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1"use strict";
2var Buffer = require("safer-buffer").Buffer;
3
4// Multibyte codec. In this scheme, a character is represented by 1 or more bytes.
5// Our codec supports UTF-16 surrogates, extensions for GB18030 and unicode sequences.
6// To save memory and loading time, we read table files only when requested.
7
8exports._dbcs = DBCSCodec;
9
10var UNASSIGNED = -1,
11 GB18030_CODE = -2,
12 SEQ_START = -10,
13 NODE_START = -1000,
14 UNASSIGNED_NODE = new Array(0x100),
15 DEF_CHAR = -1;
16
17for (var i = 0; i < 0x100; i++)
18 UNASSIGNED_NODE[i] = UNASSIGNED;
19
20
21// Class DBCSCodec reads and initializes mapping tables.
22function DBCSCodec(codecOptions, iconv) {
23 this.encodingName = codecOptions.encodingName;
24 if (!codecOptions)
25 throw new Error("DBCS codec is called without the data.")
26 if (!codecOptions.table)
27 throw new Error("Encoding '" + this.encodingName + "' has no data.");
28
29 // Load tables.
30 var mappingTable = codecOptions.table();
31
32
33 // Decode tables: MBCS -> Unicode.
34
35 // decodeTables is a trie, encoded as an array of arrays of integers. Internal arrays are trie nodes and all have len = 256.
36 // Trie root is decodeTables[0].
37 // Values: >= 0 -> unicode character code. can be > 0xFFFF
38 // == UNASSIGNED -> unknown/unassigned sequence.
39 // == GB18030_CODE -> this is the end of a GB18030 4-byte sequence.
40 // <= NODE_START -> index of the next node in our trie to process next byte.
41 // <= SEQ_START -> index of the start of a character code sequence, in decodeTableSeq.
42 this.decodeTables = [];
43 this.decodeTables[0] = UNASSIGNED_NODE.slice(0); // Create root node.
44
45 // Sometimes a MBCS char corresponds to a sequence of unicode chars. We store them as arrays of integers here.
46 this.decodeTableSeq = [];
47
48 // Actual mapping tables consist of chunks. Use them to fill up decode tables.
49 for (var i = 0; i < mappingTable.length; i++)
50 this._addDecodeChunk(mappingTable[i]);
51
52 // Load & create GB18030 tables when needed.
53 if (typeof codecOptions.gb18030 === 'function') {
54 this.gb18030 = codecOptions.gb18030(); // Load GB18030 ranges.
55
56 // Add GB18030 common decode nodes.
57 var commonThirdByteNodeIdx = this.decodeTables.length;
58 this.decodeTables.push(UNASSIGNED_NODE.slice(0));
59
60 var commonFourthByteNodeIdx = this.decodeTables.length;
61 this.decodeTables.push(UNASSIGNED_NODE.slice(0));
62
63 // Fill out the tree
64 var firstByteNode = this.decodeTables[0];
65 for (var i = 0x81; i <= 0xFE; i++) {
66 var secondByteNode = this.decodeTables[NODE_START - firstByteNode[i]];
67 for (var j = 0x30; j <= 0x39; j++) {
68 if (secondByteNode[j] === UNASSIGNED) {
69 secondByteNode[j] = NODE_START - commonThirdByteNodeIdx;
70 } else if (secondByteNode[j] > NODE_START) {
71 throw new Error("gb18030 decode tables conflict at byte 2");
72 }
73
74 var thirdByteNode = this.decodeTables[NODE_START - secondByteNode[j]];
75 for (var k = 0x81; k <= 0xFE; k++) {
76 if (thirdByteNode[k] === UNASSIGNED) {
77 thirdByteNode[k] = NODE_START - commonFourthByteNodeIdx;
78 } else if (thirdByteNode[k] === NODE_START - commonFourthByteNodeIdx) {
79 continue;
80 } else if (thirdByteNode[k] > NODE_START) {
81 throw new Error("gb18030 decode tables conflict at byte 3");
82 }
83
84 var fourthByteNode = this.decodeTables[NODE_START - thirdByteNode[k]];
85 for (var l = 0x30; l <= 0x39; l++) {
86 if (fourthByteNode[l] === UNASSIGNED)
87 fourthByteNode[l] = GB18030_CODE;
88 }
89 }
90 }
91 }
92 }
93
94 this.defaultCharUnicode = iconv.defaultCharUnicode;
95
96
97 // Encode tables: Unicode -> DBCS.
