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1'use strict';
2
3var Buffer = require('safer-buffer').Buffer;
4
5// == UTF32-LE/BE codec. ==========================================================
6
7exports._utf32 = Utf32Codec;
8
9function Utf32Codec(codecOptions, iconv) {
10 this.iconv = iconv;
11 this.bomAware = true;
12 this.isLE = codecOptions.isLE;
13}
14
15exports.utf32le = { type: '_utf32', isLE: true };
16exports.utf32be = { type: '_utf32', isLE: false };
17
18// Aliases
19exports.ucs4le = 'utf32le';
20exports.ucs4be = 'utf32be';
21
22Utf32Codec.prototype.encoder = Utf32Encoder;
23Utf32Codec.prototype.decoder = Utf32Decoder;
24
25// -- Encoding
26
27function Utf32Encoder(options, codec) {
28 this.isLE = codec.isLE;
29 this.highSurrogate = 0;
30}
31
32Utf32Encoder.prototype.write = function(str) {
33 var src = Buffer.from(str, 'ucs2');
34 var dst = Buffer.alloc(src.length * 2);
35 var write32 = this.isLE ? dst.writeUInt32LE : dst.writeUInt32BE;
36 var offset = 0;
37
38 for (var i = 0; i < src.length; i += 2) {
39 var code = src.readUInt16LE(i);
40 var isHighSurrogate = (0xD800 <= code && code < 0xDC00);
41 var isLowSurrogate = (0xDC00 <= code && code < 0xE000);
42
43 if (this.highSurrogate) {
44 if (isHighSurrogate || !isLowSurrogate) {
45 // There shouldn't be two high surrogates in a row, nor a high surrogate which isn't followed by a low
46 // surrogate. If this happens, keep the pending high surrogate as a stand-alone semi-invalid character
47 // (technically wrong, but expected by some applications, like Windows file names).
48 write32.call(dst, this.highSurrogate, offset);
49 offset += 4;
50 }
51 else {
52 // Create 32-bit value from high and low surrogates;
53 var codepoint = (((this.highSurrogate - 0xD800) << 10) | (code - 0xDC00)) + 0x10000;
54
55 write32.call(dst, codepoint, offset);
56 offset += 4;
57 this.highSurrogate = 0;
58
59 continue;
60 }
61 }
62
63 if (isHighSurrogate)
64 this.highSurrogate = code;
65 else {
66 // Even if the current character is a low surrogate, with no previous high surrogate, we'll
67 // encode it as a semi-invalid stand-alone character for the same reasons expressed above for
68 // unpaired high surrogates.
69 write32.call(dst, code, offset);
70 offset += 4;
71 this.highSurrogate = 0;
72 }
73 }
74
75 if (offset < dst.length)
76 dst = dst.slice(0, offset);
77
78 return dst;
79};
80
81Utf32Encoder.prototype.end = function() {
82 // Treat any leftover high surrogate as a semi-valid independent character.
83 if (!this.highSurrogate)
84 return;
85
86 var buf = Buffer.alloc(4);
87
88 if (this.isLE)
89 buf.writeUInt32LE(this.highSurrogate, 0);
90 else
91 buf.writeUInt32BE(this.highSurrogate, 0);
92
93 this.highSurrogate = 0;
94
95 return buf;
96};
97
98// -- Decoding
99
100function Utf32Decoder(options, codec) {
101 this.isLE = codec.isLE;
102 this.badChar = codec.iconv.defaultCharUnicode.charCodeAt(0);
103 this.overflow = [];
104}
105
106Utf32Decoder.prototype.write = function(src) {
107 if (src.length === 0)
108 return '';
109
110 var i = 0;
111 var codepoint = 0;
112 var dst = Buffer.alloc(src.length + 4);
113 var offset = 0;
114 var isLE = this.isLE;
115 var overflow = this.overflow;
116 var badChar = this.badChar;
117
118 if (overflow.length > 0) {
119 for (; i < src.length && overflow.length < 4; i++)
120 overflow.push(src[i]);
121
122 if (overflow.length === 4) {
123 // NOTE: codepoint is a signed int32 and can be negative.
124 // NOTE: We copied this block from below to help V8 optimize it (it works with array, not buffer).
125 if (isLE) {
126 codepoint = overflow[i] | (overflow[i+1] << 8) | (overflow[i+2] << 16) | (overflow[i+3] << 24);
127 } else {
128 codepoint = overflow[i+3] | (overflow[i+2] << 8) | (overflow[i+1] << 16) | (overflow[i] << 24);
129 }
130 overflow.length = 0;
131
132 offset = _writeCodepoint(dst, offset, codepoint, badChar);
133 }
134 }
135
136 // Main loop. Should be as optimized as possible.
137 for (; i < src.length - 3; i += 4) {
138 // NOTE: codepoint is a signed int32 and can be negative.
139 if (isLE) {
140 codepoint = src[i] | (src[i+1] << 8) | (src[i+2] << 16) | (src[i+3] << 24);
141 } else {
142 codepoint = src[i+3] | (src[i+2] << 8) | (src[i+1] << 16) | (src[i] << 24);
143 }
144 offset = _writeCodepoint(dst, offset, codepoint, badChar);
145 }
146
147 // Keep overflowing bytes.
148 for (; i < src.length; i++) {
149 overflow.push(src[i]);
150 }
151
152 return dst.slice(0, offset).toString('ucs2');
153};
154
155function _writeCodepoint(dst, offset, codepoint, badChar) {
156 // NOTE: codepoint is signed int32 and can be negative. We keep it that way to help V8 with optimizations.
157 if (codepoint < 0 || codepoint > 0x10FFFF) {
158 // Not a valid Unicode codepoint
159 codepoint = badChar;
160 }
161
162 // Ephemeral Planes: Write high surrogate.
