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1#pragma mapbox: define highp vec4 color
2#pragma mapbox: define lowp float opacity
3
4void main() {
5 #pragma mapbox: initialize highp vec4 color
6 #pragma mapbox: initialize lowp float opacity
7
8 gl_FragColor = color * opacity;
9
10#ifdef OVERDRAW_INSPECTOR
11 gl_FragColor = vec4(1.0);
12#endif
13}