1 | Minecraft-style terrain generation seeded noise functions.
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2 |
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3 | ```
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4 | const indev = require('indev');
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5 |
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6 | const generator = indev({seed: 'lol'});
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7 | const simplexGenerator = generator.simplex({
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8 | min: 0,
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9 | max: 1,
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10 | frequency: 0.01,
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11 | octaves: 8
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12 | });
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13 | const value1 = simplexGenerator.in2D(100, 100);
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14 |
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15 | const uniformGenerator = generator.uniform({
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16 | min: 0,
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17 | max: 1,
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18 | frequency: 0.01,
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19 | octaves: 8
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20 | });
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21 | const value2 = uniformGenerator.in2D(100, 100);
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22 |
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23 | ```
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