1 | #pragma mapbox: define highp vec4 color
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2 | #pragma mapbox: define lowp float opacity
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3 |
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4 | void main() {
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5 | #pragma mapbox: initialize highp vec4 color
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6 | #pragma mapbox: initialize lowp float opacity
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7 |
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8 | gl_FragColor = color * opacity;
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9 |
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10 | #ifdef OVERDRAW_INSPECTOR
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11 | gl_FragColor = vec4(1.0);
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12 | #endif
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13 | }
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