98
99 // `encodeTable` is array mapping from unicode char to encoded char. All its values are integers for performance.
100 // Because it can be sparse, it is represented as array of buckets by 256 chars each. Bucket can be null.
101 // Values: >= 0 -> it is a normal char. Write the value (if <=256 then 1 byte, if <=65536 then 2 bytes, etc.).
102 // == UNASSIGNED -> no conversion found. Output a default char.
103 // <= SEQ_START -> it's an index in encodeTableSeq, see below. The character starts a sequence.
104 this.encodeTable = [];
105
106 // `encodeTableSeq` is used when a sequence of unicode characters is encoded as a single code. We use a tree of
107 // objects where keys correspond to characters in sequence and leafs are the encoded dbcs values. A special DEF_CHAR key
108 // means end of sequence (needed when one sequence is a strict subsequence of another).
109 // Objects are kept separately from encodeTable to increase performance.
110 this.encodeTableSeq = [];
111
112 // Some chars can be decoded, but need not be encoded.
113 var skipEncodeChars = {};
114 if (codecOptions.encodeSkipVals)
115 for (var i = 0; i < codecOptions.encodeSkipVals.length; i++) {
116 var val = codecOptions.encodeSkipVals[i];
117 if (typeof val === 'number')
118 skipEncodeChars[val] = true;
119 else
120 for (var j = val.from; j <= val.to; j++)
121 skipEncodeChars[j] = true;
122 }
123
124 // Use decode trie to recursively fill out encode tables.
125 this._fillEncodeTable(0, 0, skipEncodeChars);
126
127 // Add more encoding pairs when needed.
128 if (codecOptions.encodeAdd) {
129 for (var uChar in codecOptions.encodeAdd)
130 if (Object.prototype.hasOwnProperty.call(codecOptions.encodeAdd, uChar))
131 this._setEncodeChar(uChar.charCodeAt(0), codecOptions.encodeAdd[uChar]);
132 }
133
134 this.defCharSB = this.encodeTable[0][iconv.defaultCharSingleByte.charCodeAt(0)];
135 if (this.defCharSB === UNASSIGNED) this.defCharSB = this.encodeTable[0]['?'];
136 if (this.defCharSB === UNASSIGNED) this.defCharSB = "?".charCodeAt(0);
137}
138
139DBCSCodec.prototype.encoder = DBCSEncoder;
140DBCSCodec.prototype.decoder = DBCSDecoder;
141
142// Decoder helpers
143DBCSCodec.prototype._getDecodeTrieNode = function(addr) {
144 var bytes = [];
145 for (; addr > 0; addr >>>= 8)
146 bytes.push(addr & 0xFF);
147 if (bytes.length == 0)
148 bytes.push(0);
149
150 var node = this.decodeTables[0];
151 for (var i = bytes.length-1; i > 0; i--) { // Traverse nodes deeper into the trie.
152 var val = node[bytes[i]];
153
154 if (val == UNASSIGNED) { // Create new node.
155 node[bytes[i]] = NODE_START - this.decodeTables.length;
156 this.decodeTables.push(node = UNASSIGNED_NODE.slice(0));
157 }
158 else if (val <= NODE_START) { // Existing node.
159 node = this.decodeTables[NODE_START - val];
160 }
161 else
162 throw new Error("Overwrite byte in " + this.encodingName + ", addr: " + addr.toString(16));
163 }
164 return node;
165}
166
167
168DBCSCodec.prototype._addDecodeChunk = function(chunk) {
169 // First element of chunk is the hex mbcs code where we start.
170 var curAddr = parseInt(chunk[0], 16);
171
172 // Choose the decoding node where we'll write our chars.
173 var writeTable = this._getDecodeTrieNode(curAddr);
174 curAddr = curAddr & 0xFF;
175
176 // Write all other elements of the chunk to the table.
177 for (var k = 1; k < chunk.length; k++) {
178 var part = chunk[k];
179 if (typeof part === "string") { // String, write as-is.
