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1Minecraft-style terrain generation seeded noise functions.
2
3```
4const indev = require('indev');
5
6const generator = indev({seed: 'lol'});
7const simplexGenerator = generator.simplex({
8 min: 0,
9 max: 1,
10 frequency: 0.01,
11 octaves: 8
12});
13const value1 = simplexGenerator.in2D(100, 100);
14
15const uniformGenerator = generator.uniform({
16 min: 0,
17 max: 1,
18 frequency: 0.01,
19 octaves: 8
20});
21const value2 = uniformGenerator.in2D(100, 100);
22
23```