1 | ;
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2 | Object.defineProperty(exports, "__esModule", { value: true });
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3 | exports.WalkController = void 0;
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4 | const prioritizedTaskExecutor_1 = require("../prioritizedTaskExecutor");
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5 | const trieNode_1 = require("../trieNode");
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6 | /**
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7 | * WalkController is an interface to control how the trie is being traversed.
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8 | */
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9 | class WalkController {
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10 | /**
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11 | * Creates a new WalkController
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12 | * @param onNode - The `FoundNodeFunction` to call if a node is found.
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13 | * @param trie - The `Trie` to walk on.
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14 | * @param poolSize - The size of the task queue.
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15 | */
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16 | constructor(onNode, trie, poolSize) {
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17 | this.onNode = onNode;
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18 | this.taskExecutor = new prioritizedTaskExecutor_1.PrioritizedTaskExecutor(poolSize);
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19 | this.trie = trie;
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20 | this.resolve = () => { };
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21 | this.reject = () => { };
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22 | }
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23 | /**
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24 | * Async function to create and start a new walk over a trie.
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25 | * @param onNode - The `FoundNodeFunction to call if a node is found.
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26 | * @param trie - The trie to walk on.
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27 | * @param root - The root key to walk on.
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28 | * @param poolSize - Task execution pool size to prevent OOM errors. Defaults to 500.
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29 | */
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30 | static async newWalk(onNode, trie, root, poolSize) {
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31 | const strategy = new WalkController(onNode, trie, poolSize !== null && poolSize !== void 0 ? poolSize : 500);
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32 | await strategy.startWalk(root);
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33 | }
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34 | async startWalk(root) {
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35 | // eslint-disable-next-line no-async-promise-executor
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36 | return await new Promise(async (resolve, reject) => {
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37 | this.resolve = resolve;
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38 | this.reject = reject;
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39 | let node;
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40 | try {
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41 | node = await this.trie._lookupNode(root);
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42 | }
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43 | catch (error) {
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44 | return this.reject(error);
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45 | }
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46 | this.processNode(root, node, []);
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47 | });
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48 | }
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49 | /**
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50 | * Run all children of a node. Priority of these nodes are the key length of the children.
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51 | * @param node - Node to get all children of and call onNode on.
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52 | * @param key - The current `key` which would yield the `node` when trying to get this node with a `get` operation.
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53 | */
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54 | allChildren(node, key = []) {
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55 | if (node instanceof trieNode_1.LeafNode) {
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56 | return;
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57 | }
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58 | let children;
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59 | if (node instanceof trieNode_1.ExtensionNode) {
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60 | children = [[node.key, node.value]];
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61 | }
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62 | else if (node instanceof trieNode_1.BranchNode) {
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63 | children = node.getChildren().map((b) => [[b[0]], b[1]]);
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64 | }
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65 | if (!children) {
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66 | return;
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67 | }
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68 | for (const child of children) {
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69 | const keyExtension = child[0];
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70 | const childRef = child[1];
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71 | const childKey = key.concat(keyExtension);
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72 | const priority = childKey.length;
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73 | this.pushNodeToQueue(childRef, childKey, priority);
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74 | }
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75 | }
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76 | /**
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77 | * Push a node to the queue. If the queue has places left for tasks, the node is executed immediately, otherwise it is queued.
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78 | * @param nodeRef - Push a node reference to the event queue. This reference is a 32-byte keccak hash of the value corresponding to the `key`.
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79 | * @param key - The current key.
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80 | * @param priority - Optional priority, defaults to key length
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81 | */
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82 | pushNodeToQueue(nodeRef, key = [], priority) {
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83 | this.taskExecutor.executeOrQueue(priority !== null && priority !== void 0 ? priority : key.length, async (taskFinishedCallback) => {
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84 | let childNode;
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85 | try {
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86 | childNode = await this.trie._lookupNode(nodeRef);
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87 | }
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88 | catch (error) {
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89 | return this.reject(error);
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90 | }
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91 | taskFinishedCallback(); // this marks the current task as finished. If there are any tasks left in the queue, this will immediately execute the first task.
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92 | this.processNode(nodeRef, childNode, key);
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93 | });
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94 | }
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95 | /**
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96 | * Push a branch of a certain BranchNode to the event queue.
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97 | * @param node - The node to select a branch on. Should be a BranchNode.
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98 | * @param key - The current key which leads to the corresponding node.
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99 | * @param childIndex - The child index to add to the event queue.
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100 | * @param priority - Optional priority of the event, defaults to the total key length.
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101 | */
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102 | onlyBranchIndex(node, key = [], childIndex, priority) {
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103 | if (!(node instanceof trieNode_1.BranchNode)) {
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104 | throw new Error('Expected branch node');
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105 | }
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106 | const childRef = node.getBranch(childIndex);
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107 | if (!childRef) {
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108 | throw new Error('Could not get branch of childIndex');
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109 | }
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110 | const childKey = key.slice(); // This copies the key to a new array.
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111 | childKey.push(childIndex);
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112 | const prio = priority !== null && priority !== void 0 ? priority : childKey.length;
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113 | this.pushNodeToQueue(childRef, childKey, prio);
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114 | }
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115 | processNode(nodeRef, node, key = []) {
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116 | this.onNode(nodeRef, node, key, this);
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117 | if (this.taskExecutor.finished()) {
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118 | // onNode should schedule new tasks. If no tasks was added and the queue is empty, then we have finished our walk.
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119 | this.resolve();
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120 | }
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121 | }
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122 | }
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123 | exports.WalkController = WalkController;
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124 | //# sourceMappingURL=walkController.js.map |
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