180 for (var l = 0; l < part.length;) {
181 var code = part.charCodeAt(l++);
182 if (0xD800 <= code && code < 0xDC00) { // Decode surrogate
183 var codeTrail = part.charCodeAt(l++);
184 if (0xDC00 <= codeTrail && codeTrail < 0xE000)
185 writeTable[curAddr++] = 0x10000 + (code - 0xD800) * 0x400 + (codeTrail - 0xDC00);
186 else
187 throw new Error("Incorrect surrogate pair in " + this.encodingName + " at chunk " + chunk[0]);
188 }
189 else if (0x0FF0 < code && code <= 0x0FFF) { // Character sequence (our own encoding used)
190 var len = 0xFFF - code + 2;
191 var seq = [];
192 for (var m = 0; m < len; m++)
193 seq.push(part.charCodeAt(l++)); // Simple variation: don't support surrogates or subsequences in seq.
194
195 writeTable[curAddr++] = SEQ_START - this.decodeTableSeq.length;
196 this.decodeTableSeq.push(seq);
197 }
198 else
199 writeTable[curAddr++] = code; // Basic char
200 }
201 }
202 else if (typeof part === "number") { // Integer, meaning increasing sequence starting with prev character.
203 var charCode = writeTable[curAddr - 1] + 1;
204 for (var l = 0; l < part; l++)
205 writeTable[curAddr++] = charCode++;
206 }
207 else
208 throw new Error("Incorrect type '" + typeof part + "' given in " + this.encodingName + " at chunk " + chunk[0]);
209 }
210 if (curAddr > 0xFF)
211 throw new Error("Incorrect chunk in " + this.encodingName + " at addr " + chunk[0] + ": too long" + curAddr);
212}
213
214// Encoder helpers
215DBCSCodec.prototype._getEncodeBucket = function(uCode) {
216 var high = uCode >> 8; // This could be > 0xFF because of astral characters.
217 if (this.encodeTable[high] === undefined)
218 this.encodeTable[high] = UNASSIGNED_NODE.slice(0); // Create bucket on demand.
219 return this.encodeTable[high];
220}
221
222DBCSCodec.prototype._setEncodeChar = function(uCode, dbcsCode) {
223 var bucket = this._getEncodeBucket(uCode);
224 var low = uCode & 0xFF;
225 if (bucket[low] <= SEQ_START)
226 this.encodeTableSeq[SEQ_START-bucket[low]][DEF_CHAR] = dbcsCode; // There's already a sequence, set a single-char subsequence of it.
227 else if (bucket[low] == UNASSIGNED)
228 bucket[low] = dbcsCode;
229}
230
231DBCSCodec.prototype._setEncodeSequence = function(seq, dbcsCode) {
232
233 // Get the root of character tree according to first character of the sequence.
234 var uCode = seq[0];
235 var bucket = this._getEncodeBucket(uCode);
236 var low = uCode & 0xFF;
237
238 var node;
239 if (bucket[low] <= SEQ_START) {
240 // There's already a sequence with - use it.
241 node = this.encodeTableSeq[SEQ_START-bucket[low]];
242 }
243 else {
244 // There was no sequence object - allocate a new one.
245 node = {};
246 if (bucket[low] !== UNASSIGNED) node[DEF_CHAR] = bucket[low]; // If a char was set before - make it a single-char subsequence.
247 bucket[low] = SEQ_START - this.encodeTableSeq.length;
248 this.encodeTableSeq.push(node);
249 }
250
251 // Traverse the character tree, allocating new nodes as needed.
252 for (var j = 1; j < seq.length-1; j++) {
253 var oldVal = node[uCode];
254 if (typeof oldVal === 'object')
255 node = oldVal;
256 else {
257 node = node[uCode] = {}
258 if (oldVal !== undefined)
259 node[DEF_CHAR] = oldVal
260 }
261 }
262
263 // Set the leaf to given dbcsCode.
264 uCode = seq[seq.length-1];
265 node[uCode] = dbcsCode;
266}
267
268DBCSCodec.prototype._fillEncodeTable = function(nodeIdx, prefix, skipEncodeChars) {
269 var node = this.decodeTables[nodeIdx];
270 var hasValues = false;
271 var subNodeEmpty = {};
272 for (var i = 0; i < 0x100; i++) {
273 var uCode = node[i];
274 var mbCode = prefix + i;
275 if (skipEncodeChars[mbCode])
276 continue;
277
278 if (uCode >= 0) {
279 this._setEncodeChar(uCode, mbCode);
280 hasValues = true;
281 } else if (uCode <= NODE_START) {
282 var subNodeIdx = NODE_START - uCode;
283 if (!subNodeEmpty[subNodeIdx]) { // Skip empty subtrees (they are too large in gb18030).
