UNPKG

2.88 kBJavaScriptView Raw
1import crypto from 'crypto'
2
3import { urlAlphabet } from './url-alphabet/index.js'
4
5// We reuse buffers with the same size to avoid memory fragmentations
6// for better performance.
7let buffers = {}
8let random = bytes => {
9 let buffer = buffers[bytes]
10 if (!buffer) {
11 // `Buffer.allocUnsafe()` is faster because it doesn’t flush the memory.
12 // Memory flushing is unnecessary since the buffer allocation itself resets
13 // the memory with the new bytes.
14 buffer = Buffer.allocUnsafe(bytes)
15 if (bytes <= 255) buffers[bytes] = buffer
16 }
17 return crypto.randomFillSync(buffer)
18}
19
20let customRandom = (alphabet, size, getRandom) => {
21 // First, a bitmask is necessary to generate the ID. The bitmask makes bytes
22 // values closer to the alphabet size. The bitmask calculates the closest
23 // `2^31 - 1` number, which exceeds the alphabet size.
24 // For example, the bitmask for the alphabet size 30 is 31 (00011111).
25 let mask = (2 << (31 - Math.clz32((alphabet.length - 1) | 1))) - 1
26 // Though, the bitmask solution is not perfect since the bytes exceeding
27 // the alphabet size are refused. Therefore, to reliably generate the ID,
28 // the random bytes redundancy has to be satisfied.
29
30 // Note: every hardware random generator call is performance expensive,
31 // because the system call for entropy collection takes a lot of time.
32 // So, to avoid additional system calls, extra bytes are requested in advance.
33
34 // Next, a step determines how many random bytes to generate.
35 // The number of random bytes gets decided upon the ID size, mask,
36 // alphabet size, and magic number 1.6 (using 1.6 peaks at performance
37 // according to benchmarks).
38 let step = Math.ceil((1.6 * mask * size) / alphabet.length)
39
40 return () => {
41 let id = ''
42 while (true) {
43 let bytes = getRandom(step)
44 // A compact alternative for `for (var i = 0; i < step; i++)`.
45 let i = step
46 while (i--) {
47 // Adding `|| ''` refuses a random byte that exceeds the alphabet size.
48 id += alphabet[bytes[i] & mask] || ''
49 // `id.length + 1 === size` is a more compact option.
50 if (id.length === +size) return id
51 }
52 }
53 }
54}
55
56let customAlphabet = (alphabet, size) => customRandom(alphabet, size, random)
57
58let nanoid = (size = 21) => {
59 let bytes = random(size)
60 let id = ''
61 // A compact alternative for `for (var i = 0; i < step; i++)`.
62 while (size--) {
63 // It is incorrect to use bytes exceeding the alphabet size.
64 // The following mask reduces the random byte in the 0-255 value
65 // range to the 0-63 value range. Therefore, adding hacks, such
66 // as empty string fallback or magic numbers, is unneccessary because
67 // the bitmask trims bytes down to the alphabet size.
68 id += urlAlphabet[bytes[size] & 63]
69 }
70 return id
71}
72
73export { nanoid, customAlphabet, customRandom, urlAlphabet, random }