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2 | import { HitSlop, CommonGestureConfig, GestureTouchEvent, GestureStateChangeEvent, GestureUpdateEvent, ActiveCursor, MouseButton } from '../gestureHandlerCommon';
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3 | import { GestureStateManagerType } from './gestureStateManager';
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4 | import type { FlingGestureHandlerEventPayload, ForceTouchGestureHandlerEventPayload, LongPressGestureHandlerEventPayload, PanGestureHandlerEventPayload, PinchGestureHandlerEventPayload, RotationGestureHandlerEventPayload, TapGestureHandlerEventPayload, NativeViewGestureHandlerPayload, HoverGestureHandlerEventPayload } from '../GestureHandlerEventPayload';
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5 | export type GestureType = BaseGesture<Record<string, unknown>> | BaseGesture<Record<string, never>> | BaseGesture<TapGestureHandlerEventPayload> | BaseGesture<PanGestureHandlerEventPayload> | BaseGesture<LongPressGestureHandlerEventPayload> | BaseGesture<RotationGestureHandlerEventPayload> | BaseGesture<PinchGestureHandlerEventPayload> | BaseGesture<FlingGestureHandlerEventPayload> | BaseGesture<ForceTouchGestureHandlerEventPayload> | BaseGesture<NativeViewGestureHandlerPayload> | BaseGesture<HoverGestureHandlerEventPayload>;
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6 | export type GestureRef = number | GestureType | React.RefObject<GestureType | undefined> | React.RefObject<React.ComponentType | undefined>;
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7 | export interface BaseGestureConfig extends CommonGestureConfig, Record<string, unknown> {
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8 | ref?: React.MutableRefObject<GestureType | undefined>;
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9 | requireToFail?: GestureRef[];
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10 | simultaneousWith?: GestureRef[];
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11 | blocksHandlers?: GestureRef[];
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12 | needsPointerData?: boolean;
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13 | manualActivation?: boolean;
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14 | runOnJS?: boolean;
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15 | testId?: string;
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16 | cancelsTouchesInView?: boolean;
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17 | }
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18 | type TouchEventHandlerType = (event: GestureTouchEvent, stateManager: GestureStateManagerType) => void;
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19 | export type HandlerCallbacks<EventPayloadT extends Record<string, unknown>> = {
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20 | gestureId: number;
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21 | handlerTag: number;
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22 | onBegin?: (event: GestureStateChangeEvent<EventPayloadT>) => void;
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23 | onStart?: (event: GestureStateChangeEvent<EventPayloadT>) => void;
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24 | onEnd?: (event: GestureStateChangeEvent<EventPayloadT>, success: boolean) => void;
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25 | onFinalize?: (event: GestureStateChangeEvent<EventPayloadT>, success: boolean) => void;
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26 | onUpdate?: (event: GestureUpdateEvent<EventPayloadT>) => void;
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27 | onChange?: (event: any) => void;
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28 | onTouchesDown?: TouchEventHandlerType;
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29 | onTouchesMove?: TouchEventHandlerType;
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30 | onTouchesUp?: TouchEventHandlerType;
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31 | onTouchesCancelled?: TouchEventHandlerType;
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32 | changeEventCalculator?: (current: GestureUpdateEvent<Record<string, unknown>>, previous?: GestureUpdateEvent<Record<string, unknown>>) => GestureUpdateEvent<Record<string, unknown>>;
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33 | isWorklet: boolean[];
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34 | };
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35 | export declare const CALLBACK_TYPE: {
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36 | readonly UNDEFINED: 0;
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37 | readonly BEGAN: 1;
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38 | readonly START: 2;
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39 | readonly UPDATE: 3;
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40 | readonly CHANGE: 4;
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41 | readonly END: 5;
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42 | readonly FINALIZE: 6;
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43 | readonly TOUCHES_DOWN: 7;
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44 | readonly TOUCHES_MOVE: 8;
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45 | readonly TOUCHES_UP: 9;
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46 | readonly TOUCHES_CANCELLED: 10;
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47 | };
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48 | export type CALLBACK_TYPE = typeof CALLBACK_TYPE[keyof typeof CALLBACK_TYPE];
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49 | export declare abstract class Gesture {
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50 | |
51 |
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52 |
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53 |
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54 | abstract toGestureArray(): GestureType[];
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55 | |
56 |
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57 |
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58 | abstract initialize(): void;
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59 | |
60 |
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61 |
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62 |
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63 |
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64 | abstract prepare(): void;
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65 | }
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66 | export declare abstract class BaseGesture<EventPayloadT extends Record<string, unknown>> extends Gesture {
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67 | private gestureId;
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68 | handlerTag: number;
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69 | handlerName: string;
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70 | config: BaseGestureConfig;
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71 | handlers: HandlerCallbacks<EventPayloadT>;
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72 | constructor();
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73 | private addDependency;
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74 | /**
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75 | * Sets a `ref` to the gesture object, allowing for interoperability with the old API.