284 var newPrefix = (mbCode << 8) >>> 0; // NOTE: '>>> 0' keeps 32-bit num positive.
285 if (this._fillEncodeTable(subNodeIdx, newPrefix, skipEncodeChars))
286 hasValues = true;
287 else
288 subNodeEmpty[subNodeIdx] = true;
289 }
290 } else if (uCode <= SEQ_START) {
291 this._setEncodeSequence(this.decodeTableSeq[SEQ_START - uCode], mbCode);
292 hasValues = true;
293 }
294 }
295 return hasValues;
296}
297
298
299
300// == Encoder ==================================================================
301
302function DBCSEncoder(options, codec) {
303 // Encoder state
304 this.leadSurrogate = -1;
305 this.seqObj = undefined;
306
307 // Static data
308 this.encodeTable = codec.encodeTable;
309 this.encodeTableSeq = codec.encodeTableSeq;
310 this.defaultCharSingleByte = codec.defCharSB;
311 this.gb18030 = codec.gb18030;
312}
313
314DBCSEncoder.prototype.write = function(str) {
315 var newBuf = Buffer.alloc(str.length * (this.gb18030 ? 4 : 3)),
316 leadSurrogate = this.leadSurrogate,
317 seqObj = this.seqObj, nextChar = -1,
318 i = 0, j = 0;
319
320 while (true) {
321 // 0. Get next character.
322 if (nextChar === -1) {
323 if (i == str.length) break;
324 var uCode = str.charCodeAt(i++);
325 }
326 else {
327 var uCode = nextChar;
328 nextChar = -1;
329 }
330
331 // 1. Handle surrogates.
332 if (0xD800 <= uCode && uCode < 0xE000) { // Char is one of surrogates.
333 if (uCode < 0xDC00) { // We've got lead surrogate.
334 if (leadSurrogate === -1) {
335 leadSurrogate = uCode;
336 continue;
337 } else {
338 leadSurrogate = uCode;
339 // Double lead surrogate found.
340 uCode = UNASSIGNED;
341 }
342 } else { // We've got trail surrogate.
343 if (leadSurrogate !== -1) {
344 uCode = 0x10000 + (leadSurrogate - 0xD800) * 0x400 + (uCode - 0xDC00);
345 leadSurrogate = -1;
346 } else {
347 // Incomplete surrogate pair - only trail surrogate found.
348 uCode = UNASSIGNED;
349 }
350
351 }
352 }
353 else if (leadSurrogate !== -1) {
354 // Incomplete surrogate pair - only lead surrogate found.
355 nextChar = uCode; uCode = UNASSIGNED; // Write an error, then current char.
356 leadSurrogate = -1;
357 }
358
359 // 2. Convert uCode character.
360 var dbcsCode = UNASSIGNED;
361 if (seqObj !== undefined && uCode != UNASSIGNED) { // We are in the middle of the sequence
362 var resCode = seqObj[uCode];
363 if (typeof resCode === 'object') { // Sequence continues.
364 seqObj = resCode;
365 continue;
366
367 } else if (typeof resCode == 'number') { // Sequence finished. Write it.
368 dbcsCode = resCode;
369
370 } else if (resCode == undefined) { // Current character is not part of the sequence.
371
372 // Try default character for this sequence
373 resCode = seqObj[DEF_CHAR];
374 if (resCode !== undefined) {
375 dbcsCode = resCode; // Found. Write it.
376 nextChar = uCode; // Current character will be written too in the next iteration.
377
378 } else {
379 // TODO: What if we have no default? (resCode == undefined)
380 // Then, we should write first char of the sequence as-is and try the rest recursively.
381 // Didn't do it for now because no encoding has this situation yet.
382 // Currently, just skip the sequence and write current char.
