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1import { factory } from '../../utils/factory.js';
2import { isMatrix } from '../../utils/is.js';
3import { createRng } from './util/seededRNG.js';
4import { randomMatrix } from './util/randomMatrix.js';
5var name = 'random';
6var dependencies = ['typed', 'config', '?on'];
7export var createRandom = /* #__PURE__ */factory(name, dependencies, (_ref) => {
8 var {
9 typed,
10 config,
11 on
12 } = _ref;
13 // seeded pseudo random number generator
14 var rng = createRng(config.randomSeed);
15
16 if (on) {
17 on('config', function (curr, prev) {
18 if (curr.randomSeed !== prev.randomSeed) {
19 rng = createRng(curr.randomSeed);
20 }
21 });
22 }
23 /**
24 * Return a random number larger or equal to `min` and smaller than `max`
25 * using a uniform distribution.
26 *
27 * Syntax:
28 *
29 * math.random() // generate a random number between 0 and 1
30 * math.random(max) // generate a random number between 0 and max
31 * math.random(min, max) // generate a random number between min and max
32 * math.random(size) // generate a matrix with random numbers between 0 and 1
33 * math.random(size, max) // generate a matrix with random numbers between 0 and max
34 * math.random(size, min, max) // generate a matrix with random numbers between min and max
35 *
36 * Examples:
37 *
38 * math.random() // returns a random number between 0 and 1
39 * math.random(100) // returns a random number between 0 and 100
40 * math.random(30, 40) // returns a random number between 30 and 40
41 * math.random([2, 3]) // returns a 2x3 matrix with random numbers between 0 and 1
42 *
43 * See also:
44 *
45 * randomInt, pickRandom
46 *
47 * @param {Array | Matrix} [size] If provided, an array or matrix with given
48 * size and filled with random values is returned
49 * @param {number} [min] Minimum boundary for the random value, included
50 * @param {number} [max] Maximum boundary for the random value, excluded
51 * @return {number | Array | Matrix} A random number
52 */
53
54
55 return typed(name, {
56 '': () => _random(0, 1),
57 number: max => _random(0, max),
58 'number, number': (min, max) => _random(min, max),
59 'Array | Matrix': size => _randomMatrix(size, 0, 1),
60 'Array | Matrix, number': (size, max) => _randomMatrix(size, 0, max),
61 'Array | Matrix, number, number': (size, min, max) => _randomMatrix(size, min, max)
62 });
63
64 function _randomMatrix(size, min, max) {
65 var res = randomMatrix(size.valueOf(), () => _random(min, max));
66 return isMatrix(size) ? size.create(res) : res;
67 }
68
69 function _random(min, max) {
70 return min + rng() * (max - min);
71 }
72}); // number only implementation of random, no matrix support
73// TODO: there is quite some duplicate code in both createRandom and createRandomNumber, can we improve that?
74
75export var createRandomNumber = /* #__PURE__ */factory(name, ['typed', 'config', '?on'], (_ref2) => {
76 var {
77 typed,
78 config,
79 on,
80 matrix
81 } = _ref2;
82 // seeded pseudo random number generator1
83 var rng = createRng(config.randomSeed);
84
85 if (on) {
86 on('config', function (curr, prev) {
87 if (curr.randomSeed !== prev.randomSeed) {
88 rng = createRng(curr.randomSeed);
89 }
90 });
91 }
92
93 return typed(name, {
94 '': () => _random(0, 1),
95 number: max => _random(0, max),
96 'number, number': (min, max) => _random(min, max)
97 });
98
99 function _random(min, max) {
100 return min + rng() * (max - min);
101 }
102});
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