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76 | * @param ref
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77 | */
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78 | withRef(ref: React.MutableRefObject<GestureType | undefined>): this;
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79 | protected isWorklet(callback: Function): boolean;
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80 | /**
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81 | * Set the callback that is being called when given gesture handler starts receiving touches.
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82 | * At the moment of this callback the handler is in `BEGAN` state and we don't know yet if it will recognize the gesture at all.
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83 | * @param callback
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84 | */
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85 | onBegin(callback: (event: GestureStateChangeEvent<EventPayloadT>) => void): this;
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86 | /**
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87 | * Set the callback that is being called when the gesture is recognized by the handler and it transitions to the `ACTIVE` state.
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88 | * @param callback
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89 | */
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90 | onStart(callback: (event: GestureStateChangeEvent<EventPayloadT>) => void): this;
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91 | /**
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92 | * Set the callback that is being called when the gesture that was recognized by the handler finishes and handler reaches `END` state.
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93 | * It will be called only if the handler was previously in the `ACTIVE` state.
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94 | * @param callback
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95 | */
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96 | onEnd(callback: (event: GestureStateChangeEvent<EventPayloadT>, success: boolean) => void): this;
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97 | /**
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98 | * Set the callback that is being called when the handler finalizes handling gesture - the gesture was recognized and has finished or it failed to recognize.
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99 | * @param callback
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100 | */
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101 | onFinalize(callback: (event: GestureStateChangeEvent<EventPayloadT>, success: boolean) => void): this;
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102 | /**
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103 | * Set the `onTouchesDown` callback which is called every time a pointer is placed on the screen.
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104 | * @param callback
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105 | */
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106 | onTouchesDown(callback: TouchEventHandlerType): this;
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107 | /**
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108 | * Set the `onTouchesMove` callback which is called every time a pointer is moved on the screen.
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109 | * @param callback
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110 | */
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111 | onTouchesMove(callback: TouchEventHandlerType): this;
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112 | /**
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113 | * Set the `onTouchesUp` callback which is called every time a pointer is lifted from the screen.
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114 | * @param callback
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115 | */
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116 | onTouchesUp(callback: TouchEventHandlerType): this;
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117 | /**
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118 | * Set the `onTouchesCancelled` callback which is called every time a pointer stops being tracked, for example when the gesture finishes.
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119 | * @param callback
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120 | */
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121 | onTouchesCancelled(callback: TouchEventHandlerType): this;
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122 | /**
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123 | * Indicates whether the given handler should be analyzing stream of touch events or not.
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124 | * @param enabled
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125 | * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#enabledvalue-boolean
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126 | */
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127 | enabled(enabled: boolean): this;
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128 | /**
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129 | * When true the handler will cancel or fail recognition (depending on its current state) whenever the finger leaves the area of the connected view.
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130 | * @param value
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131 | * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#shouldcancelwhenoutsidevalue-boolean
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132 | */
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133 | shouldCancelWhenOutside(value: boolean): this;
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134 | /**
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135 | * This parameter enables control over what part of the connected view area can be used to begin recognizing the gesture.