383 }
384 }
385 seqObj = undefined;
386 }
387 else if (uCode >= 0) { // Regular character
388 var subtable = this.encodeTable[uCode >> 8];
389 if (subtable !== undefined)
390 dbcsCode = subtable[uCode & 0xFF];
391
392 if (dbcsCode <= SEQ_START) { // Sequence start
393 seqObj = this.encodeTableSeq[SEQ_START-dbcsCode];
394 continue;
395 }
396
397 if (dbcsCode == UNASSIGNED && this.gb18030) {
398 // Use GB18030 algorithm to find character(s) to write.
399 var idx = findIdx(this.gb18030.uChars, uCode);
400 if (idx != -1) {
401 var dbcsCode = this.gb18030.gbChars[idx] + (uCode - this.gb18030.uChars[idx]);
402 newBuf[j++] = 0x81 + Math.floor(dbcsCode / 12600); dbcsCode = dbcsCode % 12600;
403 newBuf[j++] = 0x30 + Math.floor(dbcsCode / 1260); dbcsCode = dbcsCode % 1260;
404 newBuf[j++] = 0x81 + Math.floor(dbcsCode / 10); dbcsCode = dbcsCode % 10;
405 newBuf[j++] = 0x30 + dbcsCode;
406 continue;
407 }
408 }
409 }
410
411 // 3. Write dbcsCode character.
412 if (dbcsCode === UNASSIGNED)
413 dbcsCode = this.defaultCharSingleByte;
414
415 if (dbcsCode < 0x100) {
416 newBuf[j++] = dbcsCode;
417 }
418 else if (dbcsCode < 0x10000) {
419 newBuf[j++] = dbcsCode >> 8; // high byte
420 newBuf[j++] = dbcsCode & 0xFF; // low byte
421 }
422 else if (dbcsCode < 0x1000000) {
423 newBuf[j++] = dbcsCode >> 16;
424 newBuf[j++] = (dbcsCode >> 8) & 0xFF;
425 newBuf[j++] = dbcsCode & 0xFF;
426 } else {
427 newBuf[j++] = dbcsCode >>> 24;
428 newBuf[j++] = (dbcsCode >>> 16) & 0xFF;
429 newBuf[j++] = (dbcsCode >>> 8) & 0xFF;
430 newBuf[j++] = dbcsCode & 0xFF;
431 }
432 }
433
434 this.seqObj = seqObj;
435 this.leadSurrogate = leadSurrogate;
436 return newBuf.slice(0, j);
437}
438
439DBCSEncoder.prototype.end = function() {
440 if (this.leadSurrogate === -1 && this.seqObj === undefined)
441 return; // All clean. Most often case.
442
443 var newBuf = Buffer.alloc(10), j = 0;
444
445 if (this.seqObj) { // We're in the sequence.
446 var dbcsCode = this.seqObj[DEF_CHAR];
447 if (dbcsCode !== undefined) { // Write beginning of the sequence.
448 if (dbcsCode < 0x100) {
449 newBuf[j++] = dbcsCode;
450 }
451 else {
452 newBuf[j++] = dbcsCode >> 8; // high byte
453 newBuf[j++] = dbcsCode & 0xFF; // low byte
454 }
455 } else {
456 // See todo above.
457 }
458 this.seqObj = undefined;
459 }
460
461 if (this.leadSurrogate !== -1) {
462 // Incomplete surrogate pair - only lead surrogate found.
463 newBuf[j++] = this.defaultCharSingleByte;
464 this.leadSurrogate = -1;
465 }
466
467 return newBuf.slice(0, j);
468}
469
470// Export for testing
471DBCSEncoder.prototype.findIdx = findIdx;
472
473
474// == Decoder ==================================================================
475
476function DBCSDecoder(options, codec) {
477 // Decoder state
478 this.nodeIdx = 0;
479 this.prevBytes = [];
480
481 // Static data
482 this.decodeTables = codec.decodeTables;
483 this.decodeTableSeq = codec.decodeTableSeq;
484 this.defaultCharUnicode = codec.defaultCharUnicode;
485 this.gb18030 = codec.gb18030;
486}
487
488DBCSDecoder.prototype.write = function(buf) {
489 var newBuf = Buffer.alloc(buf.length*2),
490 nodeIdx = this.nodeIdx,
491 prevBytes = this.prevBytes, prevOffset = this.prevBytes.length,
492 seqStart = -this.prevBytes.length, // idx of the start of current parsed sequence.
