSM/FreehandDrawing.html">Freehand Drawing</a> sample.
30 * @category Tool Extension
31 */
32export class FreehandDrawingTool extends go.Tool {
33 // this is the Shape that is shown during a drawing operation
34 private _temporaryShape: go.GraphObject = go.GraphObject.make(go.Shape, { name: 'SHAPE', fill: null, strokeWidth: 1.5 });
35 private _archetypePartData: go.ObjectData = {}; // the data to copy for a new polyline Part
36 private _isBackgroundOnly: boolean = true; // affects canStart()
37
38 // the Shape has to be inside a temporary Part that is used during the drawing operation
39 private temp: go.GraphObject = go.GraphObject.make(go.Part, { layerName: 'Tool' }, this._temporaryShape);
40
41 constructor() {
42 super();
43 this.name = 'FreehandDrawing';
44 }
45
46 /**
47 * Gets or sets the Shape that is used to hold the line as it is being drawn.
48 *
49 * The default value is a simple Shape drawing an unfilled open thin black line.
50 */
51 get temporaryShape(): go.Shape { return this._temporaryShape as go.Shape; }
52 set temporaryShape(val: go.Shape) {
53 if (this._temporaryShape !== val && val !== null) {
54 val.name = 'SHAPE';
55 const panel = this._temporaryShape.panel;
56 if (panel !== null) {
57 panel.remove(this._temporaryShape);
58 this._temporaryShape = val;
59 panel.add(this._temporaryShape);
60 }
61 }
62 }
63
64 /**
65 * Gets or sets the node data object that is copied and added to the model
66 * when the freehand drawing operation completes.
67 */
68 get archetypePartData(): go.ObjectData { return this._archetypePartData; }
69 set archetypePartData(val: go.ObjectData) { this._archetypePartData = val; }
70
71 /**
72 * Gets or sets whether this tool can only run if the user starts in the diagram's background
73 * rather than on top of an existing Part.
74 *
75 * The default value is true.
76 */
77 get isBackgroundOnly(): boolean { return this._isBackgroundOnly; }
78 set isBackgroundOnly(val: boolean) { this._isBackgroundOnly = val; }
79
80 /**
81 * Only start if the diagram is modifiable and allows insertions.
82 * OPTIONAL: if the user is starting in the diagram's background, not over an existing Part.
83 */
84 public canStart(): boolean {
85 if (!this.isEnabled) return false;
86 const diagram = this.diagram;
87 if (diagram.isReadOnly || diagram.isModelReadOnly) return false;
88 if (!diagram.allowInsert) return false;
89 // don't include the following check when this tool is running modally
90 if (diagram.currentTool !== this && this.isBackgroundOnly) {
91 // only operates in the background, not on some Part
92 const part = diagram.findPartAt(diagram.lastInput.documentPoint, true);
93 if (part !== null) return false;
94 }
95 return true;
96 }
97
98 /**
99 * Capture the mouse and use a "crosshair" cursor.
100 */
101 public doActivate(): void {
102 super.doActivate();
103 this.diagram.isMouseCaptured = true;
104 this.diagram.currentCursor = 'crosshair';
105 }
106
107 /**
108 * Release the mouse and reset the cursor.
109 */
110 public doDeactivate(): void {
111 super.doDeactivate();
112 if (this.temporaryShape !== null && this.temporaryShape.part !== null) {
113 this.diagram.remove(this.temporaryShape.part);
114 }
115 this.diagram.currentCursor = '';
116 this.diagram.isMouseCaptured = false;
117 }
118
119 /**
120 * This adds a Point to the {@link #temporaryShape}'s geometry.
121 *
122 * If the Shape is not yet in the Diagram, its geometry is initialized and
123 * its parent Part is added to the Diagram.
124 *
125 * If the point is less than half a pixel away from the previous point, it is ignored.
126 */
127 public addPoint(p: go.Point): void {
128 const shape = this.temporaryShape;
129 if (shape === null) return;
130 const part = shape.part;
131 if (part === null) return;
132
133 // for the temporary Shape, normalize the geometry to be in the viewport
134 const viewpt = this.diagram.viewportBounds.position;
135 const q = new go.Point(p.x - viewpt.x, p.y - viewpt.y);
136
137 if (part.diagram === null) {
138 const f = new go.PathFigure(q.x, q.y, true); // possibly filled, depending on Shape.fill
139 const g = new go.Geometry().add(f); // the Shape.geometry consists of a single PathFigure
140 shape.geometry = g;
141 // position the Shape's Part, accounting for the strokeWidth
142 part.position = new go.Point(viewpt.x - shape.strokeWidth / 2, viewpt.y - shape.strokeWidth / 2);
143 this.diagram.add(part);
144 }
145
146 // only add a point if it isn't too close to the last one
147 const geo = shape.geometry;
148 if (geo !== null) {
149 const fig = geo.figures.first();
150 if (fig !== null) {
151 const segs = fig.segments;
152 const idx = segs.count - 1;
153 if (idx >= 0) {
154 const last = segs.elt(idx);
155 if (Math.abs(q.x - last.endX) < 0.5 && Math.abs(q.y - last.endY) < 0.5) return;
156 }
157
158 // must copy whole Geometry in order to add a PathSegment
159 const geo2 = geo.copy();
160 const fig2 = geo2.figures.first();
161 if (fig2 !== null) {
162 fig2.add(new go.PathSegment(go.PathSegment.Line, q.x, q.y));
163 shape.geometry = geo2;
164 }
165 }
166 }
167 }
168
169 /**
170 * Start drawing the line by starting to accumulate points in the {@link #temporaryShape}'s geometry.
171 */
172 public doMouseDown(): void {
173 if (!this.isActive) {
174 this.doActivate();
175 // the first point
176 this.addPoint(this.diagram.lastInput.documentPoint);
177 }
178 }
179
180 /**
181 * Keep accumulating points in the {@link #temporaryShape}'s geometry.
182 */
183 public doMouseMove(): void {
184 if (this.isActive) {
185 this.addPoint(this.diagram.lastInput.documentPoint);
186 }
187 }
188
189 /**
190 * Finish drawing the line by adding a node data object holding the
191 * geometry string and the node position that the node template can bind to.
192 * This copies the {@link #archetypePartData} and adds it to the model.
193 */
194 public doMouseUp(): void {
195 const diagram = this.diagram;
196 let started = false;
197 if (this.isActive) {
198 started = true;
199 // the last point
200 this.addPoint(diagram.lastInput.documentPoint);
201 // normalize geometry and node position
202 const viewpt = diagram.viewportBounds.position;
203 if (this.temporaryShape.geometry !== null) {
204 const geo = this.temporaryShape.geometry.copy();
205 const pos = geo.normalize();
206 pos.x = viewpt.x - pos.x;
207 pos.y = viewpt.y - pos.y;
208
209 diagram.startTransaction(this.name);
210 // create the node data for the model
211 const d = diagram.model.copyNodeData(this.archetypePartData);
212 if (d !== null) {
213 // adding data to model creates the actual Part
214 diagram.model.addNodeData(d);
215 const part = diagram.findPartForData(d);
216 if (part !== null) {
217 // assign the location
218 part.location = new go.Point(pos.x + geo.bounds.width / 2, pos.y + geo.bounds.height / 2);
219 // assign the Shape.geometry
220 const shape = part.findObject('SHAPE') as go.Shape;
221 if (shape !== null) shape.geometry = geo;
222 }
223 }
224 }
225 }
226 this.stopTool();
227 if (started) diagram.commitTransaction(this.name);
228 }
229}