1 | Prism.languages.unrealscript = {
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2 | 'comment': /\/\/.*|\/\*[\s\S]*?\*\//,
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3 | 'string': {
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4 | pattern: /(["'])(?:\\(?:\r\n|[\s\S])|(?!\1)[^\\\r\n])*\1/,
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5 | greedy: true
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6 | },
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7 | 'category': {
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8 | pattern: /(\b(?:(?:autoexpand|hide|show)categories|var)\s*\()[^()]+(?=\))/,
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9 | lookbehind: true,
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10 | greedy: true,
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11 | alias: 'property'
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12 | },
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13 | 'metadata': {
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14 | pattern: /(\w\s*)<\s*\w+\s*=[^<>|=\r\n]+(?:\|\s*\w+\s*=[^<>|=\r\n]+)*>/,
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15 | lookbehind: true,
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16 | greedy: true,
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17 | inside: {
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18 | 'property': /\b\w+(?=\s*=)/,
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19 | 'operator': /=/,
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20 | 'punctuation': /[<>|]/
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21 | }
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22 | },
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23 | 'macro': {
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24 | pattern: /`\w+/,
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25 | alias: 'property'
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26 | },
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27 | 'class-name': {
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28 | pattern: /(\b(?:class|enum|extends|interface|state(?:\(\))?|struct|within)\s+)\w+/,
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29 | lookbehind: true
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30 | },
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31 |
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32 | 'keyword': /\b(?:abstract|actor|array|auto|autoexpandcategories|bool|break|byte|case|class|classgroup|client|coerce|collapsecategories|config|const|continue|default|defaultproperties|delegate|dependson|deprecated|do|dontcollapsecategories|editconst|editinlinenew|else|enum|event|exec|export|extends|final|float|for|forcescriptorder|foreach|function|goto|guid|hidecategories|hidedropdown|if|ignores|implements|inherits|input|int|interface|iterator|latent|local|material|name|native|nativereplication|noexport|nontransient|noteditinlinenew|notplaceable|operator|optional|out|pawn|perobjectconfig|perobjectlocalized|placeable|postoperator|preoperator|private|protected|reliable|replication|return|server|showcategories|simulated|singular|state|static|string|struct|structdefault|structdefaultproperties|switch|texture|transient|travel|unreliable|until|var|vector|while|within)\b/,
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33 | 'function': /\b[a-z_]\w*(?=\s*\()/i,
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34 |
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35 | 'boolean': /\b(?:false|true)\b/,
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36 | 'number': /\b0x[\da-f]+\b|(?:\b\d+(?:\.\d*)?|\B\.\d+)(?:e[+-]?\d+)?/i,
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37 |
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38 | 'operator': />>|<<|--|\+\+|\*\*|[-+*/~!=<>$@]=?|&&?|\|\|?|\^\^?|[?:%]|\b(?:ClockwiseFrom|Cross|Dot)\b/,
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39 | 'punctuation': /[()[\]{};,.]/
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40 | };
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41 |
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42 | Prism.languages.uc = Prism.languages.uscript = Prism.languages.unrealscript;
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