493 uCode;
494
495 for (var i = 0, j = 0; i < buf.length; i++) {
496 var curByte = (i >= 0) ? buf[i] : prevBytes[i + prevOffset];
497
498 // Lookup in current trie node.
499 var uCode = this.decodeTables[nodeIdx][curByte];
500
501 if (uCode >= 0) {
502 // Normal character, just use it.
503 }
504 else if (uCode === UNASSIGNED) { // Unknown char.
505 // TODO: Callback with seq.
506 uCode = this.defaultCharUnicode.charCodeAt(0);
507 i = seqStart; // Skip one byte ('i' will be incremented by the for loop) and try to parse again.
508 }
509 else if (uCode === GB18030_CODE) {
510 if (i >= 3) {
511 var ptr = (buf[i-3]-0x81)*12600 + (buf[i-2]-0x30)*1260 + (buf[i-1]-0x81)*10 + (curByte-0x30);
512 } else {
513 var ptr = (prevBytes[i-3+prevOffset]-0x81)*12600 +
514 (((i-2 >= 0) ? buf[i-2] : prevBytes[i-2+prevOffset])-0x30)*1260 +
515 (((i-1 >= 0) ? buf[i-1] : prevBytes[i-1+prevOffset])-0x81)*10 +
516 (curByte-0x30);
517 }
518 var idx = findIdx(this.gb18030.gbChars, ptr);
519 uCode = this.gb18030.uChars[idx] + ptr - this.gb18030.gbChars[idx];
520 }
521 else if (uCode <= NODE_START) { // Go to next trie node.
522 nodeIdx = NODE_START - uCode;
523 continue;
524 }
525 else if (uCode <= SEQ_START) { // Output a sequence of chars.
526 var seq = this.decodeTableSeq[SEQ_START - uCode];
527 for (var k = 0; k < seq.length - 1; k++) {
528 uCode = seq[k];
529 newBuf[j++] = uCode & 0xFF;
530 newBuf[j++] = uCode >> 8;
531 }
532 uCode = seq[seq.length-1];
533 }
534 else
535 throw new Error("iconv-lite internal error: invalid decoding table value " + uCode + " at " + nodeIdx + "/" + curByte);
536
537 // Write the character to buffer, handling higher planes using surrogate pair.
538 if (uCode >= 0x10000) {
539 uCode -= 0x10000;
540 var uCodeLead = 0xD800 | (uCode >> 10);
541 newBuf[j++] = uCodeLead & 0xFF;
542 newBuf[j++] = uCodeLead >> 8;
543
544 uCode = 0xDC00 | (uCode & 0x3FF);
545 }
546 newBuf[j++] = uCode & 0xFF;
547 newBuf[j++] = uCode >> 8;
548
549 // Reset trie node.
550 nodeIdx = 0; seqStart = i+1;
551 }
552
553 this.nodeIdx = nodeIdx;
554 this.prevBytes = (seqStart >= 0)
555 ? Array.prototype.slice.call(buf, seqStart)
556 : prevBytes.slice(seqStart + prevOffset).concat(Array.prototype.slice.call(buf));
557
558 return newBuf.slice(0, j).toString('ucs2');
559}
560
561DBCSDecoder.prototype.end = function() {
562 var ret = '';
563
564 // Try to parse all remaining chars.
565 while (this.prevBytes.length > 0) {
566 // Skip 1 character in the buffer.
567 ret += this.defaultCharUnicode;
568 var bytesArr = this.prevBytes.slice(1);
569
570 // Parse remaining as usual.
571 this.prevBytes = [];
572 this.nodeIdx = 0;
573 if (bytesArr.length > 0)
574 ret += this.write(bytesArr);
575 }
576
577 this.prevBytes = [];
578 this.nodeIdx = 0;
579 return ret;
580}
581
582// Binary search for GB18030. Returns largest i such that table[i] <= val.
583function findIdx(table, val) {
584 if (table[0] > val)
585 return -1;
586
587 var l = 0, r = table.length;
588 while (l < r-1) { // always table[l] <= val < table[r]
589 var mid = l + ((r-l+1) >> 1);
590 if (table[mid] <= val)
591 l = mid;
592 else
593 r = mid;
594 }
595 return l;
596}
597