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immer

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Create your next immutable state by mutating the current one

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import { SetState, ImmerScope, ProxyObjectState, ProxyArrayState, MapState, DRAFT_STATE, Patch, PatchPath } from "../internal" export type Objectish = AnyObject | AnyArray | AnyMap | AnySet export type ObjectishNoSet = AnyObject | AnyArray | AnyMap export type AnyObject = {[key: string]: any} export type AnyArray = Array<any> export type AnySet = Set<any> export type AnyMap = Map<any, any> export const enum ArchType { Object, Array, Map, Set } export interface ImmerBaseState { parent_?: ImmerState scope_: ImmerScope modified_: boolean finalized_: boolean isManual_: boolean assigned_: Map<any, boolean> | undefined key_?: string | number | symbol callbacks_: ((scope: ImmerScope) => void)[] draftLocations_?: Map<any, (string | number | symbol)[]> } export type ImmerState = | ProxyObjectState | ProxyArrayState | MapState | SetState // The _internal_ type used for drafts (not to be confused with Draft, which is public facing) export type Drafted<Base = any, T extends ImmerState = ImmerState> = { [DRAFT_STATE]: T } & Base export type GeneratePatches = ( state: ImmerState, basePath: PatchPath, patches: Patch[], inversePatches: Patch[] ) => void