163 if (codepoint >= 0x10000) {
164 codepoint -= 0x10000;
165
166 var high = 0xD800 | (codepoint >> 10);
167 dst[offset++] = high & 0xff;
168 dst[offset++] = high >> 8;
169
170 // Low surrogate is written below.
171 var codepoint = 0xDC00 | (codepoint & 0x3FF);
172 }
173
174 // Write BMP char or low surrogate.
175 dst[offset++] = codepoint & 0xff;
176 dst[offset++] = codepoint >> 8;
177
178 return offset;
179};
180
181Utf32Decoder.prototype.end = function() {
182 this.overflow.length = 0;
183};
184
185// == UTF-32 Auto codec =============================================================
186// Decoder chooses automatically from UTF-32LE and UTF-32BE using BOM and space-based heuristic.
187// Defaults to UTF-32LE. http://en.wikipedia.org/wiki/UTF-32
188// Encoder/decoder default can be changed: iconv.decode(buf, 'utf32', {defaultEncoding: 'utf-32be'});
189
190// Encoder prepends BOM (which can be overridden with (addBOM: false}).
191
192exports.utf32 = Utf32AutoCodec;
193exports.ucs4 = 'utf32';
194
195function Utf32AutoCodec(options, iconv) {
196 this.iconv = iconv;
197}
198
199Utf32AutoCodec.prototype.encoder = Utf32AutoEncoder;
200Utf32AutoCodec.prototype.decoder = Utf32AutoDecoder;
201
202// -- Encoding
203
204function Utf32AutoEncoder(options, codec) {
205 options = options || {};
206
207 if (options.addBOM === undefined)
208 options.addBOM = true;
209
210 this.encoder = codec.iconv.getEncoder(options.defaultEncoding || 'utf-32le', options);
211}
212
213Utf32AutoEncoder.prototype.write = function(str) {
214 return this.encoder.write(str);
215};
216
217Utf32AutoEncoder.prototype.end = function() {
218 return this.encoder.end();
219};
220
221// -- Decoding
222
223function Utf32AutoDecoder(options, codec) {
224 this.decoder = null;
225 this.initialBufs = [];
226 this.initialBufsLen = 0;
227 this.options = options || {};
228 this.iconv = codec.iconv;
229}
230
231Utf32AutoDecoder.prototype.write = function(buf) {
232 if (!this.decoder) {
233 // Codec is not chosen yet. Accumulate initial bytes.
234 this.initialBufs.push(buf);
235 this.initialBufsLen += buf.length;
236
237 if (this.initialBufsLen < 32) // We need more bytes to use space heuristic (see below)
238 return '';
239
240 // We have enough bytes -> detect endianness.
241 var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding);
242 this.decoder = this.iconv.getDecoder(encoding, this.options);
243
244 var resStr = '';
245 for (var i = 0; i < this.initialBufs.length; i++)
246 resStr += this.decoder.write(this.initialBufs[i]);
247
248 this.initialBufs.length = this.initialBufsLen = 0;
249 return resStr;
250 }
251
252 return this.decoder.write(buf);
253};
254
255Utf32AutoDecoder.prototype.end = function() {
256 if (!this.decoder) {
257 var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding);
258 this.decoder = this.iconv.getDecoder(encoding, this.options);
259
260 var resStr = '';
261 for (var i = 0; i < this.initialBufs.length; i++)
262 resStr += this.decoder.write(this.initialBufs[i]);
263
264 var trail = this.decoder.end();
265 if (trail)
266 resStr += trail;
267
268 this.initialBufs.length = this.initialBufsLen = 0;
269 return resStr;
270 }
271
272 return this.decoder.end();
273};
274
275function detectEncoding(bufs, defaultEncoding) {
276 var b = [];
277 var charsProcessed = 0;
278 var invalidLE = 0, invalidBE = 0; // Number of invalid chars when decoded as LE or BE.
279 var bmpCharsLE = 0, bmpCharsBE = 0; // Number of BMP chars when decoded as LE or BE.
280
281 outer_loop:
282 for (var i = 0; i < bufs.length; i++) {
283 var buf = bufs[i];
284 for (var j = 0; j < buf.length; j++) {
285 b.push(buf[j]);
286 if (b.length === 4) {
287 if (charsProcessed === 0) {
288 // Check BOM first.
289 if (b[0] === 0xFF && b[1] === 0xFE && b[2] === 0 && b[3] === 0) {
290 return 'utf-32le';
291 }
292 if (b[0] === 0 && b[1] === 0 && b[2] === 0xFE && b[3] === 0xFF) {
293 return 'utf-32be';
294 }
295 }
296
297 if (b[0] !== 0 || b[1] > 0x10) invalidBE++;
298 if (b[3] !== 0 || b[2] > 0x10) invalidLE++;
299
300 if (b[0] === 0 && b[1] === 0 && (b[2] !== 0 || b[3] !== 0)) bmpCharsBE++;
301 if ((b[0] !== 0 || b[1] !== 0) && b[2] === 0 && b[3] === 0) bmpCharsLE++;
302
303 b.length = 0;
304 charsProcessed++;
305
306 if (charsProcessed >= 100) {
307 break outer_loop;
308 }
309 }
310 }
311 }
312
313 // Make decisions.
314 if (bmpCharsBE - invalidBE > bmpCharsLE - invalidLE) return 'utf-32be';
315 if (bmpCharsBE - invalidBE < bmpCharsLE - invalidLE) return 'utf-32le';
316
317 // Couldn't decide (likely all zeros or not enough data).
318 return defaultEncoding || 'utf-32le';
319}