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1.11 kBPlain TextView Raw
1#ifdef GL_ES
2 precision highp float;
3#endif
4uniform vec2 u_texsize;
5uniform float u_fade;
6
7uniform sampler2D u_image;
8
9varying vec2 v_pos_a;
10varying vec2 v_pos_b;
11
12#pragma mapbox: define lowp float opacity
13#pragma mapbox: define lowp vec4 pattern_from
14#pragma mapbox: define lowp vec4 pattern_to
15
16void main() {
17 #pragma mapbox: initialize lowp float opacity
18 #pragma mapbox: initialize mediump vec4 pattern_from
19 #pragma mapbox: initialize mediump vec4 pattern_to
20
21 vec2 pattern_tl_a = pattern_from.xy;
22 vec2 pattern_br_a = pattern_from.zw;
23 vec2 pattern_tl_b = pattern_to.xy;
24 vec2 pattern_br_b = pattern_to.zw;
25
26 vec2 imagecoord = mod(v_pos_a, 1.0);
27 vec2 pos = mix(pattern_tl_a / u_texsize, pattern_br_a / u_texsize, imagecoord);
28 vec4 color1 = texture2D(u_image, pos);
29
30 vec2 imagecoord_b = mod(v_pos_b, 1.0);
31 vec2 pos2 = mix(pattern_tl_b / u_texsize, pattern_br_b / u_texsize, imagecoord_b);
32 vec4 color2 = texture2D(u_image, pos2);
33
34 gl_FragColor = mix(color1, color2, u_fade) * opacity;
35
36#ifdef OVERDRAW_INSPECTOR
37 gl_FragColor = vec4(1.0);
38#endif
39}