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136 | * When a negative number is provided the bounds of the view will reduce the area by the given number of points in each of the sides evenly.
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137 | * @param hitSlop
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138 | * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#hitslopsettings
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139 | */
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140 | hitSlop(hitSlop: HitSlop): this;
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141 | /**
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142 | * #### Web only
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143 | * This parameter allows to specify which `cursor` should be used when gesture activates.
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144 | * Supports all CSS cursor values (e.g. `"grab"`, `"zoom-in"`). Default value is set to `"auto"`.
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145 | * @param activeCursor
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146 | */
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147 | activeCursor(activeCursor: ActiveCursor): this;
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148 | /**
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149 | * #### Web & Android only
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150 | * Allows users to choose which mouse button should handler respond to.
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151 | * Arguments can be combined using `|` operator, e.g. `mouseButton(MouseButton.LEFT | MouseButton.RIGHT)`.
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152 | * Default value is set to `MouseButton.LEFT`.
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153 | * @param mouseButton
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154 | * @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture#mousebuttonvalue-mousebutton-web--android-only
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155 | */
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156 | mouseButton(mouseButton: MouseButton): this;
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157 | /**
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158 | * When `react-native-reanimated` is installed, the callbacks passed to the gestures are automatically workletized and run on the UI thread when called.
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159 | * This option allows for changing this behavior: when `true`, all the callbacks will be run on the JS thread instead of the UI thread, regardless of whether they are worklets or not.
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160 | * Defaults to `false`.
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161 | * @param runOnJS
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162 | */
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163 | runOnJS(runOnJS: boolean): this;
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164 | /**
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165 | * Allows gestures across different components to be recognized simultaneously.
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166 | * @param gestures
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167 | * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#simultaneouswithexternalgesture
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168 | */
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169 | simultaneousWithExternalGesture(...gestures: Exclude<GestureRef, number>[]): this;
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170 | /**
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171 | * Allows to delay activation of the handler until all handlers passed as arguments to this method fail (or don't begin at all).
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172 | * @param gestures
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173 | * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#requireexternalgesturetofail
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174 | */
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175 | requireExternalGestureToFail(...gestures: Exclude<GestureRef, number>[]): this;
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176 | /**
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177 | * Works similarily to `requireExternalGestureToFail` but the direction of the relation is reversed - instead of being one-to-many relation, it's many-to-one.
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178 | * @param gestures
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179 | * @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#blocksexternalgesture
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180 | */
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181 | blocksExternalGesture(...gestures: Exclude<GestureRef, number>[]): this;
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182 | /**
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183 | * Sets a `testID` property for gesture object, allowing for querying for it in tests.
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184 | * @param id
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185 | */
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186 | withTestId(id: string): this;
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187 | /**
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188 | * #### iOS only
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189 | * When `true`, the handler will cancel touches for native UI components (`UIButton`, `UISwitch`, etc) it's attached to when it becomes `ACTIVE`.
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190 | * Default value is `true`.
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191 | * @param value
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192 | */
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193 | cancelsTouchesInView(value: boolean): this;
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194 | initialize(): void;
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195 | toGestureArray(): GestureType[];
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196 | prepare(): void;
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197 | get shouldUseReanimated(): boolean;
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198 | }
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199 | export declare abstract class ContinousBaseGesture<EventPayloadT extends Record<string, unknown>, EventChangePayloadT extends Record<string, unknown>> extends BaseGesture<EventPayloadT> {
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200 | |
201 |
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202 |
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203 |
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204 | onUpdate(callback: (event: GestureUpdateEvent<EventPayloadT>) => void): this;
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205 | |
206 |
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207 |
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208 |
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209 |
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210 | onChange(callback: (event: GestureUpdateEvent<EventPayloadT & EventChangePayloadT>) => void): this;
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211 | |
212 |
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213 |
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214 |
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215 |
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216 | manualActivation(manualActivation: boolean): this;
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217 | }
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218 | export {};
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